Main
Date: 02 Apr 2008 09:43:55
From:
Subject: The Future of Chess and Getting It "Unstuck" (potential heresy for
This is a philosophical piece for the most part meant to give thought
to where things can head, and why. I will acknowledge that this is
potentially heresy to those who live and die FIDE chess and consider
it handed down from the divine as some immutable set of rules that is
meant to last FOREVER. It is a piece to ponder, refute, consider
insane, or thought of value. I am not going to lay out here the exact
form, but lay out what I believe is a direction chess could in that
would be worth considering. Please DON'T cross-post this to politics,
and try to keep it as a philosophical discussion. For those who think
this is off, look at the changes that have been made to chess. The
clock has been played with and so on. Scoring on the tournament level
has been considered also. It goes on and on. Anyhow, onto the core
of the document.

I believe the framework of chess can be addressed now so that we never
turn chess into a solved game. I personally believe there is part of
the answer in a game like Seirawan Chess, or a pocket version with
reserves, but I don't think they alone have the answer. It also
doesn't address the framework issue either that gets chess stuck, and
all the classic abstract strategy game (stuck here means set on a path
to being "solved", without a way to adjust before it does).

My take on Godel's Incompleteness Theorm is that you don't solve the
systemic issues with a certain set of rules by creating more rules of
the same type. If it is show, for example with chess, that a set
configuration of chess pieces on the board eventually produces
something that is solved, then changing the configuration of the
pieces on the board alone doesn't resolve it either (one time,
fixed). You can change the their starting position (aka Chess960/Pick
your Army/MetaChess or the V and X versions of IAGO Chess), the layout
of the board at start (and also changing it during play, aka Beyond
Chess), or when the pieces enter the game (IAGO/Seirawan/Pocket Knight/
Pocket Mutant), and help to push things out further. If you build
into the framework by which you can do all of the above, you buy more
time. What regular chess has now is not a way to make chess get
"unstuck", allowing it to adjust over time. I suggest all of the
above be considered and integrated, and the players settled on what
works best. Eventually even this mix of everything leads to a
"stuck" position as the playing community may figure out what is
optimal. By then, some other people will need to come up with another
layer of rules to insure things are unstuck.

I can't say this for certain, but I do know unsticking chess by doing
all of the above should likely buy chess another 1000 years, using all
of the above methods described. The key to having it get unstuck is
to have it done in a way that it is evolutionary, so the playing
community can migrate over time and get used to the changes. Also
added to the mix are "mutators" which are meta-changes to how the game
works that get added during play. PlunderChess, for example, is built
on a mutator that is active from the start, pieces fusing together.
Even these added can have an impact, and force people to think more
creatively, relying on principles. These changes act as weather, and
another key element to getting chess unstuck (and other abstract
strategy games for that matter). All these elements help to battle to
keep a game from getting stuck, without the use of random element, or
hidden information, which is the standard method used to unstick a
game. Like, the case of backgammon, luck prevents it from getting
stuck for a long time. Stratego uses hidden information, and the
bluff element causes players to play other players. In this you need
to know your opponent more than the environment. Because of this, a
game like poker can be played even 1000 years from now, because you
play the players, and luck also offsets (hidden information+luck).
Magic: The Gathering, and also Cosmic Encounter also relate to this,
which has in its makeup things that continue to change the rules. I
believe such mutators can be applied to a game like chess, but not in
such a chaotic manner. In other words, you can have a game that is a
pure abstract strategy game, but where the rules do change during the
course of a game, if the players control when the rules come into
effect and the potential rules are fully known by all players in the
game.

Please feel free to comment here. I ask people to consider finding
some merit in this, taking what they will of value and discard the
rest.

Thank you for your time...
- Rich




 
Date: 12 May 2008 09:35:00
From: Rich Hutnik
Subject: Re: The Future of Chess and Getting It "Unstuck"
On May 12, 10:02 am, "Chess One" <[email protected] > wrote:
> But isn't the [gigantic] fly in the ointment the fact that parrallelism to
> increase brute-force solutions is still a very questionable paradigm?
>
> After all, the comprehension of two 1600 players does not equal that of a
> 2200 player.
>
> While there may be an increase in event horizon by quantitative analysis
> which may achieve some result, the 'fly' is that these are typically
> quantitative assessments based on materials won/lost, aso where is the
> qualitative one?

I mentioned what I did in hopes that maybe it can get connected to the
original issue. Brute Force only gets you so far. Brute Force isn't
judgment, it is evaluating everything. Maybe somebody will come up
with something else.

I believe Brute Force would fail in a Hericlitian/Calvinball
environment against a player trained to be adaptive at strategy. I
know a former coworker who ended up trashing Zillions at a bunch of
games (maybe the person was blowing smoke here).

- Rich


 
Date: 11 May 2008 14:12:57
From: Rich Hutnik
Subject: Re: The Future of Chess and Getting It "Unstuck"
On May 8, 12:16 am, Ed Murphy <[email protected] > wrote:
> [email protected] wrote:
> > On May 7, 9:32 am, David Richerby <[email protected]>
> > wrote:
> >> [email protected] <[email protected]> wrote:
> >>> On Apr 18, 10:18=A0pm, John Bailey <[email protected]> wrote:
> >>>> In [Deutsch's] paper, the convenience of thinking that all
> >>>> computing can be reduced to an equivalentTuringmachine is
> >>>> considered and rejected.http://xyz.lanl.gov/abs/math.HO/9911150"As
> >>>> a matter of fact, Richard Feynman, in his talk during the First
> >>>> Conference on the Physics of Computation held at MIT in 1981,
> >>>> observed that it appears to be impossible to simulate a general
> >>>> quantum evolution on a classical probabilistic computer in an
> >>>> efficient way.
> >>> That is largely because the only thing Feynman knew about computers
> >>> or computations was main frame computers. But since most of today's
> >>> computations depend on massively parellel networks, not mainframes,
> >>> his observation mostly concern 1950s Burroughs history, not
> >>> computers.
> >> No. Combining two classical computers together makes a computer twice
> >> as big that can do (roughly) twice as much work in a given time.
> >> Connecting two quantum computers would make a computer twice as big
> >> that can do (roughly) the square of the amount of work in a given time.
>
> >> Networking classical computers together gives you at best linear
> >> growth; adding qubits to your quantum computer gives exponential
> >> growth.
>
> > Networking classical computers gives you microcomputers,
> > laserdisks,
> > satellites,, HDTV, Holograms, fiber optics, robots, and a
> > paycheck,
> > rather than idiots like computer scientists, that's why they were
> > invented.
>
> You guys are speaking rather orthogonally. In theory (his topic),
> quantum computers could do all this and more. In practice (yours),
> adding more qubits is (so far) Really Difficult; it will take a
> major technological breakthrough to build a quantum computer with
> enough qubits that a network of classical computers can't simulate
> it at full speed.

The original topic had to do with the future of chess, and where it
might head. This then spawned "Hereclitian-Calvinball" as a question
of whether or not there is a finite or infinite number of potential
chess variants. Maybe Quantum Computing can answer this question.

- Rich


  
Date: 12 May 2008 10:02:03
From: Chess One
Subject: Re: The Future of Chess and Getting It "Unstuck"

"Rich Hutnik" <[email protected] > wrote in message
news:345ea8f4-e519-4f7b-8f40-abf48358fcf9@k13g2000hse.googlegroups.com...
> On May 8, 12:16 am, Ed Murphy <[email protected]> wrote:
>> [email protected] wrote:
>> > On May 7, 9:32 am, David Richerby <[email protected]>
>> > wrote:
>> >> [email protected] <[email protected]> wrote:
>> >>> On Apr 18, 10:18=A0pm, John Bailey <[email protected]>
>> >>> wrote:
>> >>>> In [Deutsch's] paper, the convenience of thinking that all
>> >>>> computing can be reduced to an equivalentTuringmachine is
>> >>>> considered and rejected.http://xyz.lanl.gov/abs/math.HO/9911150"As
>> >>>> a matter of fact, Richard Feynman, in his talk during the First
>> >>>> Conference on the Physics of Computation held at MIT in 1981,
>> >>>> observed that it appears to be impossible to simulate a general
>> >>>> quantum evolution on a classical probabilistic computer in an
>> >>>> efficient way.
>> >>> That is largely because the only thing Feynman knew about computers
>> >>> or computations was main frame computers. But since most of today's
>> >>> computations depend on massively parellel networks, not mainframes,
>> >>> his observation mostly concern 1950s Burroughs history, not
>> >>> computers.
>> >> No. Combining two classical computers together makes a computer twice
>> >> as big that can do (roughly) twice as much work in a given time.
>> >> Connecting two quantum computers would make a computer twice as big
>> >> that can do (roughly) the square of the amount of work in a given
>> >> time.
>>
>> >> Networking classical computers together gives you at best linear
>> >> growth; adding qubits to your quantum computer gives exponential
>> >> growth.
>>
>> > Networking classical computers gives you microcomputers,
>> > laserdisks,
>> > satellites,, HDTV, Holograms, fiber optics, robots, and a
>> > paycheck,
>> > rather than idiots like computer scientists, that's why they were
>> > invented.
>>
>> You guys are speaking rather orthogonally. In theory (his topic),
>> quantum computers could do all this and more. In practice (yours),
>> adding more qubits is (so far) Really Difficult; it will take a
>> major technological breakthrough to build a quantum computer with
>> enough qubits that a network of classical computers can't simulate
>> it at full speed.
>
> The original topic had to do with the future of chess, and where it
> might head. This then spawned "Hereclitian-Calvinball" as a question
> of whether or not there is a finite or infinite number of potential
> chess variants. Maybe Quantum Computing can answer this question.

But isn't the [gigantic] fly in the ointment the fact that parrallelism to
increase brute-force solutions is still a very questionable paradigm?

After all, the comprehension of two 1600 players does not equal that of a
2200 player.

While there may be an increase in event horizon by quantitative analysis
which may achieve some result, the 'fly' is that these are typically
quantitative assessments based on materials won/lost, aso where is the
qualitative one?

[[ IE: unless a conclusive result is achieved by brute-forcing,
[example; mate] then what does any program do when at ply 12 it sees the win
of a pawn, but costing two tempii? Perhaps it will continue for another 12
plies and discover it recovers one tempo, keeps the pawn, but loses the
initiative... ]]

Therefore what is lacking in brute-force approaches is qualitative
evaluation of /specific/ positions.

The 'fly' turns out to be a man-made one - since evaluating a tempo or other
positional factors such as initiative, are factors that the programmer
assesses, not the chess-engine. Furthermore, these assessments must
necessarily be abstracted ones, sui generis, since they are /initial/ data
programmed in the chess engine, created from mean data, as averaged
ennumerated evaluations.

As we know, many 'averages' never occur, since data sets can be heavily
polarised away from any instance of mean value - the averaged condition that
is pre-programmed may in fact, /never/ occur].

Attempts to correct qualitative analysis lie in provision of yet more data
evaluation sets, such as for middle-games, or sub-sets where 2 bishops have
an open/closed position, etc. But the program itself does not generate the
data set!

Thereby, no contextual evaluation of the worth of material/positional
factors takes place by the act of the chess engine's own calculus - and this
is the stalled point in chess computing emulations, [emulation* since the
program is merely acting on received data and not conducting its own
evaluation] and has been so for 10 years. It is so stalled, that AI
researchers gave it up as anything much useful to them.

To remove chess computing from emulation, the program needs to not only play
its own moves, but successively generate its own evaluation criteria.

Phil Innes

*Whether qualitative, or quantitative such as using opening books.

