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Date: 22 Sep 2007 20:43:46
From: help bot
Subject: GetClub.com rankings
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It seems to me that Zebediah has established an 800 point advantage over the "Master" level, having systematically pushed it downward as his own rating s-l-o-w-l-y rose into the 1300s. Let's assume, for this purpose, that old Zeb is a USCF 2200: that would put the Master level at around 1400, if we could just map one ratings system to the other. But I don't think that is accurate; IMO, the spread is probably much lower, and GetClub's Master level might well be far above 1400, in spite of its tendency to occasionally allow pawn forks or toss pieces away for no apparent reason. In one recent game, I decided to try something like: 1. f3, 2. Kf2, and moving quickly, I missed a simple fork where I played p-d4? and Black could have replied ...exd4, exd4 Qh4+, winning the pawn for free -- but it missed it. It has also consistently missed tricks and traps which might have netted it material or saved it from losing material, and just one example was a recently posted game where it almost got back-rank mated, but was able to interpose -- and lose -- its Queen instead. In sum, it has serious tactical problems if the game goes for any length of time, but on occasion appears to be playing reasonably well. I have had games where the program's play is suspiciously akin to that of a human player, but I have also had endings where the program moves its King about at random, unlike any human I have ever seen. In fact, while others may pan the program's openings bungling, I see the endgame as particularly weak, on account of the fact that programs ought to see much deeper here, yet Sanny's doesn't. There ought to be a battery of tests to determine the equivalent rating of a given program, but it is not quite fair to say this one is, say, 800 because it fails to see a mate-in-two on itself. When I am playing the lower levels, I am anticipating a horrible piece-hang; but when I play the s-l-o-w levels, I feel considerable resistance (except for when I don't, *wink*). The last time I recall playing a USCF 1400, he was obviously (a weakness in itself) planning to castle on the Queen side, and I made a move which prevented this because it tied his King to the defense of his f-pawn. He castled Queen side anyway and I chopped the pawn, forking his Rooks. He then got angry at himself, and played the rest of the game very poorly. Sanny's program doesn't do that; when it hangs material, it goes "ha! you lucky dog" and then proceeds to play just the same as before. That's why I can't see it as only 1400 strength, except for the lowest levels, perhaps. In fact, the ratings as they exist now are ass-backwards: Advance and Master are the lowest around, while the weakest of them all somehow have the highest numbers. -- help bot
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Date: 25 Sep 2007 01:00:35
From: Sanny
Subject: Re: GetClub.com rankings
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On Sep 25, 11:45 am, help bot <nomorech...@hotmail.com > wrote: > On Sep 25, 12:42 am, Sanny <softta...@hotmail.com> wrote: > > > > But the most glaring problem is the one I already noted: > > > the strongest levels are by far the lowest-rated; and the > > > strength of thechessprogram has varied wildly over time, > > > while being rated as a single, fixed entity. In sum, these > > > ratings mean very little. I still believe the program was > > > much, much weaker when I first started playing there, > > > which was back when the Master level had a rating of > > > somewhere near 1000 -- nearly twice its current rating. > > > To overcome it, If You Win a game with 500 Rated and you are 1000 > > Rated you only get +2 While if you loose The 500 Rated gets +20 > > Rating. So once more people play with higher levels the ratings will > > be corrected. > > What is really needed is a better balance between the > wins and losses; in other words, getting more weak > players and more average players to play atGetClub, > so things are not so lopsided. > > Sanny keeps asking for ideas on how to improve the > program; well, how about making the program play its > move fairly quickly when there is just one legal move? > > I call that an improvement because the user, which > here is the human opponent, could become impatient > if he realizes there is only one legal move, yet the > program may take a very long time to play it so the > game can continue. Tonight I am in an ending where > I have a Queen and two Bishops versus a Queen and > a Rook, and I played a move which offered up one of > the Bishops for the Rook; the program took my Bishop, > I immediately took his Rook, giving check, and there > was but one legal response: K-h2, yet the program > did its usual long think. > > Now, let's suppose that the program starts off by > generating a list of every conceivable move of every > man on the board (for the side to move), and then > passes this list to another subroutine which checks > each move on the list for legality. We are still on > ply #1 here, and it should come out with a "list" > with just a single entry: K-h2. Noting that there is > only one possibility, there is no need to waste time > with deep calculations: just play the ("best") move, > K-h2. Whatever the response, the program will be > able to see deeper *after* the opponent responds to > this forced move, so why not just play it? > > -- help bot Now on Beginner Level will always make move in 20 Seconds Easy level in 80 seconds Normal in 320 seconds Master in 1280 seconds. Even if it has not found any good move it will play the move as soon as time has arrived. I hope this will make everyone happy. As Program will make its move as soon as Time Arrives. Play a few game and see it is always playing in time. So no more waits and time Proiblem. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 24 Sep 2007 23:45:19
From: help bot
Subject: Re: GetClub.com rankings
