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Date: 21 Dec 2005 02:46:12
From:
Subject: Go game lessons for chess players
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6-times European Go Champion Alexandre Dinerchtein is looking for new students. His prices are even lower than the prices of some amateur teachers. Don't waste your time and money from learning amateurish mistakes! Learn Go from a pro master! The fee of the standard lesson (1.5 hour each) is only $25-$30 ! Group lessons are available too. He is also making free tournament game commentaries for regular students. It's a good bonus! Alexandre is also offering simultaneous games and life commentaries for tournament organizers. More details and contact info on: http://breakfast.go4go.net/ Try this game! It's much more interesting than chess. Computers cannot play it at all!
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Date: 29 Dec 2005 16:46:11
From: Nick
Subject: Re: Go game lessons for chess players
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David Richerby wrote: > In order to allow interesting games between players of unequal strength, > it is possible to play with handicap (similar to an odds game in chess). > Black places an agreed number of stones on the board in standard positions > as his first move and then the game continues as normal. The placement of > the handicap stones is given at > > http://senseis.xmp.net/?path=Handicap&page=HandicapPlacement > http://senseis.xmp.net/?HandicapsBeyondNineStones > > Somebody somewhere in rec.games.chess.* suggested a way of using this > idea to give a better handicap system to chess than odds games. Essentially, > the Go system is to let the first player make more than one move before > the second player starts (though these moves have to be in standard > places). To transfer this to chess, both players start with all their pieces > but white gets to make some agreed number of moves (no captures allowed) > before black's first move. After that, the players alternate as usual. I think > this is better than removing pieces from the board at the start as that alters > the character of the game too much and in unexpected ways. This proposal could make sense only if White's permitted to make no more than four moves. Let's suppose White could make five moves: 1 e4 2 Bc4 3 Nf3 4 Ne5 5 Qh5. Then what could Black do to avoid being mated? 5...Nh6 6 Bxf7+ Nxf7 7 Qxf7# --Nick
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Date: 30 Dec 2005 10:25:13
From: David Richerby
Subject: Re: Go game lessons for chess players
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Nick <nickbourbaki3@yahoo.co.uk > wrote: > David Richerby wrote: >> To transfer this to chess, both players start with all their pieces >> but white gets to make some agreed number of moves (no captures >> allowed) before black's first move. After that, the players alternate >> as usual. > > This proposal could make sense only if White's permitted to make no > more than four moves. Let's suppose White could make five moves: > 1 e4 2 Bc4 3 Nf3 4 Ne5 5 Qh5. Then what could Black do to avoid > being mated? 5...Nh6 6 Bxf7+ Nxf7 7 Qxf7# The proposal makes perfect sense for any number of moves. Once a player is good enough to spot this attack, though, you should stop giving them more than four moves! Dave. -- David Richerby Mentholated Dangerous Game (TM): www.chiark.greenend.org.uk/~davidr/ it's like a family board game but it could explode at any minute and it's invigorating!