> - Rich




 
Date: 08 May 2008 06:57:52
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"

Fischer Random Chess. You could add not only random starting
positions but random NEW pieces that move in new random ways. And
then turn it into losing chess half the time.


http://i7-dungeon.sourceforge.net/older.html


 
Date: 07 May 2008 08:41:37
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On May 7, 9:32=A0am, David Richerby <[email protected] >
wrote:
> [email protected] <[email protected]> wrote:
> >On Apr 18, 10:18=3DA0pm, John Bailey <[email protected]> wrote=
:
> >> In [Deutsch's] paper, the convenience of thinking that all
> >> computing can be reduced to an equivalentTuringmachine is
> >> considered and rejected.http://xyz.lanl.gov/abs/math.HO/9911150"As
> >> a matter of fact, Richard Feynman, in his talk during the First
> >> Conference on the Physics of Computation held at MIT in 1981,
> >> observed that it appears to be impossible to simulate a general
> >> quantum evolution on a classical probabilistic computer in an
> >> efficient way.
>
> > That is largely because the only thing Feynman knew about computers
> > or computations was main frame computers. =A0But since most of today's
> > computations depend on massively parellel networks, not mainframes,
> > his observation mostly concern 1950s Burroughs history, not
> > computers.
>
> No. =A0Combining two classical computers together makes a computer twice
> as big that can do (roughly) twice as much work in a given time.
> Connecting two quantum computers would make a computer twice as big
> that can do (roughly) the square of the amount of work in a given time.
>
> Networking classical computers together gives you at best linear
> growth; adding qubits to your quantum computer gives exponential
> growth.

Networking classical computers gives you microcomputers,
laserdisks,
satellites,, HDTV, Holograms, fiber optics, robots, and a
paycheck,
rather than idiots like computer scientists, that's why they were
invented.


>
> So, while parallel computation will let you efficiently simulate
> bigger quantum computers than Feynman might have imagined would be
> practical, the infeasibility of the general problem isn't impacted by
> advances in parallelization or networking of classical computers.
> And, if Moore's Law were to hold for quantum computers, too (doubling
> of the number of qubits in a system every N years), the power of
> quantum computers would run away so quickly that you'd never catch up.
>
> Dave.
>
> --
> David Richerby =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Fro=
zen Dictator (TM): it's like awww.chiark.greenend.org.uk/~davidr/=A0 =A0 =A0=
=A0totalitarian leader but it's frozen
> =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =
=A0 =A0 =A0 =A0in a block of ice!- Hide quoted text -
>
> - Show quoted text -



  
Date: 07 May 2008 21:16:44
From: Ed Murphy
Subject: Re: The Future of Chess and Getting It "Unstuck"
[email protected] wrote:

> On May 7, 9:32 am, David Richerby <[email protected]>
> wrote:
>> [email protected] <[email protected]> wrote:
>>> On Apr 18, 10:18=A0pm, John Bailey <[email protected]> wrote:
>>>> In [Deutsch's] paper, the convenience of thinking that all
>>>> computing can be reduced to an equivalentTuringmachine is
>>>> considered and rejected.http://xyz.lanl.gov/abs/math.HO/9911150"As
>>>> a matter of fact, Richard Feynman, in his talk during the First
>>>> Conference on the Physics of Computation held at MIT in 1981,
>>>> observed that it appears to be impossible to simulate a general
>>>> quantum evolution on a classical probabilistic computer in an
>>>> efficient way.
>>> That is largely because the only thing Feynman knew about computers
>>> or computations was main frame computers. But since most of today's
>>> computations depend on massively parellel networks, not mainframes,
>>> his observation mostly concern 1950s Burroughs history, not
>>> computers.
>> No. Combining two classical computers together makes a computer twice
>> as big that can do (roughly) twice as much work in a given time.
>> Connecting two quantum computers would make a computer twice as big
>> that can do (roughly) the square of the amount of work in a given time.
>>
>> Networking classical computers together gives you at best linear
>> growth; adding qubits to your quantum computer gives exponential
>> growth.
>
> Networking classical computers gives you microcomputers,
> laserdisks,
> satellites,, HDTV, Holograms, fiber optics, robots, and a
> paycheck,
> rather than idiots like computer scientists, that's why they were
> invented.

You guys are speaking rather orthogonally. In theory (his topic),
quantum computers could do all this and more. In practice (yours),
adding more qubits is (so far) Really Difficult; it will take a
major technological breakthrough to build a quantum computer with
enough qubits that a network of classical computers can't simulate
it at full speed.


   
Date: 08 May 2008 08:08:21
From: Tim Little
Subject: Re: The Future of Chess and Getting It "Unstuck"
On 2008-05-08, Ed Murphy <[email protected] > wrote:
> it will take a major technological breakthrough to build a quantum
> computer with enough qubits that a network of classical computers
> can't simulate it at full speed.

Is it known that the difficulty of maintaining coherence grows less
than exponentially in the number of interacting qubits?


- Tim


 
Date: 06 May 2008 16:04:59
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 18, 10:18=A0pm, John Bailey <[email protected] > wrote:
> On Fri, 18 Apr 2008 17:15:38 +0000, Guy Macon
>
>
>
>
>
> <http://www.guymacon.com/> wrote:
>
> >John Bailey wrote:
>
> >>what rules would result in play that needed a quantum computer to analyz=
e?
>
> >None, by definition. =A0There is no such thing as a problem that
> >needs a quantum computer to analyze. =A0You can do it all with a
> >TuringMachine, because aTuringMachinescan simulate all
> >possible computers.
>
> >The reason everyone is so interested in Quantum Computers is the
> >potentially speed at which (in theory) they can solve certain
> >problems. =A0The reason we aren't all sitting in front ofTuring
> >Machinesis the slow speed at which they solve most problems.
> >That, and the fact that the local office supply store always seems
> >to be out of stock of infinite tapes.
>
> While there has been progress in practical implementation of Quantum
> Computing since it was written (in 1999), the theory of the case
> remains about where David Deutsch left it in his classic paper:Machines, L=
ogic and Quantum Physics (David Deutsch, Artur Ekert,
> Rossella Lupacchini) =A0In that paper, the convenience of thinking that
> all computing can be reduced to an equivalentTuringmachine is
> considered and rejected.http://xyz.lanl.gov/abs/math.HO/9911150
> "As a matter of fact, Richard Feynman, in his talk during the First
> Conference on the Physics of Computation held at MIT in 1981, observed
> that it appears to be impossible to simulate a general quantum
> evolution on a classical probabilistic computer in an efficient way
> [4].

That is largely because the only thing Feynman knew about
computers or computations was main frame computers.
But since most of today's computations depend on massively
parellel networks, not mainframes, his observation mostly
concern 1950s Burroughs history, not computers.



That is to say, any classical simulation of quantum evolution
> involves an exponential slowdown in time compared with the natural
> evolution, since the amount of information required to describe the
> evolving quantum state in classical terms generally grows
> exponentially with time."
>
> My question was in the spirit of Deutsch's =A0claim:
> "Now we are forced to leave that definition behind. Henceforward, a
> proof must be regarded as a process =97the computation itself =97 for we
> must accept that in future, quantum computers will prove theorems by
> methods that neither a human brain nor any other arbiter will ever be
> able to check step-by-step, since if the =91sequence of propositions=92
> corresponding to such a proof were printed out, the paper would fill
> the observable universe many times over."
>
> Having said (and quoted) all that--the question is:
> Would a set of simple extensions to the rules in the spirit of
> Schrodinger's Cat =A0Chess =A0make it impossible for a computer other than=

> a Quantum Computer to make 40 moves within 2 hours?- Hide quoted text -
>
> - Show quoted text -



  
Date: 07 May 2008 14:32:56
From: David Richerby
Subject: Re: The Future of Chess and Getting It "Unstuck"
[email protected] <[email protected] > wrote:
>On Apr 18, 10:18=A0pm, John Bailey <[email protected]> wrote:
>> In [Deutsch's] paper, the convenience of thinking that all
>> computing can be reduced to an equivalentTuringmachine is
>> considered and rejected.http://xyz.lanl.gov/abs/math.HO/9911150 "As
>> a matter of fact, Richard Feynman, in his talk during the First
>> Conference on the Physics of Computation held at MIT in 1981,
>> observed that it appears to be impossible to simulate a general
>> quantum evolution on a classical probabilistic computer in an
>> efficient way.
>
> That is largely because the only thing Feynman knew about computers
> or computations was main frame computers. But since most of today's
> computations depend on massively parellel networks, not mainframes,
> his observation mostly concern 1950s Burroughs history, not
> computers.

No. Combining two classical computers together makes a computer twice
as big that can do (roughly) twice as much work in a given time.
Connecting two quantum computers would make a computer twice as big
that can do (roughly) the square of the amount of work in a given time.

Networking classical computers together gives you at best linear
growth; adding qubits to your quantum computer gives exponential
growth.

So, while parallel computation will let you efficiently simulate
bigger quantum computers than Feynman might have imagined would be
practical, the infeasibility of the general problem isn't impacted by
advances in parallelization or networking of classical computers.
And, if Moore's Law were to hold for quantum computers, too (doubling
of the number of qubits in a system every N years), the power of
quantum computers would run away so quickly that you'd never catch up.


Dave.

--
David Richerby Frozen Dictator (TM): it's like a
www.chiark.greenend.org.uk/~davidr/ totalitarian leader but it's frozen
in a block of ice!


 
Date: 20 Apr 2008 12:14:03
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 20, 12:53 pm, Quadibloc <[email protected] > wrote:
> On Apr 4, 4:32 pm, Harald Korneliussen <[email protected]> wrote:
>
> > This thread has about come to the point where someone calls for Hikaru no
> > Abstract.
>
> Which reminds me...
>
> Given that China's Chang Hao defeated Japan's best players, and then
> South Korea's Lee Chang Ho defeated Chang Hao, it may be that some in
> Japan felt that bringing about a resurgence in the popularity of Go
> there, in order that stronger players might arise from a larger field,
> was a matter of national honor.
>
> Look at the adulation received by Robert J. Fischer, or by Van
> Cliburn. What if the Russians, or even another country not perceived
> as hostile - such as Japan - had the world's top baseball team?

And then there's Taiwan's Chou Chun-Hsun (Zhou1 Jun4 Xun1, as someone
noted). I think some of the articles I've found concerning him were
garbled, as one claimed he was the world Go champion, and another said
that, fresh from winning his first world Go title, he also became the
world Chess champion.

Anand Viswarathan might find that surprising. It's possible, of
course, that the page, being translated from Chinese, was refering to
Hsiang Ch'i, or Chinese Chess, but that is not certain.

And even the DPRK - North Korea to most of us - participates in
international Go competition; they even run a Go server on the
Internet!

John Savard


 
Date: 20 Apr 2008 11:53:16
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 4:32 pm, Harald Korneliussen <[email protected] > wrote:

> This thread has about come to the point where someone calls for Hikaru no
> Abstract.

Which reminds me...

Given that China's Chang Hao defeated Japan's best players, and then
South Korea's Lee Chang Ho defeated Chang Hao, it may be that some in
Japan felt that bringing about a resurgence in the popularity of Go
there, in order that stronger players might arise from a larger field,
was a matter of national honor.

Look at the adulation received by Robert J. Fischer, or by Van
Cliburn. What if the Russians, or even another country not perceived
as hostile - such as Japan - had the world's top baseball team?

John Savard


 
Date: 20 Apr 2008 12:11:35
From: Christopher Dearlove
Subject: Re: The Future of Chess and Getting It "Unstuck"
In message
<71bc59e5-c9f1-4ca4-9bfd-971cded73d7b@a23g2000hsc.googlegroups.com >,
Rich Hutnik <[email protected] > writes
>Chess fits under combinatorial game theory. It is part of math.
>Therefore, I can conclude that Godel's theorem applies to chess.

Invalid deduction. Like all theorems in mathematics, Godel's first
and second incompleteness theorems have conditions for them
to apply. And those don't apply here.

--
Christopher Dearlove


 
Date: 20 Apr 2008 12:06:48
From: Christopher Dearlove
Subject: Re: The Future of Chess and Getting It "Unstuck"
In message
<a7a5edf4-e50e-4fe5-a62c-2490c2bd1464@l42g2000hsc.googlegroups.com >,
Rich Hutnik <[email protected] > writes
>On Apr 17, 10:16 am, David Richerby <[email protected]>
>wrote:
>> My take on Goedel's incompleteness theorems is that almost all
>> invocations of them are made by people who are ignorant of what they
>> mean.
>
>You mean individuals like Steven Hawkings and Freeman John Dyson don't
>know a thing about Godel's Incompleteness Theorem?