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On Sep 25, 12:42 am, Sanny <softta...@hotmail.com > wrote: > > But the most glaring problem is the one I already noted: > > the strongest levels are by far the lowest-rated; and the > > strength of thechessprogram has varied wildly over time, > > while being rated as a single, fixed entity. In sum, these > > ratings mean very little. I still believe the program was > > much, much weaker when I first started playing there, > > which was back when the Master level had a rating of > > somewhere near 1000 -- nearly twice its current rating. > > To overcome it, If You Win a game with 500 Rated and you are 1000 > Rated you only get +2 While if you loose The 500 Rated gets +20 > Rating. So once more people play with higher levels the ratings will > be corrected. What is really needed is a better balance between the wins and losses; in other words, getting more weak players and more average players to play at GetClub, so things are not so lopsided. Sanny keeps asking for ideas on how to improve the program; well, how about making the program play its move fairly quickly when there is just one legal move? I call that an improvement because the user, which here is the human opponent, could become impatient if he realizes there is only one legal move, yet the program may take a very long time to play it so the game can continue. Tonight I am in an ending where I have a Queen and two Bishops versus a Queen and a Rook, and I played a move which offered up one of the Bishops for the Rook; the program took my Bishop, I immediately took his Rook, giving check, and there was but one legal response: K-h2, yet the program did its usual long think. Now, let's suppose that the program starts off by generating a list of every conceivable move of every man on the board (for the side to move), and then passes this list to another subroutine which checks each move on the list for legality. We are still on ply #1 here, and it should come out with a "list" with just a single entry: K-h2. Noting that there is only one possibility, there is no need to waste time with deep calculations: just play the ("best") move, K-h2. Whatever the response, the program will be able to see deeper *after* the opponent responds to this forced move, so why not just play it? -- help bot
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Date: 24 Sep 2007 22:42:45
From: Sanny
Subject: Re: GetClub.com rankings
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> But the most glaring problem is the one I already noted: > the strongest levels are by far the lowest-rated; and the > strength of thechessprogram has varied wildly over time, > while being rated as a single, fixed entity. In sum, these > ratings mean very little. I still believe the program was > much, much weaker when I first started playing there, > which was back when the Master level had a rating of > somewhere near 1000 -- nearly twice its current rating. To overcome it, If You Win a game with 500 Rated and you are 1000 Rated you only get +2 While if you loose The 500 Rated gets +20 Rating. So once more people play with higher levels the ratings will be corrected. Bye Sanny Play Chess at: http://www.getclub.com/Chess.html
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Date: 24 Sep 2007 18:46:31
From: help bot
Subject: Re: GetClub.com rankings
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On Sep 24, 9:32 am, David Richerby <dav...@chiark.greenend.org.uk > wrote: > Sanny isn't using an Elo system so you just can't do that. What you > can do, though, is observe that Zebediah has played 135 games, with > 133 wins and two losses (98.5%). Interpolating FIDE's chart[1], this > corresponds to a rating difference of about 630 points. Interesting. However, you have missed a subtle point, which is that in 135 games there were no draws; my best guess is that, just like me, Zebediah has in fact drawn but because GetClub has no clue how to handle draws, those games were relegated to the dust bin, disappearing without a trace. In this example, the existence of such draws would tend to drag Zebediah's performance rating sharply downward, narrowing your calculated gap of 630 points a bit. By the same token, it is possible that any given loss could be the result of some freak computer error; take a look at the many games which cannot be replayed at GetClub: clearly, an illegal move or other irregularity has created a glitch which his Web site deals with by locking up like a turnip. I know that playing as Nomorechess, I had several draws which were tossed out, a multitude of easy wins which were "reset" before I could finish them, and some games where the program simply became confused as to which side was to move. But the most glaring problem is the one I already noted: the strongest levels are by far the lowest-rated; and the strength of the chess program has varied wildly over time, while being rated as a single, fixed entity. In sum, these ratings mean very little. I still believe the program was much, much weaker when I first started playing there, which was back when the Master level had a rating of somewhere near 1000 -- nearly twice its current rating. -- help bot
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Date: 24 Sep 2007 15:32:55
From: David Richerby
Subject: Re: GetClub.com rankings
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help bot <nomorechess@hotmail.com > wrote: > It seems to me that Zebediah has established an 800 point advantage > over the "Master" level, having systematically pushed it downward as > his own rating s-l-o-w-l-y rose into the 1300s. > > Let's assume, for this purpose, that old Zeb is a USCF 2200: that > would put the Master level at around 1400, if we could just map one > ratings system to the other. Sanny isn't using an Elo system so you just can't do that. What you can do, though, is observe that Zebediah has played 135 games, with 133 wins and two losses (98.5%). Interpolating FIDE's chart[1], this corresponds to a rating difference of about 630 points. Dave. PS. Death to all wasps. [1] http://www.fide.com/official/handbook.asp?level=B0210 -- David Richerby Sadistic Swiss Hi-Fi (TM): it's www.chiark.greenend.org.uk/~davidr/ like a music system but it's made in Switzerland and it wants to hurt you!
