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Date: 17 Sep 2006 12:44:21
From: Ray Gordon, creator of the \pivot\
Subject: Fun one-minute game: never over until it's over
Note the finish:

1. e4 e6 2. d4 Ne7 3. Nc3 d5 4. f3 c5 5. exd5 cxd4 6. Qxd4 Nxd5 7. Nxd5 Qxd5
8. Qxd5 exd5 9. Bb5+ Nc6 10. Bf4 Be6 11. O-O-O O-O-O 12. Ne2 a6 13. Ba4 h6
14. Be3 g6 15. Bb6 Rd7 16. Nd4 Rd6 17. Nxe6 fxe6 18. Bc5 Rd7 19. Bxf8 Rxf8
20. c4 Rfd8 21. cxd5 Rxd5 22. Rde1 R5d6 23. Bb3 e5 24. Rd1 Rxd1+ 25.
Rxd1Rxd1+ 26. Kxd1 g5 27. Kd2 Kd7 28. Ke3 Ke7 29. Bd5 Nd4 30. Bxb7 a5 31. a3
Ke6 32. b3 Nxb3 33. Bc8+ Kf6 34. Bb7 Nc5 35. Bd5 Ke7 36. Kd2 Kd6 37. Bc4 e4
38.fxe4 Ke5 39. Ke3 Nxe4 40. Bd3 Nc5 41. Bc2 h5 42. g3 h4 43. gxh4 gxh4 44.
h3 Ne6 45. Bd3 Nf4 46. Be2 Nxh3 47. Bg4 Nf4 48. Bd7 Nd5+ 49. Kd3 Nf6 50. Bb5
Nd5 51. Bc4 Nf4+ 52. Kc3 h3 53. Kb3 h2 54. Ka4 h1=Q 55. Bd5 Qxd5 1/2-1/2









 
Date: 20 Sep 2006 16:01:14
From: [email protected]
Subject: Re: Fun one-minute game: never over until it's over
David Richerby wrote:
> [email protected] <[email protected]> wrote:
> > David Richerby wrote:
> >> [email protected] <[email protected]> wrote:
> >>> Why surrender the advantage of the bishop pair?
> >>
> >> Why analyze a one-minite game?
> >
> > I was going through withdrawl. It had been a week since there were
> > any games here to analyze. ;-)
>
> Make one yourself by playing a computer or on a chess server? ;-)

Hehe! But then I have nobody to compare my analysis against--except for
the opening, endgame, and missed tactical opportunities.

What I really want is a book of deeply annotated games between an
expert and, say, a Class B player. The mistakes of a typical Class B
player should be more similar to my own than those of Topalov or
Anderssen. In the meantime, this helps a little.



  
Date: 21 Sep 2006 10:34:40
From: David Richerby
Subject: Re: Fun one-minute game: never over until it's over
[email protected] <[email protected] > wrote:
> What I really want is a book of deeply annotated games between an
> expert and, say, a Class B player. The mistakes of a typical Class B
> player should be more similar to my own than those of Topalov or
> Anderssen. In the meantime, this helps a little.

:-) One option would be to look at historical GM vs amateur games.
Several of these are annotated in _My System_, for example.


Dave.

--
David Richerby Expensive Chair (TM): it's like a
www.chiark.greenend.org.uk/~davidr/ chair but it'll break the bank!


   
Date: 21 Sep 2006 12:25:29
From: Ray Gordon, creator of the \pivot\
Subject: Re: Fun one-minute game: never over until it's over
>> What I really want is a book of deeply annotated games between an
>> expert and, say, a Class B player. The mistakes of a typical Class B
>> player should be more similar to my own than those of Topalov or
>> Anderssen. In the meantime, this helps a little.
>
> :-) One option would be to look at historical GM vs amateur games.

Like the 1964 US Championship?


--
Money is not "game."
Looks are not "game."
Social status or value is not "game."
Those are the things that game makes unnecessary.

A seduction guru who teaches you that looks, money or status is game is not
teaching you "game," but how to be an AFC. He uses his students' money to
get women and laughs that "loser AFCs pay my rent."





   
Date: 21 Sep 2006 12:25:10
From: Ray Gordon, creator of the \pivot\
Subject: Re: Fun one-minute game: never over until it's over
>> What I really want is a book of deeply annotated games between an
>> expert and, say, a Class B player. The mistakes of a typical Class B
>> player should be more similar to my own than those of Topalov or
>> Anderssen. In the meantime, this helps a little.
>
> :-) One option would be to look at historical GM vs amateur games.
> Several of these are annotated in _My System_, for example.

I like to study games where GMs play against guys rated around 2300-2400,
because they often snatch pawns rather easily from that group.


--
Money is not "game."
Looks are not "game."
Social status or value is not "game."
Those are the things that game makes unnecessary.

A seduction guru who teaches you that looks, money or status is game is not
teaching you "game," but how to be an AFC. He uses his students' money to
get women and laughs that "loser AFCs pay my rent."