He said almost all. Not all. Though that doesn't automatically mean that
Hawking (no s) and Dyson are right, I didn't feel like investigating.
But if
they are (they are certainly up to it) that wouldn't invalidate the
comment.

But chess is much too limited for these theorems (plural, there are two)
to
apply.

--
Christopher Dearlove


 
Date: 19 Apr 2008 20:18:33
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
I think I am off-topic, but it isn't completely clear whether Church's
thesis is supposed to apply to analog machines. It is even less clear
when you bring in the notion of time complexity. There are some NP-
complete problems which can be solved in polynomial time on analog
machines, but some other parameter always seems to become exponential.
I believe that Stieglitz and Vergos made a separate "thesis" to deal
with this issue. I may be a crackpot, but I think that perhaps someday
some Einstein will figure out a relation between the time to solve a
problem on a digital machine and other parameters, like the force you
need to stomp on a lever to solve a problem on an analog machine
(there is a polynomial time algorithm to solve CNF-satisfiability on a
polynomial size machine built with levers, but you need to stomp on
the lever with exponential force!) Weird stuff.

Jerry Spinrad

On Apr 19, 1:23=A0pm, David Richerby <[email protected] >
wrote:
> Guy Macon <http://www.guymacon.com/> wrote:
> > The above quote doesn't say that a Turing machine cannot simulate
> > a Quantum Computer, only that it cannot do so in an efficient way,
> > which is what I originally wrote. =A0Do you have a quote supporting
> > your claim that a Turing machine cannot simulate all computers?
>
> Define `computer'. =A0It's pretty hard to avoid implicitly taking the
> Church-Turing thesis as being, in effect, the definition of `computer'
> or `algorithm'.
>
> Dave.
>
> --
> David Richerby =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0Brok=
en Generic Drink (TM): it'swww.chiark.greenend.org.uk/~davidr/=A0 =A0 =A0 li=
ke a refreshing juice beverage but
> =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =
=A0 =A0 =A0 it's just like all the others and it
> =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =
=A0 =A0 =A0 doesn't work!



 
Date: 19 Apr 2008 19:07:46
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 19, 3:55 pm, David Bernier <[email protected] > wrote:
> David Richerby wrote:

> There was an experiment that showed that quantum entanglement
> could in some cases evaporate faster than expected:
> < http://www.sciencemag.org/cgi/content/abstract/316/5824/579>
>
> As far as I know, that result, if true, wouldn't rule out quantum
> computers...

It would limit their potential complexity, I would suspect. The limits
on how a quantum computer could signal that it has found its answer,
though, limiting it to basically turning a problem requiring N steps
to one requiring sqrt(N) steps, rather than acting like an infinite
parallel computer, already exile the quantum computer from the realm
of the miraculous.

John Savard


 
Date: 17 Apr 2008 22:26:46
From: Rich Hutnik
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 17, 10:18 pm, Quadibloc <[email protected] > wrote:

> Godel's theorem might impinge on chess by making unavailable some
> infinite mathematical theorem that would be a simpler way to make a
> statement about chess than a calculation applying only to one finite
> form of chess. So even if it could not affect our _possible_ knowledge
> about a finite game, it could affect the knowledge that is
> _conveniently_ available about it.
>
> (sci.math pulled back in: it will take people from there to comment on
> this one!)

Chess fits under combinatorial game theory. It is part of math.
Therefore, I can conclude that Godel's theorem applies to chess. At
least the idea of the number of rules available to a system is
relevant to a study of axioms and logic, which is in mathematics, thus
chess would be relevant to the discussion, and the Heraclitian/
Calvinball question is appropriate. I will say that people can debate
whether or not Godel's work applies or not, which is valid.

Anyhow, in regards to me Heraclitian/Calvinball question, I believe an
answer would be yes it can be infinite (not playable infinite, but
theoretically. I can look to the answer in the game Gipf. Gipf
proposes that if players want to enter a new piece into play, players
must play a different game to decide this. One could have an infinite
number of these playing a game to determine if a rule can enter in.
In other words, recursion is another way to do this.

But, back to the original question about the future of chess, the idea
is to discuss where it may head, and how it can get there.

- Rich


  
Date: 18 Apr 2008 15:24:48
From: David Richerby
Subject: Re: The Future of Chess and Getting It "Unstuck"
Rich Hutnik <[email protected] > wrote:
> Chess fits under combinatorial game theory. It is part of math.
> Therefore, I can conclude that Godel's theorem applies to chess.

`Chess is part of mathematics. Differential calculus is part of
mathematics. Therefore, differential calculus applies to chess.'
Oh, wait.


Dave.

--
David Richerby Generic Vomit (TM): it's like a pile
www.chiark.greenend.org.uk/~davidr/ of puke but it's just like all the
others!


   
Date: 18 Apr 2008 16:51:04
From: Denis Feldmann
Subject: Re: The Future of Chess and Getting It "Unstuck"
David Richerby a �crit :
> Rich Hutnik <[email protected]> wrote:
>> Chess fits under combinatorial game theory. It is part of math.
>> Therefore, I can conclude that Godel's theorem applies to chess.
>
> `Chess is part of mathematics. Differential calculus is part of
> mathematics. Therefore, differential calculus applies to chess.'
> Oh, wait.
>
>
> Dave.
>

No, you are too harsh : what he means is that Godel theorem applies to
any mathematical theory, therefore to chess. Alas ,the former is wrong,
and, in particulat, any finite theory (which chess is, or its abstract
modelisation) is provably complete, so non-Godel prone.


 
Date: 17 Apr 2008 19:18:19
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 17, 6:59 pm, [email protected] (Andy Walker) wrote:

> Um. Well, many infinite/unbounded games have "issues".
> But standard chess, and every reasonably similar game, is finite,
> and Goedel's Theorems really do not have anything to say about
> such games.

Godel's Incompleteness Theorem says that there are true statements in
a mathematical system that cannot be proved from within that
mathematical system.

Since trying to prove mathematical systems from within themselves
requires clumsy machinery like Godel-numbering, at first some
mathematicians wondered if Godel's theorem was even relevant to
mathematics. But now that people use computers to do algebra, and not
just arithmetic, its significance becomes clearer.

Since physics uses mathematics - mathematics can predict the behavior
of physical systems, and physical systems can calculate mathematical
functions or otherwise do mathematics - statements about mathematics
can impinge on the physical world.

Chess, too, can be played mathematically - in a sense, any computer
chess program does exactly that.

Godel's theorem might impinge on chess by making unavailable some
infinite mathematical theorem that would be a simpler way to make a
statement about chess than a calculation applying only to one finite
form of chess. So even if it could not affect our _possible_ knowledge
about a finite game, it could affect the knowledge that is
_conveniently_ available about it.

(sci.math pulled back in: it will take people from there to comment on
this one!)

John Savard


  
Date: 18 Apr 2008 17:09:51
From: Andy Walker
Subject: Re: The Future of Chess and Getting It "Unstuck"
In article <cba1d838-f975-487c-b796-9e1e20786273@l64g2000hse.googlegroups.com >,
Quadibloc <[email protected] > wrote:
>> Um. Well, many infinite/unbounded games have "issues".
>> But standard chess, and every reasonably similar game, is finite,
>> and Goedel's Theorems really do not have anything to say about
>> such games.
>Godel's Incompleteness Theorem says that there are true statements in
>a mathematical system that cannot be proved from within that
>mathematical system.

Yes; but not for *every* mathematical system, only for
systems that include sufficiently powerful arithmetic. I know
how to construct chess positions that depend on the truth of
[eg] 1 + 1 = 2, and an assortment of rather harder sums of
numbers-as-games [Noam Elkies has done some interesting work
in this area], but you will find it rather harder to construct
arbitrarily complicated arithmetic using only the finite set
of positions available in chess. It is possible to encode an
arbitrarily complicated *statement* as a chess *game*, but that
is no more interesting than the fact that we can do the same
with sequences of letters -- the game itself, like the letters,
has no computational power of interest.

[...]
>Since physics uses mathematics - mathematics can predict the behavior
>of physical systems, and physical systems can calculate mathematical
>functions or otherwise do mathematics - statements about mathematics
>can impinge on the physical world.

Yes, but a Goedel sentence is not a statement *about* maths
but a sentence *within* a mathematical system whose logical status
is being determined. You have not explained why the statement that
*this* logical process will never produce *that* sentence as output
is any more interesting physically than the statement that doubling
an integer never produces an odd integer as a result. [The interest
to pure maths and logic is a different matter.]

>Chess, too, can be played mathematically - in a sense, any computer
>chess program does exactly that.

As David has pointed out, you are very close to a false
syllogism somewhere here.

>Godel's theorem might impinge on chess by making unavailable some
>infinite mathematical theorem that would be a simpler way to make a
>statement about chess than a calculation applying only to one finite
>form of chess.

Goedel's theorem does not make any *particular* theorem
"unavailable". Any theorem that was unprovable-but-true in some
axiom system could simply be added as a new axiom.

> So even if it could not affect our _possible_ knowledge
>about a finite game, it could affect the knowledge that is
>_conveniently_ available about it.

Not, however, because of Goedel. There are indeed much
more general results that make [eg] standard chess easier, inc
alpha-beta pruning, but also "theorems" about endings such as
KQvK, KPvK, and others. [The techniques that we all learned as
beginners about how to win KQvK, KQvKP, and so on, all work just
as well on a 1000x1234 board as on an 8x8 board, as long as the
50-move rule is extended appropriately. Other endings, such as
KQvKR and KBNvK don't generalise so easily.]

>(sci.math pulled back in: it will take people from there to comment on
>this one!)

Well, that's a little unkind. There are regular contributors
to the chess groups [and no doubt to the other games groups] who are
professional mathematicians ....

--
Andy Walker
Nottingham


  
Date: 18 Apr 2008 09:40:51
From: John Bailey
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Thu, 17 Apr 2008 19:18:19 -0700 (PDT), Quadibloc
<[email protected] > wrote:

>On Apr 17, 6:59 pm, [email protected] (Andy Walker) wrote:
>
>> Um. Well, many infinite/unbounded games have "issues".
>> But standard chess, and every reasonably similar game, is finite,
>> and Goedel's Theorems really do not have anything to say about
>> such games.

http://www.chromecow.com/2007/03/10/dd37-schrodingers-pawn/ is a link
which results from a Google search using the key words: quantum chess.

The chrome cow approach simply replicates the Schrodinger's cat
situation using two boards. A piece can be moved to different
locations on the two boards. Rules to account for superpositon,
entanglement, and collapse are added. As far as I know, this does not
quite capture the essence of quantum mechanics but it does inspire
some tantalizing questions: what rules would result in play that
needed a quantum computer to analyze? What set of rules are a
reasonable match to the illogic of quantum mechanics? What simpler
game might be extended with quantum rules, thus providing significant
insight into the mechanics of the universe?


   
Date: 18 Apr 2008 17:15:38
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



John Bailey wrote:

>what rules would result in play that needed a quantum computer to analyze?

None, by definition. There is no such thing as a problem that
needs a quantum computer to analyze. You can do it all with a
Turing Machine, because a Turing Machines can simulate all
possible computers.

The reason everyone is so interested in Quantum Computers is the
potentially speed at which (in theory) they can solve certain
problems. The reason we aren't all sitting in front of Turing
Machines is the slow speed at which they solve most problems.
That, and the fact that the local office supply store always seems
to be out of stock of infinite tapes.

--
Guy Macon
<http://www.guymacon.com/ >



    
Date: 18 Apr 2008 22:18:01
From: John Bailey
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Fri, 18 Apr 2008 17:15:38 +0000, Guy Macon
<http://www.guymacon.com/ > wrote:

>
>
>
>John Bailey wrote:
>
>>what rules would result in play that needed a quantum computer to analyze?
>
>None, by definition. There is no such thing as a problem that
>needs a quantum computer to analyze. You can do it all with a
>Turing Machine, because a Turing Machines can simulate all
>possible computers.
>
>The reason everyone is so interested in Quantum Computers is the
>potentially speed at which (in theory) they can solve certain
>problems. The reason we aren't all sitting in front of Turing
>Machines is the slow speed at which they solve most problems.
>That, and the fact that the local office supply store always seems
>to be out of stock of infinite tapes.