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Date: 23 Sep 2007 01:09:11
From: help bot
Subject: Re: GetClub.com rankings
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On Sep 23, 2:03 am, Sanny <softta...@hotmail.com > wrote: > The Ratings are untouched let them be where the winds take them. I > think The reasion High level has low rating is that High level is > being played by 2200+ players And they beat 2000 Master Level every > time. Good point. I imagine that weaker players would prefer to play the quick-moving levels, and so the program gets to win occasionally. > While Beginner 1700 is played by 1600 Rated Players and they get lost > a couple of time. But I see you are playing a lot with Beginner & Easy > level So they will also get low rating. Players with your level should > play with Normal & Master Level. Yes, well that would mean letting my notebook run hot all night to *maybe* finish a single game, if I'm lucky. Every disconnect means loss of perhaps an hour of thinking time, since the program's just-played move is not registered, and must be recalculated. BTW, this is obviously a bug, since I tend to get disconnected just as the program makes its move. While some other sites may be very slow on my connection, none of them "disconnects" and makes me log back in, reload the Java applet, and so forth. Another point is that there is always the possibility that any given game could go, say, 100 moves; do you have any idea how old I would be by the time such a game would finally finish? (Now that I think about it, there could be much faster computers by that time and things might go quicker, since we would all have Apple Computers running at around a gazillion megahertz... .) > As beginner & Easy are for 1600 and below rated players. The truth is, Sanny, that most people don't want to take all night or all day (or both, for the Advance level) to play a single game against a computer. You seem to have made a lot of progress in the openings; my game where I played 1.h3 had the program setting up quite a nice pawn center for me to try and undermine; I won a piece, as usual, but it was a tough defense since I was behind in development from attacking and taking the Knight, plus it got a center pawn in the deal and I could not castle right away. One thing you might want to do when the complaints about time controls die down is look at testing the Web site for bugs; I seem to recall that someone posted the address for a free test site here a long while back. Hey, if it's free, what have you got to lose? -- help bot
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Date: 23 Sep 2007 00:03:02
From: Sanny
Subject: Re: GetClub.com rankings
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On Sep 23, 8:43 am, help bot <nomorech...@hotmail.com > wrote: > It seems to me that Zebediah has established an 800 point > advantage over the "Master" level, having systematically > pushed it downward as his own rating s-l-o-w-l-y rose into > the 1300s. > > Let's assume, for this purpose, that old Zeb is a USCF > 2200: that would put the Master level at around 1400, if we > could just map one ratings system to the other. But I don't > think that is accurate; IMO, the spread is probably much > lower, and GetClub's Master level might well be far above > 1400, in spite of its tendency to occasionally allow pawn > forks or toss pieces away for no apparent reason. > > In one recent game, I decided to try something like: > 1. f3, 2. Kf2, and moving quickly, I missed a simple > fork where I played p-d4? and Black could have replied > ...exd4, exd4 Qh4+, winning the pawn for free -- but it > missed it. It has also consistently missed tricks and > traps which might have netted it material or saved it from > losing material, and just one example was a recently > posted game where it almost got back-rank mated, but > was able to interpose -- and lose -- its Queen instead. > > In sum, it has serious tactical problems if the game > goes for any length of time, but on occasion appears to > be playing reasonably well. I have had games where > the program's play is suspiciously akin to that of a > human player, but I have also had endings where the > program moves its King about at random, unlike any > human I have ever seen. In fact, while others may pan > the program's openings bungling, I see the endgame as > particularly weak, on account of the fact that programs > ought to see much deeper here, yet Sanny's doesn't. > > There ought to be a battery of tests to determine the > equivalent rating of a given program, but