  
Date: 20 Sep 2006 20:44:29
From: Ray Gordon, creator of the \pivot\
Subject: Re: Fun one-minute game: never over until it's over
>> Make one yourself by playing a computer or on a chess server? ;-)
>
> Hehe! But then I have nobody to compare my analysis against--except for
> the opening, endgame, and missed tactical opportunities.
>
> What I really want is a book of deeply annotated games between an
> expert and, say, a Class B player. The mistakes of a typical Class B
> player should be more similar to my own than those of Topalov or
> Anderssen. In the meantime, this helps a little.

Actually I'm an expert-level player and beat up on lots of B players, and in
the course of my opening book, you'll see many games with some analysis
(more of the themes than the moves).

Though I can't say that the idea of having a ket for writing when one is
2000 is a good way to produce GMs...

--
Money is not "game."
Looks are not "game."
Social status or value is not "game."
Those are the things that game makes unnecessary.

A seduction guru who teaches you that looks, money or status is game is not
teaching you "game," but how to be an AFC. He uses his students' money to
get women and laughs that "loser AFCs pay my rent."





 
Date: 19 Sep 2006 16:37:37
From: [email protected]
Subject: Re: Fun one-minute game: never over until it's over
Ray Gordon, creator of the "pivot" wrote:

>> Why surrender the advantage of the bishop pair?

> B v. N is an advantage as well, as a bishop can "dominate" the knight (e.g.,
> Be4 v. Ne1, etc.) in the ending, plus this was Black's good bishop. The
> pawns also favor me in the ending.

Thanks for explaining the logic behind the move.

> > White did well to setup this scenario rather than resigning as
> > soon as his opponent queened.
>
> I actually did that on instinct.

Nice. In 1-minute chess, I would guess most out-of-book moves are based
on instinct.

---
Become a Chess Expert
http://likesforests.blogspot.com/



 
Date: 19 Sep 2006 12:14:28
From: [email protected]
Subject: Re: Fun one-minute game: never over until it's over
David Richerby wrote:
> [email protected] <[email protected]> wrote:
> > Ray Gordon, creator of the "pivot" wrote:
> >> 1. e4 e6 2. d4 Ne7 3. Nc3 d5 4. f3 c5 5. exd5 cxd4
> >> 6. Qxd4 Nxd5 7. Nxd5 Qxd5 8. Qxd5 exd5 9. Bb5+ Nc6 10. Bf4 Be6
> >> 11. O-O-O O-O-O 12. Ne2 a6 13. Ba4 h6 14. Be3 g6 15. Bb6 Rd7
> >> 16. Nd4 Rd6 17. Nxe6 fxe6 18. Bc5 Rd7 19. Bxf8 Rxf8
> >
> > Why surrender the advantage of the bishop pair?
>
> Why analyze a one-minite game?

I was going through withdrawl. It had been a week since there were any
games here to analyze. ;-)



  
Date: 20 Sep 2006 12:13:33
From: David Richerby
Subject: Re: Fun one-minute game: never over until it's over
[email protected] <[email protected] > wrote:
> David Richerby wrote:
>> [email protected] <[email protected]> wrote:
>>> Why surrender the advantage of the bishop pair?
>>
>> Why analyze a one-minite game?
>
> I was going through withdrawl. It had been a week since there were
> any games here to analyze. ;-)

Make one yourself by playing a computer or on a chess server? ;-)


Dave.

--
David Richerby Hilarious Permanent Tongs (TM):
www.chiark.greenend.org.uk/~davidr/ it's like a pair of tongs but it'll
be there for ever and it's a bundle
of laughs!


 
Date: 18 Sep 2006 16:51:12
From: [email protected]
Subject: Re: Fun one-minute game: never over until it's over
Ray Gordon, creator of the "pivot" wrote:
> Note the finish:
>
> 1. e4 e6 2. d4 Ne7 3. Nc3 d5 4. f3 c5 5. exd5 cxd4
> 6. Qxd4 Nxd5 7. Nxd5 Qxd5 8. Qxd5 exd5 9. Bb5+ Nc6 10. Bf4 Be6
> 11. O-O-O O-O-O 12. Ne2 a6 13. Ba4 h6 14. Be3 g6 15. Bb6 Rd7
> 16. Nd4 Rd6 17. Nxe6 fxe6 18. Bc5 Rd7 19. Bxf8 Rxf8

Why surrender the advantage of the bishop pair?

> 20. c4 Rfd8 21. cxd5 Rxd5 22. Rde1 R5d6

After 22.Bxc6 or 22.Rxd5 the game looks drawish, but that's probably
better for White than ceding the open file.

> 23. Bb3 e5 24. Rd1 Rxd1+ 25. Rxd1Rxd1+ 26. Kxd1 g5 27. Kd2 Kd7
> 28. Ke3 Ke7 29. Bd5 Nd4 30. Bxb7 a5 31. a3 Ke6 32. b3 Nxb3

32.b3? blunders a pawn.