While there has been progress in practical implementation of Quantum
Computing since it was written (in 1999), the theory of the case
remains about where David Deutsch left it in his classic paper:
Machines, Logic and Quantum Physics (David Deutsch, Artur Ekert,
Rossella Lupacchini) In that paper, the convenience of thinking that
all computing can be reduced to an equivalent Turing machine is
considered and rejected.
http://xyz.lanl.gov/abs/math.HO/9911150
"As a matter of fact, Richard Feynman, in his talk during the First
Conference on the Physics of Computation held at MIT in 1981, observed
that it appears to be impossible to simulate a general quantum
evolution on a classical probabilistic computer in an efficient way
[4]. That is to say, any classical simulation of quantum evolution
involves an exponential slowdown in time compared with the natural
evolution, since the amount of information required to describe the
evolving quantum state in classical terms generally grows
exponentially with time."

My question was in the spirit of Deutsch's claim:
"Now we are forced to leave that definition behind. Henceforward, a
proof must be regarded as a process �the computation itself � for we
must accept that in future, quantum computers will prove theorems by
methods that neither a human brain nor any other arbiter will ever be
able to check step-by-step, since if the �sequence of propositions�
corresponding to such a proof were printed out, the paper would fill
the observable universe many times over."

Having said (and quoted) all that--the question is:
Would a set of simple extensions to the rules in the spirit of
Schrodinger's Cat Chess make it impossible for a computer other than
a Quantum Computer to make 40 moves within 2 hours?


     
Date: 19 Apr 2008 07:27:50
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



John Bailey wrote:
>
>Guy Macon <http://www.guymacon.com/> wrote:
>
>>John Bailey wrote:
>>
>>>what rules would result in play that needed a quantum computer to analyze?
>>
>>None, by definition. There is no such thing as a problem that
>>needs a quantum computer to analyze. You can do it all with a
>>Turing Machine, because a Turing Machines can simulate all
>>possible computers.
>>
>>The reason everyone is so interested in Quantum Computers is the
>>potentially speed at which (in theory) they can solve certain
>>problems. The reason we aren't all sitting in front of Turing
>>Machines is the slow speed at which they solve most problems.
>>That, and the fact that the local office supply store always seems
>>to be out of stock of infinite tapes.
>
>While there has been progress in practical implementation of Quantum
>Computing since it was written (in 1999), the theory of the case
>remains about where David Deutsch left it in his classic paper:
>Machines, Logic and Quantum Physics (David Deutsch, Artur Ekert,
>Rossella Lupacchini) In that paper, the convenience of thinking that
>all computing can be reduced to an equivalent Turing machine is
>considered and rejected.
>
>http://xyz.lanl.gov/abs/math.HO/9911150
>
>"As a matter of fact, Richard Feynman, in his talk during the First
>Conference on the Physics of Computation held at MIT in 1981, observed
>that it appears to be impossible to simulate a general quantum
>evolution on a classical probabilistic computer in an efficient way
>[4]. That is to say, any classical simulation of quantum evolution
>involves an exponential slowdown in time compared with the natural
>evolution, since the amount of information required to describe the
>evolving quantum state in classical terms generally grows
>exponentially with time."

The above quote doesn't say that a Turing machine cannot simulate
a Quantum Computer, only that it cannot do so in an efficient way,
which is what I originally wrote. Do you have a quote supporting
your claim that a Turing machine cannot simulate all computers?

--
Guy Macon
<http://www.guymacon.com/ >



      
Date: 19 Apr 2008 19:23:12
From: David Richerby
Subject: Re: The Future of Chess and Getting It "Unstuck"
Guy Macon <http://www.guymacon.com/ > wrote:
> The above quote doesn't say that a Turing machine cannot simulate
> a Quantum Computer, only that it cannot do so in an efficient way,
> which is what I originally wrote. Do you have a quote supporting
> your claim that a Turing machine cannot simulate all computers?

Define `computer'. It's pretty hard to avoid implicitly taking the
Church-Turing thesis as being, in effect, the definition of `computer'
or `algorithm'.


Dave.

--
David Richerby Broken Generic Drink (TM): it's
www.chiark.greenend.org.uk/~davidr/ like a refreshing juice beverage but
it's just like all the others and it
doesn't work!


       
Date: 19 Apr 2008 17:55:51
From: David Bernier
Subject: Re: The Future of Chess and Getting It "Unstuck"

David Richerby wrote:
> Guy Macon<http://www.guymacon.com/> wrote:
>> The above quote doesn't say that a Turing machine cannot simulate
>> a Quantum Computer, only that it cannot do so in an efficient way,
>> which is what I originally wrote. Do you have a quote supporting
>> your claim that a Turing machine cannot simulate all computers?
>
> Define `computer'. It's pretty hard to avoid implicitly taking the
> Church-Turing thesis as being, in effect, the definition of `computer'
> or `algorithm'.


A thing that could solve the halting problem could be called an
oracle for the halting problem. So for each non-recursive function,
one can talk about an oracle for that function.

Can oracles be built?

In practice, the input and any output can be bounded by C bits, say
with C = 10^(10^100000). This is equivalent to a large look-up
table, with some "no answer found" lines.

There was an experiment that showed that quantum entanglement
could in some cases evaporate faster than expected:
< http://www.sciencemag.org/cgi/content/abstract/316/5824/579 >

As far as I know, that result, if true, wouldn't rule out quantum
computers...

David Bernier



** Posted from http://www.teranews.com **


      
Date: 19 Apr 2008 08:15:58
From: John Bailey
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Sat, 19 Apr 2008 07:27:50 +0000, Guy Macon
<http://www.guymacon.com/ > wrote:

>
>
>
>John Bailey wrote:
>>
>>Guy Macon <http://www.guymacon.com/> wrote:
>>
>>>John Bailey wrote:
>>>
>>>>what rules would result in play that needed a quantum computer to analyze?
>>>
>>>None, by definition. There is no such thing as a problem that
>>>needs a quantum computer to analyze. You can do it all with a
>>>Turing Machine, because a Turing Machines can simulate all
>>>possible computers.
(snip)
>>"As a matter of fact, Richard Feynman, in his talk during the First
>>Conference on the Physics of Computation held at MIT in 1981, observed
>>that it appears to be impossible to simulate a general quantum
>>evolution on a classical probabilistic computer in an efficient way
>>[4]
(snip)
>The above quote doesn't say that a Turing machine cannot simulate
>a Quantum Computer, only that it cannot do so in an efficient way,
>which is what I originally wrote. Do you have a quote supporting
>your claim that a Turing machine cannot simulate all computers?

http://plato.stanford.edu/entries/paradox-zeno/
"There were apparently 40 �paradoxes of plurality�, attempting to show
that ontological pluralism � a belief in the existence of many things
rather than only one � leads to absurd conclusions; of these paradoxes
only two definitely survive, though a third argument can probably be
attributed to Zeno."
Mapping entangled computation to a Turing tape seems to be like Zeno's
race between the tortoise and the hare--its logical but misses the
point.

I would (should?) never claim that a Turing machine could not, in
theory, simulate all computers. Nor do I doubt that a Cray XT5� or
some such monster (the internet, a la the world community grid?) could
provide the chess analysis necessary (given enough time.) The focus
should be on how would the quantum chess metaphor enrich the game, not
what non-human mechanism could handle the play.


     
Date: 18 Apr 2008 21:34:51
From: Tim Little
Subject: Re: The Future of Chess and Getting It "Unstuck"
On 2008-04-19, John Bailey <[email protected] > wrote:
> That is to say, any classical simulation of quantum evolution
> involves an exponential slowdown in time compared with the natural
> evolution

Which exactly proves the point you're arguing against. It's possible,
just slow.


> Having said (and quoted) all that--the question is: Would a set of
> simple extensions to the rules in the spirit of Schrodinger's Cat
> Chess make it impossible for a computer other than a Quantum
> Computer to make 40 moves within 2 hours?

Theoretically, or practically?

This being crossposted to sci.math, I'll answer purely theoretically:
no.

As a bonus, I'll also answer practically: no. We don't have any
quantum computers of complexity sufficient to do anything that
ordinary computers can't. Far from it, in fact. And I think there
are good reasons (exponential sensitivity of coherence) to expect that
we never will.

There may be a "yes" somewhere in between - in the realm of science
fiction, beyond what the universe permits but short of what
mathematics considers. Hence rec.arts.sf.science added to the
groups list.


- Tim


 
Date: 17 Apr 2008 15:23:55
From: Rich Hutnik
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 17, 10:16 am, David Richerby <[email protected] >
wrote:
> <[email protected]> wrote:
> > My take on Godel's Incompleteness Theorem is that you don't solve the
> > systemic issues with a certain set of rules by creating more rules
> > of the same type.
>
> My take on Goedel's incompleteness theorems is that almost all
> invocations of them are made by people who are ignorant of what they
> mean. For the record, they refer to the use of systems of deduction
> to reason about themselves. Since chess is not a system of deduction,
> incompleteness is totally irrelevant.
>
> Dave.

You mean individuals like Steven Hawkings and Freeman John Dyson don't
know a thing about Godel's Incompleteness Theorem?
http://en.wikipedia.org/wiki/Theory_of_everything#With_reference_to_G.C3.B6d=
el.27s_incompleteness_theorem

Freeman Dyson:
=93 G=F6del=92s theorem implies that pure mathematics is inexhaustible. No
matter how many problems we solve, there will always be other problems
that cannot be solved within the existing rules. [...] Because of
G=F6del's theorem, physics is inexhaustible too. The laws of physics are
a finite set of rules, and include the rules for doing mathematics, so
that G=F6del's theorem applies to them."

Stephen Hawking was originally a believer in the Theory of Everything
but, after considering G=F6del's Theorem, concluded that one was not
obtainable:
=93 Some people will be very disappointed if there is not an ultimate
theory, that can be formulated as a finite number of principles. I
used to belong to that camp, but I have changed my mind."

If one considers math to be the "language of everything" and rules
relate to math in this regard, and is the means by which a game
functions as a contained system, to say that, "No Godel's
Incompleteness Theorem has NOTHING to do with game rules in any way",
is to totally deny that math has anything to do with games, game
rules, etc... It is a shallow conclusion used to shut up
conversation, rather than consider that maybe there is some overlap.

And to conclude on this is to totally ignore the issues involved with
chess itself, and whether or it can hit an ultimate state of being
solved or not.

- Rich


  
Date: 18 Apr 2008 15:09:17
From: David Richerby
Subject: Re: The Future of Chess and Getting It "Unstuck"
Rich Hutnik <[email protected] > wrote:
> David Richerby <[email protected]> wrote:
>> <[email protected]> wrote:
>>> My take on Godel's Incompleteness Theorem is that you don't solve
>>> the systemic issues with a certain set of rules by creating more
>>> rules of the same type.
>>
>> My take on Goedel's incompleteness theorems is that almost all
>> invocations of them are made by people who are ignorant of what
>> they mean. For the record, they refer to the use of systems of
>> deduction to reason about themselves. Since chess is not a system
>> of deduction, incompleteness is totally irrelevant.
>
> You mean individuals like Steven Hawkings and Freeman John Dyson
> don't know a thing about Godel's Incompleteness Theorem?

No. (By the way, it's `Stephen Hawking'.)

> If one considers math to be the "language of everything" and rules
> relate to math in this regard, and is the means by which a game
> functions as a contained system, to say that, "No Godel's
> Incompleteness Theorem has NOTHING to do with game rules in any
> way", is to totally deny that math has anything to do with games,
> game rules, etc... It is a shallow conclusion used to shut up
> conversation, rather than consider that maybe there is some overlap.

The argument `Goedel incompleteness is relevant to mathematics;
mathematics is relavant to chess; therefore, Goedel incompleteness is
relevant to chess' is flawed because relevance is not transitive.
Consider the equivalent argument obtained by replacing `Goedel
incompleteness' with, say, `differential calculus' or `quantum
mechanics'.