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Date: 28 Dec 2005 19:23:41
From: Nick
Subject: Re: Go game lessons for chess players
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David Richerby wrote: > <superchess@wanadoo.nl> wrote: > > superchess@wanadoo.nl wrote: > >> David Richerby wrote: > >>> The extra half point is to guarantee that the game cannot be drawn. > >> > > let me explain a bit more. > > on *average* white and black seem to have equal winning chances in Go, > > even although one single game cannot be drawn. > > That's not actually the case. You seem to be confusing handicap and komi > (and the two aspects of komi). Allow me to explain. > > In order to allow interesting games between players of unequal strength, > it is possible to play with handicap (similar to an odds game in chess). > Black places an agreed number of stones on the board in standard positions > as his first move and then the game continues as normal. The placement of > the handicap stones is given at > > http://senseis.xmp.net/?path=Handicap&page=HandicapPlacement > http://senseis.xmp.net/?HandicapsBeyondNineStones > > Somebody somewhere in rec.games.chess.* suggested a way of using this idea > to give a better handicap system to chess than odds games. Essentially, > the Go system is to let the first player make more than one move before > the second player starts (though these moves have to be in standard > places). To transfer this to chess, both players start with all their > pieces but white gets to make some agreed number of moves (no captures > allowed) before black's first move. After that, the players alternate as > usual. I think this is better than removing pieces from the board at the > start as that alters the character of the game too much and in unexpected > ways. (For example, IIRC Silman says that he finds it easier to give rook > odds than knight odds because, with rook odds, a strong player can often > checkmate before the rooks come into the game but the absence of a knight > is felt immediately.) > > Anyway, back to Go. Komi exists to compensate the second player (white) > for the disadvantage of going second. Professional practice indicates > that black's advantage from the first move is about six points of > territory which doesn't sound very significant out of 381 intersections 19 x 19 = 361, not 381. > on the board but actually is: most professional games are decided by the odd > point. Playing with n points of komi means that black has to end up with > at least n points more than white to win the game. For integer values of > n, this means that the game can be drawn so it is usual to play with > fractional komi -- in effect, this means that white wins `drawn' games. > Standard komi is 6.5 points. To avoid drawn games, playing `without' > komi tends to mean playing with komi of 0.5. Here's an article from the American Go Association about komi: http://www.usgo.org/org/komi.asp > This can't really be applied to chess because the endgame changes > dramatically if draws are won for black: for example, many positions in > K+P vs K would be lost for white, even if he had the pawn. > This seems silly. Some people seem to believe that otherwise drawn positions in chess *should* be won or lost on the basis of being able to click a mouse more rapidly in an interval of a few seconds. --Nick
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Date: 24 Dec 2005 21:47:59
From:
Subject: Re: Go game lessons for chess players
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qp@omen.ru wrote: > > Try this game! It's much more interesting than chess. Computers cannot > play it at all! well they can beat amateurs. and in a few hundred years i guess some of the top computer programs will beat the top Go players. but at least you're right that learning Go can improve your middlegame planning& endgame intuition in chess, even although it's totally different than chess (it worked for me a little bit, even although at first i found go to be a boring game) and Go won't be solved by computers as there's the handicap system which currently is not fashionable in chess; maybe we should take out the f3 pawn for white in chess to compensate the white advantage :) best regards & seaons greetings www.superchess.com
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Date: 24 Dec 2005 23:23:02
From: Jerzy
Subject: Re: Go game lessons for chess players
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> and Go won't be solved by computers > as there's the handicap system > which currently is not fashionable > in chess; maybe we should take > out the f3 pawn for white in chess > to compensate the white advantage Not f3 but f2 pawn. And AFAIK it`s not the handicap that makes it difficult for go programs to win with protein brains. Although go rules are simple, it`s difficult to count the territory for silicon brains. So there`s no simple function that estimates which side has an advantage as it is in chess.
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Date: 25 Dec 2005 11:09:07
From: David Richerby
Subject: Re: Go game lessons for chess players
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Jerzy <jciruk@poczta.fm > wrote: > And AFAIK it`s not the handicap that makes it difficult for go programs > to win with protein brains. No, the handicap has no effect on any of this. > Although go rules are simple, it`s difficult to count the territory for > silicon brains. So there`s no simple function that estimates which side > has an advantage as it is in chess. The main problem is that Go has a much higher branching factor than chess: there are approximately 289-n choices for the nth move (maybe less because of the illegality of suicide and the possibility of ko; maybe more because of the possibility of stones having been captured). In addition to this, it's harder to do good move ordering for Go. In chess, you can look at captures first (in the order of least valuable piece capturing most valuable piece first) and then checks and then everything else, say; in Go, it's easy to order captures first but there are only likely to be a couple of those in any one position and all the other moves can look rather similar. Dave. -- David Richerby Perforated Indelible Apple (TM): www.chiark.greenend.org.uk/~davidr/ it's like a tasty fruit but it can't be erased and it's full of holes!
