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Date: 13 Jan 2009 23:51:51
From: help bot
Subject: My Mistakeless Game
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On Jan 14, 12:20=A0am, Sanny <softtank...@hotmail.com > wrote: > Here is a game between Help Bot and Easy Level. The game was equal > till 37th move where Help Bot took the pawn of Easy Level. I ran this through a quick computer analysis, which indicates that although much of the game was even, I had a big advantage from moves 14 through 19, at which point I blundered horribly. > Then Help Bot was a pawn up and was able to win in 50 moves. > > Was there any way to save the Pawn. Since GetClub do not know all end > games rules. What was the mistake in End game that GetClub loose that > Pawn. > > Till 35th move the game was quite equal. But suddenly Help Bot got 1 > pawn up. Was there any Tactical / Strategy mistake by GetClub? > > Game Played between help bot and easy at GetClub.com > > -------------------------------------------------------------------------= --=AD----- > help bot: (Black) > easy: (White) > Game Played at:http://www.GetClub.com/Chess.html > View Recorded Game:http://www.getclub.com/playgame.php?id=3DDM37417&game= =3DChess Sanny, many chess programs have serious difficulties in handling Rook and pawn endings well. Even Rybka, in one of its recent odds matches against GM Dzindzi., messed up a fairly simple Rook ending! Chess books are filled with examples, culled from grandmaster play, in which very simple winning or drawing ideas were rejected in favor of some hare-brained idea. In fact, at one time certain drawable endings were mistakenly believed by the talking-heads to be wins, simply because Mr. Capablanca did win them, and fairly routinely, against "masters". Let's jump to move 34, where I allowed a "Rook to the seventh rank", along with other active tries like R-h4 or R-g4: 34. Kf3 This prepares to deliver some spite-checks, beginning with 35. Re4+. But you see, the spite will amount to nothing, while the loss of time (one tempo) gives me the initiative! What ought to have happened was a pawn race in which GetClub eats my pawns (on g7 and h7), then runs its h-pawn up the board, while I eat the White pawns (on a4 and c4), and run my a-pawn up the board. I have no idea who wins, because it's too close to call. Whichever side makes an unneccessary move, losing a tempo, may well end up losing the game (or throwing away a draw). Anyway, if both sides play actively, it's very, very close; what the annotators like to call "equal chances". After what happened in the game: 34. Kf3 ...Rb4, Black is on top because the a-pawn falls and that gives me an outside passed pawn (way, way outside because the White King is now on the Kingside). The only way I know of to correct this kind of problem is to *remove* the bonus your program obviously gives for spite-checks; spite-checks are irrelevant. Rybka plays this ending very, very differently, keeping the threats coming at me like bees near a disturbed hive! As of 37. c5, the game is already decided. Any exchange of Rooks along the rank will result in a won King and pawn ending. Even so, after my 38. ...e5, the move 39. Rf5 was much better than going down without a fight. -- help bot
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