Goedel incompleteness applies to systems of reasoning that are
powerful enough to encode Peano arithmetic and chess is fundamentally
not such a system. First and foremost, it is not a system of
reasoning. That kills it right there. Even if you can demonstrate
that it is a system of reasoning (for example, that logical
propositions can be coded as positions and the truth or falsity of
those propositions can be derived from the game-theoretic outcome of
the corresponding positions), there are only finitely many positions
so only finitely many propositions can be encoded and the system is
not powerful enough to code arithmetic. Even if you try to use games,
rather than positions, the laws of chess can't count beyond fifty, so
you can't use back-and-forth movements of knights, for example, to
code numbers because any move that is valid after fifty wiggles is
valid after fifty-one.

> And to conclude on this is to totally ignore the issues involved
> with chess itself, and whether or it can hit an ultimate state of
> being solved or not.

If I say `The manufacturing of yoghurt has nothing to do with chess',
does that also totally ignore the issues involved with chess itself
and whether or not it can hit an ultimate state of being solved? Is
this better or worse than totally ignoring the issues involved with
the applicability of Goedel's incompleteness theorems to areas outside
mathematical logic (of which there are almost none)?


Dave.

--
David Richerby Incredible Pants (TM): it's like a
www.chiark.greenend.org.uk/~davidr/ well-tailored pair of trousers but
it'll blow your mind!


  
Date: 18 Apr 2008 08:34:13
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Rich Hutnik wrote:

>You mean individuals like Steven Hawkings and Freeman John
>Dyson don't know a thing about Godel's Incompleteness Theorem?

Of course they don't. Show me our own help bot verifying what
they say (or Phil Innes saying that they are wrong) and then
I will believe them.

What's the point of having one poster who knows everything
and another who is always wrong if you don't take advantage
of those skills?




  
Date: 18 Apr 2008 00:59:45
From: Andy Walker
Subject: Re: The Future of Chess and Getting It "Unstuck"
In article <a7a5edf4-e50e-4fe5-a62c-2490c2bd1464@l42g2000hsc.googlegroups.com >,
Rich Hutnik <[email protected] > wrote:
>On Apr 17, 10:16 am, David Richerby <[email protected]>
>wrote:
>> My take on Goedel's incompleteness theorems is that almost all
>> invocations of them are made by people who are ignorant of what they
>> mean.

[I think this is at least slightly unfair! But no matter.]

>> For the record, they refer to the use of systems of deduction
>> to reason about themselves. Since chess is not a system of deduction,
>> incompleteness is totally irrelevant.
>You mean individuals like Steven Hawkings and Freeman John Dyson don't
>know a thing about Godel's Incompleteness Theorem?

I doubt whether David did mean that, tho' he will no doubt
answer for himself. "Almost all" is different from "all".

SH and FJD are, in your quotes, talking about TOEs of physics.
In that context, it is largely a matter of philosophy and convention
whether we should regard typical theorems/conjectures of pure maths
to be part of physics or not. If you do, then a TOE is manifestly not
possible; if you don't, then Goedel's Theorems are irrelevant to
physics, except as a warning that logical deduction is not as obvious
a process as was thought a century or so ago.

[...]
>If one considers math to be the "language of everything" and rules
>relate to math in this regard, and is the means by which a game
>functions as a contained system, to say that, "No Godel's
>Incompleteness Theorem has NOTHING to do with game rules in any way",

Luckily, that is not what David said, nor what he implied, nor
what he could reasonably be deduced to have intended.

>is to totally deny that math has anything to do with games, game
>rules, etc... It is a shallow conclusion used to shut up
>conversation, rather than consider that maybe there is some overlap.

Of course there is some overlap. For example, Conway's
"Game of Life" includes initial configurations that can be set up
to emulate a universal Turing machine together with an arbitrary
initial tape. So every interesting result of computability and
complexity [and hence lots of theorems relating to logic] has an
immediate relation to a result in "Life". Many other games have
similar properties, including generalised [unbounded] variants of
chess and go.

>And to conclude on this is to totally ignore the issues involved with
>chess itself, and whether or it can hit an ultimate state of being
>solved or not.

Um. Well, many infinite/unbounded games have "issues".
But standard chess, and every reasonably similar game, is finite,
and Goedel's Theorems really do not have anything to say about
such games. Everything you may plausibly want to know about a
chess position can be answered by a quite simple search process
consisting of a few hundred lines of code, a few kilobytes of
storage, and a bog-standard PC which runs without error for a
sufficiency of time. The limitations of that are physical, not
mathematical. Whether those limitations can be overcome is an
interesting question, but nothing at all to do with Goedel.

[There are arbitrarily long games of chess -- if neither
player exercises the right to claim a draw -- and indeed an
uncountable infinity of different games, but only finitely many
different positions, so only a finite amount of analysis is needed
to determine the game-theoretic value of any given position.]

--
Andy Walker
Nottingham


 
Date: 17 Apr 2008 15:16:49
From: David Richerby
Subject: Re: The Future of Chess and Getting It "Unstuck"
<[email protected] > wrote:
> My take on Godel's Incompleteness Theorm is that you don't solve the
> systemic issues with a certain set of rules by creating more rules
> of the same type.

My take on Goedel's incompleteness theorems is that almost all
invocations of them are made by people who are ignorant of what they
mean. For the record, they refer to the use of systems of deduction
to reason about themselves. Since chess is not a system of deduction,
incompleteness is totally irrelevant.


Dave.

--
David Richerby Moistened Erotic Apple (TM): it's
www.chiark.greenend.org.uk/~davidr/ like a tasty fruit but it's genuinely
erotic and moist!


 
Date: 15 Apr 2008 12:06:22
From: Nick Wedd
Subject: Re: The Future of Chess and Getting It "Unstuck"
In message
<0bb60a5d-eee4-4195-a7fa-dc6ccadcc280@c19g2000prf.googlegroups.com >,
Harald Korneliussen <[email protected] > writes
>On Apr 14, 8:15 am, Quadibloc <[email protected]> wrote:
>
>> In comparison, one seldom sees _komidashi_ cited as an advantage that
>> Go has over Chess. But from what I've just learned, it ought to be
>> cited as one, and a big one.
>
>Oh? I see it cited all the time. But it was very interesting to learn
>that the common way of giving handicaps in Hex (fixed first moves) has
>also been used to balance Go.

It has? Where can I read about this?

Nick
--
Nick Wedd [email protected]


  
Date: 15 Apr 2008 11:44:12
From: John Savard
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Tue, 15 Apr 2008 12:06:22 +0100, Nick Wedd <[email protected] >
wrote, in part:

>In message
><0bb60a5d-eee4-4195-a7fa-dc6ccadcc280@c19g2000prf.googlegroups.com>,
>Harald Korneliussen <[email protected]> writes
>>On Apr 14, 8:15 am, Quadibloc <[email protected]> wrote:
>>
>>> In comparison, one seldom sees _komidashi_ cited as an advantage that
>>> Go has over Chess. But from what I've just learned, it ought to be
>>> cited as one, and a big one.
>>
>>Oh? I see it cited all the time. But it was very interesting to learn
>>that the common way of giving handicaps in Hex (fixed first moves) has
>>also been used to balance Go.
>
>It has? Where can I read about this?

If you are asking about Go, and not Hex, even my web site:

http://www.quadibloc.com/other/bo0101.htm

John Savard
http://www.quadibloc.com/index.html


 
Date: 15 Apr 2008 03:19:58
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 14, 8:15 am, Quadibloc <[email protected] > wrote:

> In comparison, one seldom sees _komidashi_ cited as an advantage that
> Go has over Chess. But from what I've just learned, it ought to be
> cited as one, and a big one.

Oh? I see it cited all the time. But it was very interesting to learn
that the common way of giving handicaps in Hex (fixed first moves) has
also been used to balance Go.


  
Date: 15 Apr 2008 11:43:19
From: John Savard
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Tue, 15 Apr 2008 03:19:58 -0700 (PDT), Harald Korneliussen
<[email protected] > wrote, in part:
>On Apr 14, 8:15 am, Quadibloc <[email protected]> wrote:

>> In comparison, one seldom sees _komidashi_ cited as an advantage that
>> Go has over Chess. But from what I've just learned, it ought to be
>> cited as one, and a big one.

>Oh? I see it cited all the time. But it was very interesting to learn
>that the common way of giving handicaps in Hex (fixed first moves) has
>also been used to balance Go.

Perhaps it is just that my reading about Go has mostly been in older
books, whereas _komidashi_, a recent innovation, is discussed in newer
books and articles about Go.

I have been thinking further about this matter, and have come up with
something I call "Temporary Marsellais Chess", or simply "Balanced
Chess", described at the end of the page on my site at

http://www.quadibloc.com/chess/ch0101.htm

Begin by playing Balanced Marsellais Chess, with the additional rule
that a piece may not be moved twice in a turn, but switch to normal
Chess at the first check.

(There is also an additional rule for captures; perhaps the switch to
normal Chess might be made at the first check or capture instead.)

Partial credit is given for bare King and stalemate.

By precisely equalizing Black and White, and making the margin of
insufficient material to force a win as narrow as possible, I illustrate
a way in which it might be attempted to obtain the results for Chess
that the use of _komidashi_ has obtained for Go. Of course, with two
moves per turn for part of the game, this is still a new game, not a
minor tweak to Chess.

John Savard
http://www.quadibloc.com/index.html


 
Date: 13 Apr 2008 23:15:58
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 2:25 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> Quadibloc wrote:

> >(And cleaning up Go scoring to handle bent four in the corner
> >better is another example.)
>
> *Another* fascinating sub-topic! I was vaguely aware of this, so
> I just did a web search. What I find most interesting is that,
> despite a lot of disagreement about this, the writing is much
> clearer and the points made with far better logic that what I
> just saw searching on checkers rules. I suspect that Go attracts
> people with more analytical temperaments.

I just learned something about Go that is very relevant to the subject
of this thread.

A while back, in rec.games.go, I noted that the old Korean version of
Go required that the first player put the first stone in the center of
the board. I suggested that imposing or removing this restriction
might be a way to provide a half-stone handicap.

Someone replied that since _komidashi_ is used in Go, one could simply
vary those points to have handicaps in units of 1/6th of a stone.

Many books referring to Go have noted that unlike the occasionally-
used practice of giving Pawn odds or Knight odds, Go allows a finely-
graded system of handicaps between players.

In comparison, one seldom sees _komidashi_ cited as an advantage that
Go has over Chess. But from what I've just learned, it ought to be
cited as one, and a big one.

When komi were first introduced, the advantage that Black had by
placing the first stone in a game without odds was large enough that
the Black player could, through defensive play, almost always ensure
himself of a win by 2 or 3 stones at the end of the game. Adding a
certain amount to White's score - at first as little as 2 1/2 points,
today, as much as 7 1/2 points - meant that the player with the first
move could no longer simply coast with defensive play, but instead
both players, if they wanted to win, would have to play aggressively
and take risks.

If the starting conditions for Chess make a finely-graded system of
handicaps at the beginning difficult, the victory condition,
checkmate, makes something like _komidashi_ impossible. It would seem
unlikely that the changes that _could_ be made to Chess to balance out
White's first move advantage would have the clear-cut positive results
that _komidashi_ have had for Go.

For example, White could be denied pawn-two for his first move, or
Black could be allowed to win by forcing stalemate. But I doubt that
either measure would have the desired effect. The pawn-one openings
are too viable for White, and stalemate comes up as an issue too
rarely.

If one allowed only Black to win by *bare King*, however, this might
be a large enough change to force White to play aggressively. But to
win by bare King requires a small advantage, whereas komi actually
turns a slight loss into a win.