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Date: 25 Dec 2005 13:02:58
From: Jerzy
Subject: Re: Go game lessons for chess players
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>> Although go rules are simple, it`s difficult to count the territory for >> silicon brains. So there`s no simple function that estimates which side >> has an advantage as it is in chess. > > The main problem is that Go has a much higher branching factor than chess: If you are trying to solve go in a similar manner as chess then you are correct but as I mentioned above the main problem with go programs is that there is no good evaluation function for go positions. Maybe go programs should be constructed in a different manner, based on good and bad shapes.
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Date: 24 Dec 2005 23:49:07
From:
Subject: Re: Go game lessons for chess players
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Jerzy wrote: >>in chess; maybe we should take >>out the f3 pawn for white in chess >>to compensate the white advantage > > > Not f3 but f2 pawn. yep, just a little typo >>and Go won't be solved by computers >>as there's the handicap system >>which currently is not fashionable > And AFAIK it`s not the handicap that makes it difficult for go programs well i was mixing winning from humans (easy, in tow centuries) and solving Go for the first (computer) player (not so easy). the latter won't be possible anyway with a handicap system that was what i meant. a slightly crazy remark maybe, for real Go players, but not from the perspective of (computer)game theory :)
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Date: 25 Dec 2005 11:14:37
From: David Richerby
Subject: Re: Go game lessons for chess players
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<superchess@wanadoo.nl > wrote: > well i was mixing winning from humans (easy, in tow centuries) and > solving Go for the first (computer) player (not so easy). the latter > won't be possible anyway with a handicap system that was what i meant. The handicap system doesn't make Go significantly harder to solve. In practice, there are very few handicap starting positions -- are there any with more than nine stones on the board? In practice, the effect of multiplying by ten (or even ten thousand) the astronomically huge number that represents the difficulty of solving Go starting from an empty board is negligible. Dave. -- David Richerby Hungry Microsoft Toy (TM): it's like www.chiark.greenend.org.uk/~davidr/ a fun child's toy that's really hard to use but it'll eat you!
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Date: 25 Dec 2005 15:55:40
From:
Subject: Re: Go game lessons for chess players
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David Richerby wrote: > > > The handicap system doesn't make Go significantly harder to solve. yes, but the compensation of 0.5 stone (i think it's called byomi or so) makes it more equal between black & white; which is different in chess. PS yes i know that you would call proving it's a draw also is 'solving' the game, so Go might be easier to solve than chess, as it most likely is a draw. whereas chess *might* be a win for white.. :)
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Date: 25 Dec 2005 18:19:58
From: David Richerby
Subject: Re: Go game lessons for chess players
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<superchess@wanadoo.nl > wrote: > David Richerby wrote: >> The handicap system doesn't make Go significantly harder to solve. > > yes, but the compensation of 0.5 stone (i think it's > called byomi or so) makes it more equal between black & > white; which is different in chess. The extra half point is to guarantee that the game cannot be drawn. > PS yes i know that you would call proving it's a draw > also is 'solving' the game, so Go might be easier > to solve than chess, as it most likely is a draw. Yes, proving that a game is drawn (or even won for the second player) still counts as (weakly) solving the game. Dave. -- David Richerby Hilarious Boss (TM): it's like a www.chiark.greenend.org.uk/~davidr/ middle manager but it's a bundle of laughs!
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Date: 25 Dec 2005 23:21:15
From:
Subject: Re: Go game lessons for chess players
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David Richerby wrote: > > > The extra half point is to guarantee that the game cannot be drawn. > yes but if gives the first player a handicap, which is not done in chess > > > Yes, proving that a game is drawn (or even won for the second > player) still counts as (weakly) solving the game. > no problem with that. so Go is solved now ? :)
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Date: 26 Dec 2005 12:20:33
From: David Richerby
Subject: Re: Go game lessons for chess players
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<superchess@wanadoo.nl > wrote: > David Richerby wrote: >> Yes, proving that a game is drawn (or even won for the second >> player) still counts as (weakly) solving the game. >> > no problem with that. > > so Go is solved now ? Alas, it does not suffice to prove that the game is either a draw or a win for white or a win for black. You have to prove that it's a draw (not possible in Go, as discussed) or prove that it's a win for white or prove that it's a win for black. Pity, really, as that's rather harder. :-) Dave. -- David Richerby Accelerated Pants (TM): it's like a www.chiark.greenend.org.uk/~davidr/ well-tailored pair of trousers but it's twice as fast!