it is not quite > fair to say this one is, say, 800 because it fails to see > a mate-in-two on itself. When I am playing the lower > levels, I am anticipating a horrible piece-hang; but when > I play the s-l-o-w levels, I feel considerable resistance > (except for when I don't, *wink*). > > The last time I recall playing a USCF 1400, he was > obviously (a weakness in itself) planning to castle on > the Queen side, and I made a move which prevented > this because it tied his King to the defense of his > f-pawn. He castled Queen side anyway and I chopped > the pawn, forking his Rooks. He then got angry at > himself, and played the rest of the game very poorly. > > Sanny's program doesn't do that; when it hangs > material, it goes "ha! you lucky dog" and then > proceeds to play just the same as before. That's > why I can't see it as only 1400 strength, except for > the lowest levels, perhaps. In fact, the ratings as > they exist now are ass-backwards: Advance and > Master are the lowest around, while the weakest > of them all somehow have the highest numbers. > > -- help bot The Ratings are untouched let them be where the winds take them. I think The reasion High level has low rating is that High level is being played by 2200+ players And they beat 2000 Master Level every time. While Beginner 1700 is played by 1600 Rated Players and they get lost a couple of time. But I see you are playing a lot with Beginner & Easy level So they will also get low rating. Players with your level should play with Normal & Master Level. As beginner & Easy are for 1600 and below rated players. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 23 Sep 2007 12:11:58
From: Kenneth Sloan
Subject: Re: GetClub.com rankings
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Sanny wrote: > > The Ratings are untouched let them be where the winds take them. I > think The reasion High level has low rating is that High level is > being played by 2200+ players And they beat 2000 Master Level every > time. > So, it's not just your "chess" program that's broken - your "rating" system is also broken. -- Kenneth Sloan KennethRSloan@gmail.com Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/
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Date: 23 Sep 2007 19:13:58
From: David Richerby
Subject: Re: GetClub.com rankings
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Kenneth Sloan <KennethRSloan@gmail.com > wrote: > Sanny wrote: >> The Ratings are untouched let them be where the winds take them. I >> think The reasion High level has low rating is that High level is >> being played by 2200+ players And they beat 2000 Master Level every >> time. > > So, it's not just your "chess" program that's broken - your "rating" > system is also broken. I think you missed the inverted commas around `program', `system' and possibly other words. Dave. -- David Richerby Natural Dictator (TM): it's like www.chiark.greenend.org.uk/~davidr/ a totalitarian leader but it's completely natural!
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Date: 23 Sep 2007 13:26:33
From: Kenneth Sloan
Subject: Re: GetClub.com rankings
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David Richerby wrote: > Kenneth Sloan <KennethRSloan@gmail.com> wrote: >> Sanny wrote: >>> The Ratings are untouched let them be where the winds take them. I >>> think The reasion High level has low rating is that High level is >>> being played by 2200+ players And they beat 2000 Master Level every >>> time. >> So, it's not just your "chess" program that's broken - your "rating" >> system is also broken. > > I think you missed the inverted commas around `program', `system' and > possibly other words. > > > Dave. > I don't "think" so. -- Kenneth Sloan KennethRSloan@gmail.com Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/
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Date: 23 Sep 2007 20:27:15
From: David Richerby
Subject: Re: GetClub.com rankings
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Kenneth Sloan <KennethRSloan@gmail.com > wrote: > David Richerby wrote: >> Kenneth Sloan <KennethRSloan@gmail.com> wrote: >>> So, it's not just your "chess" program that's broken - your "rating" >>> system is also broken. >> I think you missed the inverted commas around `program', `system' and >> possibly other words. > I don't "think" so. O`K'. Dave`.' -- David Richerby Broken Incredible Sword (TM): it's www.chiark.greenend.org.uk/~davidr/ like a razor-sharp blade but it'll blow your mind and it doesn't work!
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