John Savard


 
Date: 13 Apr 2008 22:52:01
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 5, 10:58 am, [email protected] wrote:
> On Apr 5, 5:48 am, Quadibloc <[email protected]> wrote:
> > On Apr 4, 4:32 pm, Harald Korneliussen <[email protected]> wrote:
>
> > > This thread has about come to the point where someone calls for Hikaru
> > > no Abstract.
>
> > Having encountered a mention of Hikaru no Go in my searches for
> > information on Go, I then heard a friend who was learning Japanese
> > note that he had seen that anime in Shonen Jump. I saw a few issues at
> > a local secondhand bookstore, but glancing through them, I was not
> > impressed; too many of the plots depended on people actually cheating
> > at Go, which I suspect is just as rare as cheating at Chess in direct
> > over-the-board play - that is, virtually nonexistent. (Cheating by
> > computer consultation, on the other hand, is a big problem, but that's
> > quite different from moving stones or knocking down one's opponent's
> > hand...)
>
> So, you are saying if it is shown that a player is channeling the
> spirit of Bobby Fischer, they should be banned from a chess
> tournament? :-) Or, were you saying that the main character went
> against cheaters?

The plot too often seemed to depend on the main character going
against cheaters, which was what I disliked.

John Savard


 
Date: 07 Apr 2008 18:05:32
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Quadibloc wrote:
>
>Guy Macon <http://www.guymacon.com/> wrote:
>
>> Quadibloc wrote:
>>
>>>Guy Macon <http://www.guymacon.com/> wrote:
>
>> That's an interesting thought. Had I been interested in FIDE rules
>> at the time I suspect that I would not have liked the change, and
>> as it turns out, FIDE ended up not liking it either.
>
>I'm surprised to hear that. I would tend to have thought that, if it
>was theoretically possible to win in a certain position, and only the
>50-move rule was standing between you and the win, then, since the
>*intent* of the 50-move rule was, presumably, only to force a draw
>where players would otherwise be endlessly moving aimlessly... this is
>a change most Chess players would have *demanded* if FIDE had shown no
>interest in making it.

I like the general idea of addressing that, but not the change they
choose. If I were to make any change at all I would have simply made
the 50-move rule a 75-move rule, choosing simplicity of the ruleset
over convenience of the players. That being said, I would still
favor keeping an existing imperfect rule unless the problem being
addressed was a lot larger that this one was.

I once played a game where I got into a weird position where neither
side could win, and the 50-move rule would normally end it, but my
opponent had a pawn in the rook file that he was able to push every
49 moves without changing the chances of winning. It was 3 or 4 moves
away from being blocked by one of my pawns. He pushed it once, but by
the time he wanted to push it again I had walked my pawn forward and
blocked it. This was a game at work, so we had no arbiter or TD to
decide that he wasn't trying to win. The hundred moves went by pretty
quickly once I had the pattern figured out -- faster for me than for
him, because I was trying to get him to draw by repetition of position
and he was trying to avoid it, which is more work.

>> For those who don't know what we are talking about, a recap:
>>
>> In the FIDE Laws of Chess, published in 1984 and 1988, the 50-move
>> rule was extended to 75 moves for the following positions:
>>
>> King + Rook + Bishop against King + Rook;
>> King + 2 Knights against King + pawn;
>> King + Queen + pawn one square from promotion against King + Queen;
>> King + Queen against King + 2 Knights;
>> King + Queen against King + 2 Bishops;
>> King + 2 Bishops against King + Knight
>>
>> In 1992 during the FIDE Congress in Manila the Rules Committee
>> suggested establishing one rule for all endings: 50 moves, and
>> the General Assembly of FIDE approved the change. In 1996 the
>> Congress in Yerevan revisited the decision and kept the 1992
>> rules. There are currently no exceptions to the 50-move rule.
>
>Ah, I haven't been keeping up. But then, human chess players are not
>computers, so perhaps the need for the extensions wasn't real. My
>inclination would have been to make it a 75-move rule if simplicity
>and uniformity were desired.

Just what I wrote above before reading this part of your reply!
Great minds think alike? <grin >

How about this? At the 50th move, allow either player to claim that
he can win if given another X number of moves. If X is 50 moves or
more longer than the fastest win in the tablebases, he loses at once.
If he reaches move X without winning, he loses. Could this work?
It might be especially advantageous in correspondence chess where
tablebases are reference material that are available for consultation
by either player.

>I had thought that the computer studies had led to a need for
>up to about 250 moves in some positions, not merely 75, however.

Look at entry 316 at
[ http://www.xs4all.nl/~timkr/chess2/diary_16.htm ]
They found a a position where it takes White 517 moves to win
(get into a winning position) with white always aiming for the
fastest win and black always stalling as much as he can.

In semifinals of the 2007 World Cup, Sergey Karjakin and Alexey
Shirov were tied and played two rapid games as a tiebreaker.
One of these games ended up in an endgame where, with best play,
Shirov had a position that was a win in 208 moves. Needless to
say, it was a computer doing post-analysis that figured this out.
See [ http://paulhoffman.wordpress.com/2007/12/12/mate-in-208-moves/ ]

--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 07 Apr 2008 08:19:13
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 2:25=A0pm, Guy Macon <http://www.guymacon.com/ > wrote:
> You always bring up such interesting points! =A0I was about to write
> something along the line of "Unless I am mistaken, it also didn't
> change the basic rules that you and I would be playing by if we
> decided to sit down and play a game of checkers", so I did a quick
> search for the official checkers rules. =A0Even after narrowing down
> the search to "Standard American Checkers" (look at all the regional
> variations at [http://en.wikipedia.org/wiki/Draughts], most of
> which appear to be recognized at [http://www.fmjd.org/site.php]! ),
> I can't seem to find the random opening rule.

Since this information is hard to find, I've put it on my web site
now, adding a page about checkers:

http://www.quadibloc.com/other/bo03.htm

I've also added this page

http://www.quadibloc.com/chess/ch0502.htm

so that more people will know about the predecessors of Capablanca
Chess.

John Savard


 
Date: 07 Apr 2008 00:23:14
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 7, 6:20 am, [email protected] wrote:

> Will need to see how a Mega Zillions program would do, or how an AI
> does a game like Magic: The Gathering. Now take Magic, and mix it
> with chess.
>

Where is the community of players who want to play Magic: The Chess?

My impression of Chess variants is that like artificial languages:
there are vastly more people who want to make them than actually learn
them or use them. Those who do want the rug perpetually pulled out
from under them are also not very likely to take it seriously enough
to compete in it. Do they really need a legal protocol?

Are you even in this group yourself?


 
Date: 06 Apr 2008 21:58:15
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 7:32 pm, Quadibloc <[email protected] > wrote:
>
> The rule I would include is what I understood, from comments on the
> Tromp-Taylor rules, to be their rule of counting: count each
> intersection with a stone of your color, and each vacant intersection
> completely surrounded by stones only of your color, as your score.
> Period.
>

I know. I understand that. I'm just quoting the original Tromp-
Taylor rules document. It clearly states that only using the core
rules, as you suggest, will cause "inconvenience" and "[im]patience"
among real life players - the people who will be reading your rule
sheet.


 
Date: 06 Apr 2008 21:28:24
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 5:13 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> Adapting the rules for CalvinBall should make everyone happy...
>
> http://www.bartel.org/calvinball/http://www.simplych.com/cb_rules.htm

That's it! I AM going to come up with Calvinball chess rules (aka,
Calvin Chess) that theoretically makes it possible for someone to
never play chess twice with the exact same set of rules. COOL!

Thanks for the links :-)

Anyhow, in a more general note, I think it would be interesting to see
how exactly a functioning version of Calvinball chess could work,
provided it kept with the needed framework of being a deterministic
abstract strategy game, with no luck and perfect information. Imagine
Fischer's Random Chess, but it isn't just the board that is mixed up,
but also the game rules. This would be the extreme end of the variant
community as far as things happen.

- Rich


 
Date: 06 Apr 2008 21:21:58
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 2:35 pm, Quadibloc <[email protected] > wrote:
> On Apr 6, 10:41 am, [email protected] wrote:
>
> > On Apr 6, 5:14 am, Quadibloc <[email protected]> wrote:
>
> > > If
> > > you want equipment, you would have to draw your own 10 by 10 board on
> > > a piece of cardboard - that sort of unknown.
>
> > And this here is another reason why any changes have a hard time
> > getting adopted, particularly the likes of Capablanca chess. You
> > don't have the expanded board available, so few can actually play it
> > and try it. Thus it doesn't catch on.
>
> After I posted it, though, I remembered that a Snakes and Ladders
> board is a 10 by 10 grid board commonly available.
>
> John Savard

Now THAT might make for an interesting variant. The snakes and
ladders allow for some interesting lateral moves and so on :-)

- Rich


 
Date: 06 Apr 2008 21:20:39
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 5, 2:25 pm, Harald Korneliussen <[email protected] > wrote:
> On Apr 5, 7:14 am, [email protected] wrote:
>
> > What will be interesting is if you start doing games where players can
> > fundamentally alter the game rules to hinder their opponent, and then
> > challenge the AI to do that.
>
> Do you mean inside the game? If so, that's just another rule for the
> game. You can define the movement of the chess pieces in terms of rule
> changes, if you really want to. I don't understand why you care about
> this.

I was thinking something along the lines of "Magic: The Gathering" but
chess related. The idea of in-game mutators, working a bit like
Nightmare Chess works, but working in a deterministic manner.

> Or do you mean outside the game? Then it's politics, and using
> politics to redefine the game as to "hinder your opponent" is just an
> ugly metagame I'm not interested in playing - or writing an AI for.

All games are played in the metagame, particularly on the higher
level. Players do things within the rules to get the edge. This is
part of the game. Even gaming the scoring system to win. Because a
scoring system is a game, it gets gamed. Might as well acknowledge
this, and allow players the freedom to experiment in the metagame.
One thing this would do, is force AI research to consider new things,
beyond trees and min-max.

> But for AI for a game with "rules that change" (or more properly,
> there is one position in the game which has an infinite number of
> possible moves), that can be done. MC programs in principle need only
> a description of the game in order to play it, these descriptions can
> be arbitrarily large.

But you want it set up so players are gaming each other, not just
maximizing the environment for their advantage alone.

> I recently learned that Cameron Browne (game designer and author of
> "Hex Strategy" and "Connection Games") has already done this,
> developed a language to describe games and and MC/UCT player that can
> play them well. He used it to evolve the game of Yavalath.

Nomic ties into this, as does the random Fluxx, and there are others.
Not saying that this is meant to be mainstream, but I say it could tie
into the greater whole of the chess experience. You play around this
area and allow the best forms to bubble up, and people play to see
what combination of rules in game break it.

> There are games which are hard for MC prgrams. There are games which
> are easy for MC programs, but which are even easier for humans, like
> Go. But this proves nothing. I'm sure it would be easy to evolve an
> anti-human game with Browne's system. Indeed, I suspect the computer
> will play better on most large randomly designed rulesets.

Will need to see how a Mega Zillions program would do, or how an AI
does a game like Magic: The Gathering. Now take Magic, and mix it
with chess.

- Rich


 
Date: 06 Apr 2008 19:45:44
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 3:25 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> Quadibloc wrote:
> >Guy Macon <http://www.guymacon.com/> wrote:

> That's an interesting thought. Had I been interested in FIDE rules
> at the time I suspect that I would not have liked the change, and
> as it turns out, FIDE ended up not liking it either.

I'm surprised to hear that. I would tend to have thought that, if it
was theoretically possible to win in a certain position, and only the
50-move rule was standing between you and the win, then, since the
*intent* of the 50-move rule was, presumably, only to force a draw
where players would otherwise be endlessly moving aimlessly... this is
a change most Chess players would have *demanded* if FIDE had shown no
interest in making it.


> For those who don't know what we are talking about, a recap:
>
> In the FIDE Laws of Chess, published in 1984 and 1988, the 50-move
> rule was extended to 75 moves for the following positions:
>
> King + Rook + Bishop against King + Rook;
> King + 2 Knights against King + pawn;
> King + Queen + pawn one square from promotion against King + Queen;
> King + Queen against King + 2 Knights;
> King + Queen against King + 2 Bishops;
> King + 2 Bishops against King + Knight
>
> In 1992 during the FIDE Congress in Manila the Rules Committee
> suggested establishing one rule for all endings: 50 moves, and
> the General Assembly of FIDE approved the change. In 1996 the
> Congress in Yerevan revisited the decision and kept the 1992
> rules. There are currently no exceptions to the 50-move rule.