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Date: 25 Dec 2005 23:24:55
From:
Subject: Re: Go game lessons for chess players
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superchess@wanadoo.nl wrote: > David Richerby wrote: > >> >> >> The extra half point is to guarantee that the game cannot be drawn. >> let me explain a bit more. on *average* white and black seem to have equal winning chances in Go, even although one single game cannot be drawn. now with perfect deterministics, this would mean for Go that either white or black would win, but in practice i believe the chances are equal. far different than in chess
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Date: 26 Dec 2005 12:48:33
From: David Richerby
Subject: Re: Go game lessons for chess players
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<superchess@wanadoo.nl > wrote: > superchess@wanadoo.nl wrote: >> David Richerby wrote: >>> The extra half point is to guarantee that the game cannot be drawn. >> > let me explain a bit more. > on *average* white and black seem to have equal winning chances in Go, > even although one single game cannot be drawn. That's not actually the case. You seem to be confusing handicap and komi (and the two aspects of komi). Allow me to explain. In order to allow interesting games between players of unequal strength, it is possible to play with handicap (similar to an odds game in chess). Black places an agreed number of stones on the board in standard positions as his first move and then the game continues as normal. The placement of the handicap stones is given at http://senseis.xmp.net/?path=Handicap&page=HandicapPlacement http://senseis.xmp.net/?HandicapsBeyondNineStones Somebody somewhere in rec.games.chess.* suggested a way of using this idea to give a better handicap system to chess than odds games. Essentially, the Go system is to let the first player make more than one move before the second player starts (though these moves have to be in standard places). To transfer this to chess, both players start with all their pieces but white gets to make some agreed number of moves (no captures allowed) before black's first move. After that, the players alternate as usual. I think this is better than removing pieces from the board at the start as that alters the character of the game too much and in unexpected ways. (For example, IIRC Silman says that he finds it easier to give rook odds than knight odds because, with rook odds, a strong player can often checkmate before the rooks come into the game but the absence of a knight is felt immediately.) Anyway, back to Go. Komi exists to compensate the second player (white) for the disadvantage of going second. Professional practice indicates that black's advantage from the first move is about six points of territory which doesn't sound very significant out of 381 intersections on the board but actually is: most professional games are decided by the odd point. Playing with n points of komi means that black has to end up with at least n points more than white to win the game. For integer values of n, this means that the game can be drawn so it is usual to play with fractional komi -- in effect, this means that white wins `drawn' games. Standard komi is 6.5 points. To avoid drawn games, playing `without' komi tends to mean playing with komi of 0.5. This can't really be applied to chess because the endgame changes dramatically if draws are won for black: for example, many positions in K+P vs K would be lost for white, even if he had the pawn. This seems silly. Dave. -- David Richerby Natural Whisky (TM): it's like a www.chiark.greenend.org.uk/~davidr/ single-malt whisky but it's completely natural!
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Date: 22 Dec 2005 00:58:47
From:
Subject: Re: Go game lessons for chess players
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I am a middle level amateur in Chess, but I know a lot of former chess masters in Russia (for example IM Alexandre Bitman) ,starting to play Go instead of playing chess. Some of them are taking my lessons.
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Date: 22 Dec 2005 17:27:22
From: Jerzy
Subject: Re: Go game lessons for chess players
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>I am a middle level amateur in Chess, but I know a lot of former chess > masters in Russia (for example IM Alexandre Bitman) ,starting to play > Go instead of playing chess. Some of them are taking my lessons. Therefore you should learn chess instead of spamming this group :D
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Date: 21 Dec 2005 18:16:05
From: Jerzy
Subject: Re: Go game lessons for chess players
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> Try this game! It's much more interesting than chess. Computers cannot > play it at all! What level have you obtained at chess to claim so ? Are you better than Kasparov at chess ?
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