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Date: 18 Aug 2004 11:06:07
From: El pringao
Subject: Why Nalimov's KrpKrp endgame doesn't exist?
Hello.

I have tried to download this kind of endgame from the Robert M. Hyatt
Site and similar sites with 6 pieces endgames, but i can't find it.
With the file Tbgen.exe or tbgenm.exe i can't create endgames more
than 5 pieces and i don't understand it, there are some endgames done
more complicated to calculated like KQQKQQ for example-

Does anyone can help me or explain me why this endgame can't be
created or downloaded?

Thanks.


 
Date: 19 Aug 2004 10:41:11
From: CeeBee
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
Mouztruo@canal21.com (El pringao) wrote in rec.games.chess.misc:

> Hello.
>
> I have tried to download this kind of endgame from the Robert M. Hyatt
> Site and similar sites with 6 pieces endgames, but i can't find it.
> With the file Tbgen.exe or tbgenm.exe i can't create endgames more
> than 5 pieces and i don't understand it, there are some endgames done
> more complicated to calculated like KQQKQQ for example-
>
> Does anyone can help me or explain me why this endgame can't be
> created or downloaded?



It _isn't_ generated yet. Generating 6 man takes a lot of time - see
tbgen generate a five piece as compared to a four or three pieces and
you can guess what time and machine it takes for 6 man TB's.

Tbgen wasn't developed for generating 6 men TB's, so you can't use it
for more than 5 man.

--
CeeBee



Archer: "Houdini could get out of this."
T'Pol: "Perhaps you should invite him on your next mission."


Picard: "Mr. Worf, do you know Gilbert and Sullivan?"
Worf: "No sir, I have not had a chance to meet all the new crew members
since I have been back."



  
Date: 19 Aug 2004 17:17:04
From: Joost de Heer
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
>> than 5 pieces and i don't understand it, there are some endgames done more
>> complicated to calculated like KQQKQQ for example-

For KRPKRP you need -all- promotion cases too: KRQKRS for instance. For a
human, KQQKQQ may be more difficult, but for a computer pawn endgames are far
more difficult, due to the promotion, and due to symmetry.

Joost
--
Du hast mein Herz zerrissen, meine Seele geraubt
Das es so enden würde hätt` ich nie geglaubt [Aus der Ruinen -]
Ohne Rücksicht auf Verluste, hast Du meine Welt zerstört [L'Âme Immortelle]
Eine Welt, die vor kurzem nur uns beiden hat gehört


   
Date: 19 Aug 2004 20:56:36
From: CeeBee
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
Joost de Heer <joost@cp286358-a.gelen1.lb.home.nl > wrote in
rec.games.chess.misc:


> For KRPKRP you need -all- promotion cases too: KRQKRS for instance.
> For a human, KQQKQQ may be more difficult, but for a computer pawn
> endgames are far more difficult, due to the promotion, and due to
> symmetry.


IIRC Crafty has some code to circumvent promotions - i.e. the readings
from the TB in question doesn't screw up due to missing follow-up TB's.
I don't know if there are other programs capable of this as well, but
strictly it might not be necessary to have all promotional cases in TBs.


--
CeeBee



Archer: "Houdini could get out of this."
T'Pol: "Perhaps you should invite him on your next mission."


Picard: "Mr. Worf, do you know Gilbert and Sullivan?"
Worf: "No sir, I have not had a chance to meet all the new crew members
since I have been back."



    
Date: 19 Aug 2004 22:06:45
From: Joost de Heer
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
> IIRC Crafty has some code to circumvent promotions - i.e. the readings from
> the TB in question doesn't screw up due to missing follow-up TB's. I don't
> know if there are other programs capable of this as well, but strictly it
> might not be necessary to have all promotional cases in TBs.

But to calculate the table in the first place, you do need the followup tables.

Joost
--
Du hast mein Herz zerrissen, meine Seele geraubt
Das es so enden würde hätt` ich nie geglaubt [Aus der Ruinen -]
Ohne Rücksicht auf Verluste, hast Du meine Welt zerstört [L'Âme Immortelle]
Eine Welt, die vor kurzem nur uns beiden hat gehört


     
Date: 20 Aug 2004 15:29:32
From: CeeBee
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
Joost de Heer <joost@cp286358-a.gelen1.lb.home.nl > wrote in
rec.games.chess.misc:


> But to calculate the table in the first place, you do need the
> followup tables.


True.

--
CeeBee


Archer: "Houdini could get out of this."
T'Pol: "Perhaps you should invite him on your next mission."

Picard: "Mr. Worf, do you know Gilbert and Sullivan?"
Worf: "No sir, I have not had a chance to meet all the new crew members
since I have been back."




     
Date: 20 Aug 2004 09:05:31
From: El pringao
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
Joost de Heer <joost@cp286358-a.gelen1.lb.home.nl > wrote in message news:<slrncia98k.ie.joost@cp286358-a.gelen1.lb.home.nl>...
> > IIRC Crafty has some code to circumvent promotions - i.e. the readings from
> > the TB in question doesn't screw up due to missing follow-up TB's. I don't
> > know if there are other programs capable of this as well, but strictly it
> > might not be necessary to have all promotional cases in TBs.
>
> But to calculate the table in the first place, you do need the followup tables.
>
> Joost

Hello Again.

Yes, but these tables have been made, in fact, in the site there are
all endgames of 3 pieces vs 3 pieces, but only the endgames without
pawns. Maybe it's hard to calculate for the computer, i see that the
computer spends more time and need more memory to calculate endgames
with pawns.

Anyway that's a pitty, i have calculated the probability in my
games-database, and KRP vs KRP is one of the most played endgame, of
course, in the first position is KRPP vs KRP, but it seems me that we
won't see this endgame in the nalimov tables for many years.

greetings.


      
Date: 20 Aug 2004 19:12:56
From: CeeBee
Subject: Re: Why Nalimov's KrpKrp endgame doesn't exist?
Mouztruo@canal21.com (El pringao) wrote in rec.games.chess.misc:


> Yes, but these tables have been made, in fact, in the site there are
> all endgames of 3 pieces vs 3 pieces, but only the endgames without
> pawns. Maybe it's hard to calculate for the computer, i see that the
> computer spends more time and need more memory to calculate endgames
> with pawns.


Eugene Nalimov once mentioned that generating, compressing and
verification took up to five weeks for one tablebase and -again- IIRC
needs a 64 bit system/OS.





--
CeeBee



Archer: "Houdini could get out of this."
T'Pol: "Perhaps you should invite him on your next mission."


Picard: "Mr. Worf, do you know Gilbert and Sullivan?"
Worf: "No sir, I have not had a chance to meet all the new crew members
since I have been back."