Ah, I haven't been keeping up. But then, human chess players are not
computers, so perhaps the need for the extensions wasn't real. My
inclination would have been to make it a 75-move rule if simplicity
and uniformity were desired. I had thought that the computer studies
had led to a need for up to about 250 moves in some positions, not
merely 75, however.

> Even after narrowing down
> the search to "Standard American Checkers" (look at all the regional
> variations at [http://en.wikipedia.org/wiki/Draughts], most of
> which appear to be recognized at [http://www.fmjd.org/site.php]! ),
> I can't seem to find the random opening rule.

It isn't described in full in too many places on the web, no.

> A few interesting URLs on Checkers rules:

> http://www.usacheckers.com/rulesofcheckers.php

Elsewhere on this site - look under Openings - is the only listing of
the current three-move restriction on the web, and elsewhere, under
the history of the game, the previous two-move restriction and the
older version of the three-move restriction with 137, rather than 144
or 156, possibilities is given. You have to *dig*, though, to get that
information.

> >If Chess players worldwide recognize that Chess has problems similar
> >in magnitude, then for the existing Chess federations to get directly
> >involved with experimentation with Chess variants in an attempt to
> >find a solution to the problems would be a legitimate activity. I'm
> >dubious that the problems are, yet, that serious, and that a Chess
> >variant would be effective in addressing them, but in principle this
> >can be as legitimate in the Chess world as it was in the Checkers
> >world.
>
> That makes sense. Let us hope that the FIDE and USCF are run by
> same people when that day comes...

Incidentally, the fact that the 137 possibilities in Checkers were
increased to 144 - and then, on August 2003, increased to 156, with
the description on the page implying that these three-move sequences,
formerly thought to be dead losses for one player, were now shown to
be drawable (but not winnable) with really good play... and this was
why they were added to the list... leads me to the conclusion that
Checkers must still be in deep trouble, since they're scraping the
bottom of the barrel. (Perhaps they'll be going to a *four*-move
restriction soon, and maybe that will allow them to stick with more
balanced move sequences...)

However, the history of Checkers on that site gives reason for
optimism about Chess. The two-move restriction was originally adopted
because of a 40-game match in 1863... in which, in 21 of the 40 games
played, *the same entire game of Checkers was played from beginning to
end*.

Chess is nowhere near being analyzed to the extent that would lead to
embarassing phenomena like that.

John Savard


 
Date: 06 Apr 2008 19:32:25
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 4:40 pm, "[email protected]" <[email protected] >
wrote:

> If you include a rule sheet in a game box, you're obviously targeting
> the "real live players" that Bill mentions. And so logically, the
> incomprehensible (at least to me) "Comments and Interpretations"
> section would be indicated for inclusion in an in-box rule sheet.

The rule I would include is what I understood, from comments on the
Tromp-Taylor rules, to be their rule of counting: count each
intersection with a stone of your color, and each vacant intersection
completely surrounded by stones only of your color, as your score.
Period.

That sounded like the simplest possible rule for scoring a Go game.

John Savard


 
Date: 06 Apr 2008 14:40:35
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 9:05 am, Quadibloc <[email protected] > wrote:
> On Apr 6, 10:21 am, "[email protected]" <[email protected]>
> wrote:
>
> > And they say Go is a "minute to learn" game. lol
>
> If people are going to sell
> Go boards with a sheet of rules in the package next to Chess,
> Checkers, and Backgammon in the stores... they just need to include
> the Tromp-Taylor counting rules on the instruction sheet. Those are
> simple, unambiguous, and easy to understand.
>

After reading Tromp-Taylor rules as written by co-author and notable
designer Bill Taylor, it doesn't seem to be quite as simple as you
suggest.

http://www-2.cs.cmu.edu/~wjh/go/tmp/rules/TrompTaylor.html

The "Tromp-Taylor Concise Rules of Go" section is divided into two
subsections: "The Logical Rules" and "Comments and Interpretations".
The "Logical Rules" section seems to be fairly straightforward, but
the "Comments and Interpretations" section gets a little hairy. The
de facto FAQ that follows only adds to the hairiness. I sure didn't
understand it.

Prefacing the rules specification is Bill's admonishment "The
['Comments and Interpretations' section is] merely about those matters
that real live players have to worry about for reasons of convenience,
impatience, and a desire (usually) to play with physical equipment."

If you include a rule sheet in a game box, you're obviously targeting
the "real live players" that Bill mentions. And so logically, the
incomprehensible (at least to me) "Comments and Interpretations"
section would be indicated for inclusion in an in-box rule sheet.


 
Date: 06 Apr 2008 21:13:31
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Adapting the rules for CalvinBall should make everyone happy...

http://www.bartel.org/calvinball/
http://www.simplych.com/cb_rules.htm



 
Date: 06 Apr 2008 21:04:23
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Quadibloc wrote:
>
>Guy Macon <http://www.guymacon.com/> wrote:
>
>> I happen to like Fischer Random Chess (I don't like to call it
>> "Chess960", because I think Bobby Fischer deserves credit for
>> his invention) but it is not chess, and thus there is no need
>> to "integrate it into the chess community."
>
>I've checked into this a bit more, and I see that indeed Chess960
>isn't the original Shuffle Chess, but is instead indeed an alternate
>name for Fischer's precise version.
>
>I agree that anyone who invents something should be given credit, but
>given some of R. J. Fischer's unfortunate actions and statements
>during the latter part of his career, I'm afraid that anything with
>his name on it will be anathema to many people. Such as, to give one
>example, Kosovars, and to give another example, New Yorkers.

I think I understand how they feel, but it still reminds me of
Freedom Fries and Victory Cabbage. If racism and anti-Semitiism
is reason to deny a person credit for his inventions, Thomas
Edison and Henry Ford both outdid Bobby Fischer in racism and
hate. Edison made many racist and racist and anti-Semitic comments
(and they were spread far more widely because of his fame), and
Henry Ford wrote a hate-filled book called _The International Jew:
The World's Foremost Problem_, with the usual brain-dead garbage
about Jews causing all of the problems of the world. Yet I don't
see anyone refusing to call a Ford a Ford.


--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 06 Apr 2008 20:25:58
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Quadibloc wrote:
>
>Guy Macon <http://www.guymacon.com/> wrote:
>
>> I have no problem
>> with different kinds of clocks, tournament scoring systems, rating
>> schemes, or anything else other than the rules that two players
>> need to know to play a game against each other. I also have no
>> problem with chess variants, or with one of the variants becoming
>> more popular than chess. What I object to is someone trying to
>> change the rules that determine how the game is played.
>
>Taking that statement literally, one might have expected you to
>complain when the 50-move rule was modified to allow more moves in
>some endgame positions proven by computer studies to require more than
>50 moves to achieve mate.

That's an interesting thought. Had I been interested in FIDE rules
at the time I suspect that I would not have liked the change, and
as it turns out, FIDE ended up not liking it either.

For those who don't know what we are talking about, a recap:

In the FIDE Laws of Chess, published in 1984 and 1988, the 50-move
rule was extended to 75 moves for the following positions:

King + Rook + Bishop against King + Rook;
King + 2 Knights against King + pawn;
King + Queen + pawn one square from promotion against King + Queen;
King + Queen against King + 2 Knights;
King + Queen against King + 2 Bishops;
King + 2 Bishops against King + Knight

In 1992 during the FIDE Congress in Manila the Rules Committee
suggested establishing one rule for all endings: 50 moves, and
the General Assembly of FIDE approved the change. In 1996 the
Congress in Yerevan revisited the decision and kept the 1992
rules. There are currently no exceptions to the 50-move rule.

Source: _An Arbiter's Notebook_,
by International Arbiter Geurt Gijssen

>But I presume you mean that if someone wants his chess variant to
>become more popular than chess, you want it to happen honestly, by
>popular demand - not by bribing someone at the USCF, as it were, to
>hijack the existing infrastructure built up by people who joined it in
>order to play Chess the way it is.
>
>I have no problems with that position; I admire honesty and detest
>sneakiness in general.

Exactly what I was thinking. Thanks!

>But there is another side to that argument. When they brought in the
>rule about drawing for the first two, and then three, moves of
>Checkers, it wasn't because someone wanted to egotistically put his
>stamp on the game. It was because there was a problem generally
>recognized as existing by the Checkers community.

You always bring up such interesting points! I was about to write
something along the line of "Unless I am mistaken, it also didn't
change the basic rules that you and I would be playing by if we
decided to sit down and play a game of checkers", so I did a quick
search for the official checkers rules. Even after narrowing down
the search to "Standard American Checkers" (look at all the regional
variations at [ http://en.wikipedia.org/wiki/Draughts ], most of
which appear to be recognized at [ http://www.fmjd.org/site.php ]! ),
I can't seem to find the random opening rule.

A few interesting URLs on Checkers rules:
http://www.usacheckers.com/rulesofcheckers.php
http://www.jimloy.com/checkers/rules.htm
http://www.jimloy.com/checkers/rules2.htm
http://www.darkfish.com/checkers/rules.html
http://home.clara.net/davey/newpage5.htm
http://newsgroups.derkeiler.com/Archive/Rec/rec.games.board/2005-10/msg00132.html
http://en.wikipedia.org/wiki/Draughts
http://en.wikipedia.org/wiki/English_draughts

>If Chess players worldwide recognize that Chess has problems similar
>in magnitude, then for the existing Chess federations to get directly
>involved with experimentation with Chess variants in an attempt to
>find a solution to the problems would be a legitimate activity. I'm
>dubious that the problems are, yet, that serious, and that a Chess
>variant would be effective in addressing them, but in principle this
>can be as legitimate in the Chess world as it was in the Checkers
>world.

That makes sense. Let us hope that the FIDE and USCF are run by
same people when that day comes...

>(And cleaning up Go scoring to handle bent four in the corner
>better is another example.)

*Another* fascinating sub-topic! I was vaguely aware of this, so
I just did a web search. What I find most interesting is that,
despite a lot of disagreement about this, the writing is much
clearer and the points made with far better logic that what I
just saw searching on checkers rules. I suspect that Go attracts
people with more analytical temperaments.


A few interesting URLs on Go and Go rules:
http://warp.povusers.org/go/GoMisconceptions/
http://www.gogod.co.uk/NewInGo/C&IP.htm
http://warp.povusers.org/go/UndeadBentFours/
http://warp.povusers.org/go/UndeadBentFours/analysis.html
http://www.springerlink.com/content/dp88x26l31421703/
http://www.usgo.org/resources/SST.html
http://www.gogod.co.uk/NewInGo/FrenchRules/FrenchRules.htm
http://www.gogod.co.uk/NewInGo/NewInGo.htm
http://www.gogod.co.uk/NewInGo/Fukui_1.htm
http://senseis.xmp.net/
http://en.wikipedia.org/wiki/Rules_of_Go




--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 06 Apr 2008 11:35:08
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 10:41 am, [email protected] wrote:
> On Apr 6, 5:14 am, Quadibloc <[email protected]> wrote:
>
> > If
> > you want equipment, you would have to draw your own 10 by 10 board on
> > a piece of cardboard - that sort of unknown.
>
> And this here is another reason why any changes have a hard time
> getting adopted, particularly the likes of Capablanca chess. You
> don't have the expanded board available, so few can actually play it
> and try it. Thus it doesn't catch on.

After I posted it, though, I remembered that a Snakes and Ladders
board is a 10 by 10 grid board commonly available.