> 33. Bc8+ Kf6 34. Bb7 Nc5 35. Bd5 Ke7 36. Kd2 Kd6 37. Bc4 e4
> 38.fxe4 Ke5 39. Ke3 Nxe4 40. Bd3 Nc5 41. Bc2 h5 42. g3 h4
> 43. gxh4 gxh4 44. h3 Ne6 45. Bd3 Nf4 46. Be2 Nxh3

46.Be2?? blunders another pawn and soon the game.

> 47. Bg4 Nf4 48. Bd7 Nd5+ 49. Kd3 Nf6 50. Bb5 Nd5 51. Bc4 Nf4+
> 52. Kc3 h3 53. Kb3 h2 54. Ka4 h1=Q 55. Bd5 Qxd5 1/2-1/2

An equally bad blunder by Black results in a draw. This is a great
example of not giving up when you still have winning or stalemating
chances. White did well to setup this scenario rather than resigning as
soon as his opponent queened.

Then again, it gets on my nerves when it's K+Q vs K and my opponent
spends 5 minutes pondering how he can score a stalemate---yeah right!
This position has better possibilities.



  
Date: 19 Sep 2006 17:00:38
From: Ray Gordon, creator of the \pivot\
Subject: Re: Fun one-minute game: never over until it's over
>> Note the finish:
>>
>> 1. e4 e6 2. d4 Ne7 3. Nc3 d5 4. f3 c5 5. exd5 cxd4
>> 6. Qxd4 Nxd5 7. Nxd5 Qxd5 8. Qxd5 exd5 9. Bb5+ Nc6 10. Bf4 Be6
>> 11. O-O-O O-O-O 12. Ne2 a6 13. Ba4 h6 14. Be3 g6 15. Bb6 Rd7
>> 16. Nd4 Rd6 17. Nxe6 fxe6 18. Bc5 Rd7 19. Bxf8 Rxf8
>
> Why surrender the advantage of the bishop pair?

B v. N is an advantage as well, as a bishop can "dominate" the knight (e.g.,
Be4 v. Ne1, etc.) in the ending, plus this was Black's good bishop. The
pawns also favor me in the ending.

>> 20. c4 Rfd8 21. cxd5 Rxd5 22. Rde1 R5d6
>
> After 22.Bxc6 or 22.Rxd5 the game looks drawish, but that's probably
> better for White than ceding the open file.

I wouldn't doubt it.


>> 23. Bb3 e5 24. Rd1 Rxd1+ 25. Rxd1Rxd1+ 26. Kxd1 g5 27. Kd2 Kd7
>> 28. Ke3 Ke7 29. Bd5 Nd4 30. Bxb7 a5 31. a3 Ke6 32. b3 Nxb3
>
> 32.b3? blunders a pawn.

Happens in bullet. Part of the practice is learning how to play down
material.


>> 33. Bc8+ Kf6 34. Bb7 Nc5 35. Bd5 Ke7 36. Kd2 Kd6 37. Bc4 e4
>> 38.fxe4 Ke5 39. Ke3 Nxe4 40. Bd3 Nc5 41. Bc2 h5 42. g3 h4
>> 43. gxh4 gxh4 44. h3 Ne6 45. Bd3 Nf4 46. Be2 Nxh3
>
> 46.Be2?? blunders another pawn and soon the game.

Or so we'd think!


>> 47. Bg4 Nf4 48. Bd7 Nd5+ 49. Kd3 Nf6 50. Bb5 Nd5 51. Bc4 Nf4+
>> 52. Kc3 h3 53. Kb3 h2 54. Ka4 h1=Q 55. Bd5 Qxd5 1/2-1/2
>
> An equally bad blunder by Black results in a draw. This is a great
> example of not giving up when you still have winning or stalemating
> chances. White did well to setup this scenario rather than resigning as
> soon as his opponent queened.

I actually did that on instinct.






  
Date: 19 Sep 2006 12:02:24
From: David Richerby
Subject: Re: Fun one-minute game: never over until it's over
[email protected] <[email protected] > wrote:
> Ray Gordon, creator of the "pivot" wrote:
>> 1. e4 e6 2. d4 Ne7 3. Nc3 d5 4. f3 c5 5. exd5 cxd4
>> 6. Qxd4 Nxd5 7. Nxd5 Qxd5 8. Qxd5 exd5 9. Bb5+ Nc6 10. Bf4 Be6
>> 11. O-O-O O-O-O 12. Ne2 a6 13. Ba4 h6 14. Be3 g6 15. Bb6 Rd7
>> 16. Nd4 Rd6 17. Nxe6 fxe6 18. Bc5 Rd7 19. Bxf8 Rxf8
>
> Why surrender the advantage of the bishop pair?

Why analyze a one-minite game?


Dave.

--
David Richerby Old-Fashioned Artificial Umbrella
www.chiark.greenend.org.uk/~davidr/ (TM): it's like an umbrella that's
made of plastic but it's perfect for
your grandparents!