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Date:
From: Martin Brown
Subject: Engine generation of an opening book




 
Date:
From: Martin Brown
Subject: Re: Engine generation of an opening book


 
Date: 18 Jan 2008 04:41:10
From:
Subject: Re: Engine generation of an opening book
tin, this seems the most inefficient conceivable way to find
answers. Much better to collect a vast quantity of engine games and
see what they empirically tell you as a first step. THEN you can work
on evaluative analysis.

You are treading on ground that others have already plowed, you know.
Practically all computer chess experts already have very formidable
books--large, heavily analyzed and customized. None are in public
domain as they are used competitively and nothing defeats competitive
effectiveness than letting your opponents see your book. So the only
real answer is to find those sources of games and, using your own
criteria and methods, build something that works for you.