John Savard



 
Date: 06 Apr 2008 11:07:11
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 12:44 am, Nick Wedd <[email protected] > wrote:
>
> In Japanese rules, it used to be that there was a rule specifically
> saying that a bent four rule was always dead. Occasionally, someone
> would find an obscure position having similar properties to "bent four",
> and bring it to the attention of the authorities; who would consider
> it, and eventually make a special ruling on it. Japanese players seemed
> happy enough with this state of affairs, but western players (who
> generally used Japanese rules) did not like a rule book that included a
> lengthening list of special cases. In 1982 the Japanese authorities
> produced a new rule book, which instead included an algorithm for
> establishing whether such special positions were alive or dead.
>

And they say Go is a "minute to learn" game. lol


 
Date: 06 Apr 2008 09:05:21
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 10:21 am, "[email protected]" <[email protected] >
wrote:
> On Apr 6, 12:44 am, Nick Wedd <[email protected]> wrote:
>
> > In Japanese rules [for Go], it used to be that there was a rule specifically
> > saying that a bent four rule was always dead. Occasionally, someone
> > would find an obscure position having similar properties to "bent four",
> > and bring it to the attention of the authorities; who would consider
> > it, and eventually make a special ruling on it. Japanese players seemed
> > happy enough with this state of affairs, but western players (who
> > generally used Japanese rules) did not like a rule book that included a
> > lengthening list of special cases. In 1982 the Japanese authorities
> > produced a new rule book, which instead included an algorithm for
> > establishing whether such special positions were alive or dead.
>
> And they say Go is a "minute to learn" game. lol

Well, it does take only a minute to learn how to play - the only part
of the _basic_ rules, as opposed to how to play well, left out is
figuring out who won after the game is over.

I express the same sentiment you did on my page about Go at

http://www.quadibloc.com/other/bo01.htm

but, in fairness, there _is_ a solution. If people are going to sell
Go boards with a sheet of rules in the package next to Chess,
Checkers, and Backgammon in the stores... they just need to include
the Tromp-Taylor counting rules on the instruction sheet. Those are
simple, unambiguous, and easy to understand. Then, an additional
paragraph could note there are other counting rules in more common use
that are more subtle.

John Savard


 
Date: 06 Apr 2008 08:41:49
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 5:14 am, Quadibloc <[email protected] > wrote:

> I don't see the _en passant_ rule as a problem, but I do see it as the
> _solution_ to a problem. The perceived problem would be that giving a
> Pawn a double-step first move should only have the effect of letting
> it advance more quickly, but not the ability to bypass a threat of
> capture presented by the opponent's Pawn structure.

Most of what you see in Chess as what seems to be odd rules (En
Passant, Castling, etc...) all stem from solutions to problems that
arise when other changes were made to the game. Like the added
mobility of pieces resulted in these changes coming about. What I
personally believe now is that chess is locked into by the way things
are that changes can't get into chess at all, due to the way the
current political, and mental framework of chess is set up. It no
longer has much ability to come up with En Passant and Castling to add
new changes, as it is framed now, and the political climate. I doubt
there is even the potential to do it.

> In general, what is percieved as a "problem" with a board game _is_ a
> matter of taste. The rule in Checkers that capturing is compulsory can
> be viewed as a problem. Why should one have to make a move that is
> disadvantageous, doesn't that go directly against the point of a game
> of strategy? That's one of the reasons some people go on to Chess, and
> why a draw for the opening moves was considered an acceptable way of
> dealing with stereotyped games in Checkers, while it would be unlikely
> to be acceptable to the Chess community for their game.

"Problem" here is seen in quotes regarding en passant. It is seen as
inelegant. It is designed by necessity. What is seen, as you
discuss, is that the approaches that checkers take, are seen as
unacceptable. They don't flow out of the nature of the game at all.
One could say the same with attempts to handicap. There isn't a
handicapping system in chess at all, because of the way it is now.
People suggest messing around with time control, giving the more
experienced player less time. But is this seriously used in any way?

> I also remember, back in the 8-bit computer era, a computer checkers
> game advertised which, for some bizarre reason, played Continental or
> Polish draughts. Had it been advertised in a European magazine, that
> wouldn't have been odd, but only natural, but this was advertised by
> an American firm to American customers in an American magazine, and in
> the English-speaking United States, that game is virtually unknown. If
> you want equipment, you would have to draw your own 10 by 10 board on
> a piece of cardboard - that sort of unknown.

And this here is another reason why any changes have a hard time
getting adopted, particularly the likes of Capablanca chess. You
don't have the expanded board available, so few can actually play it
and try it. Thus it doesn't catch on.

- Rich


 
Date: 06 Apr 2008 08:21:09
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 12:44 am, Nick Wedd <[email protected] > wrote:
>
> In Japanese rules [for Go], it used to be that there was a rule specifically
> saying that a bent four rule was always dead. Occasionally, someone
> would find an obscure position having similar properties to "bent four",
> and bring it to the attention of the authorities; who would consider
> it, and eventually make a special ruling on it. Japanese players seemed
> happy enough with this state of affairs, but western players (who
> generally used Japanese rules) did not like a rule book that included a
> lengthening list of special cases. In 1982 the Japanese authorities
> produced a new rule book, which instead included an algorithm for
> establishing whether such special positions were alive or dead.
>

And they say Go is a "minute to learn" game. lol



 
Date: 06 Apr 2008 02:14:56
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 6, 1:44 am, Nick Wedd <[email protected] > wrote:
> I
> see bent four as no more of a "problem" than the en passant rule.

Interesting you should phrase it that way.

I don't see the _en passant_ rule as a problem, but I do see it as the
_solution_ to a problem. The perceived problem would be that giving a
Pawn a double-step first move should only have the effect of letting
it advance more quickly, but not the ability to bypass a threat of
capture presented by the opponent's Pawn structure.

Given the restriction on the King's move in Castling - it cannot cross
a square where it would be in check - however, it would also seem that
the "problem" wasn't really perceived in quite those terms at the time
the _en passant_ rule was adopted. Instead, it was apparently just
felt that, in principle, a "special" move shouldn't allow bypassing a
possibility of capture, without detailed consideration of the impact
on the game in terms of such things as Pawn structures.

In general, what is percieved as a "problem" with a board game _is_ a
matter of taste. The rule in Checkers that capturing is compulsory can
be viewed as a problem. Why should one have to make a move that is
disadvantageous, doesn't that go directly against the point of a game
of strategy? That's one of the reasons some people go on to Chess, and
why a draw for the opening moves was considered an acceptable way of
dealing with stereotyped games in Checkers, while it would be unlikely
to be acceptable to the Chess community for their game.

If, in Go, one's tastes lead one to believe that playing out a
position shouldn't have an impact on a player's score, then one will
tend to prefer area scoring to territory scoring - except that one
might also want to retain the additional (perceived?) sharpness of
territory scoring, which is what has led to a number of systems being
proposed in addition to the traditional Chinese one.

I also remember, back in the 8-bit computer era, a computer checkers
game advertised which, for some bizarre reason, played Continental or
Polish draughts. Had it been advertised in a European magazine, that
wouldn't have been odd, but only natural, but this was advertised by
an American firm to American customers in an American magazine, and in
the English-speaking United States, that game is virtually unknown. If
you want equipment, you would have to draw your own 10 by 10 board on
a piece of cardboard - that sort of unknown.

Perhaps the company was reselling a game they licensed from a company
in Germany or somewhere. But the ad copy did say that this was the
"real" and "official" international form of Checkers, which it might
very well be.

There's even a Canadian checkers. I once saw a book, in the French
language, about the game in the library of my local University, so I
know it's not mythical, but it is peculiar to Quebec, the rest of
Canada being firmly in the English-speaking world of Checkers on the 8
by 8 board. This Quebecois Checkers is played on a 12 by 12 board, and
is played by the rules of Polish/Continental Checkers otherwise, IIRC.

The idea of a 12 by 12 board for Checkers though makes me think that
when the _Jeu Plaisant_ was found unsatisfactory, and the transition
took place to the _Jeu Forc=E9_, that is, when capturing became
compulsory, an alternate route to enrich the game might have been to
go to a bigger board. Perhaps on a 12 by 12 board, the _Jeu Plaisant_
would no longer be inadequate, and even a draw for openings would not
be needed, making Checkers more appealing to those who now often go on
to Chess.

John Savard


 
Date: 06 Apr 2008 01:46:24
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 11:17 pm, [email protected] wrote:

> I would recommend, if anyone was looking to do 4 player chess to do it
> on a double sized Byzantine Chessboard. 32 Spaces round, 4 wide.
> Every player has exactly two fronts to deal with.

What surprised me is that in the book "Chess Eccentricities", is that
not only was this version showed, but they also had *three* player
chess on one that was 24 spaces round. Of course, the Byzantine
chessboard generalizes to any number of players, although once you go
to more than three, some players are not in contact.

John Savard


 
Date: 06 Apr 2008 08:44:46
From: Nick Wedd
Subject: Re: The Future of Chess and Getting It "Unstuck"
In message
<e892ab06-133f-4b60-b45d-3d0e46650e98@s33g2000pri.googlegroups.com >,
Harald Korneliussen <[email protected] > writes
>On Apr 5, 10:46 pm, Quadibloc <[email protected]> wrote:
>> When they brought in the
>> rule about drawing for the first two, and then three, moves of
>> Checkers, it wasn't because someone wanted to egotistically put his
>> stamp on the game. It was because there was a problem generally
>> recognized as existing by the Checkers community.
>
>I agree 100%. There really are no short-cuts here: even if Richard
>Hutnik's evolutionary chess programme is perfect, and even if he would
>have proposed the same even if it didn't have his or his
>organization's name on it... this is something Chess players will have
>to deal with on their own, without outside intervention.
>
>> (And cleaning up Go scoring to handle bent four in the corner
>> better is another example.)
>
>Interesting that you touch on this problem, because bent four in the
>corner is only a problem in Japanese scoring (and maybe Korean?). It
>is already cleared up in many rulesets, Area scoring rulesets never
>had it as I understand.

As a Go player, I am struck by your words "problem", and "cleared up". I
see bent four as no more of a "problem" than the en passant rule. Here
is a brief history of bent four.

In Chinese rules, a "bent four" group dies if the opponent can kill it,
and not if he can't. Weak amateur Chinese players often believe that it
can always be killed; they are mistaken, it takes a little skill to
kill it, and in certain rare circumstances it cannot be killed.

In Japanese rules, it used to be that there was a rule specifically
saying that a bent four rule was always dead. Occasionally, someone
would find an obscure position having similar properties to "bent four",
and bring it to the attention of the authorities; who would consider
it, and eventually make a special ruling on it. Japanese players seemed
happy enough with this state of affairs, but western players (who
generally used Japanese rules) did not like a rule book that included a
lengthening list of special cases. In 1982 the Japanese authorities
produced a new rule book, which instead included an algorithm for
establishing whether such special positions were alive or dead.

>American checkers players accepted a radical change to their game, but
>the Japanese Go players apparently don't feel their game is broken
>enough to warrant it. That's their call to make.

Japanese Go players didn't feel their game was broken. They did change
their rule book, in a way that did not affect the game but did happen to
bring the rule book itself more in line with western tastes.

Nick

>If you don't know it, take a look at Robert Jasiek's comparison of Go
>rulesets:
>http://home.snafu.de/jasiek/rules.html

--
Nick Wedd [email protected]


 
Date: 05 Apr 2008 22:31:50
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 6:45 pm, Harald Korneliussen <[email protected] > wrote:
> On Apr 5, 10:46 pm, Quadibloc <[email protected]> wrote:
>
> > When they brought in the
> > rule about drawing for the first two, and then three, moves of
> > Checkers, it wasn't because someone wanted to egotistically put his
> > stamp on the game. It was because there was a problem generally
> > recognized as existing by the Checkers community.
>
> I agree 100%. There really are no short-cuts here: even if Richard
> Hutnik's evolutionary chess programme is perfect, and even if he would
> have proposed the same even if it didn't have his or his
> organization's name on it... this is something Chess players will have
> to deal with on their own, without outside intervention.

Only reason why IAGO is attached to it, is that it has stemmed from an
issue of wanting to have a variant of chess using Capablanca pieces
being played, but not able to find any acceptable version. The end
result was a larger framework to think on, that is my interest to have
IAGO cover. Think of it a bit like FIDE chess, but open to variants.
And no, it isn't perfect, but the approach is to have consensus
reached to what works best, and frame chess in such that it can have a
version operating that is being tested on the tournament level before
the slow adapting version changes. Of course, to this part, the
proposal is getting Capablanca pieces on an 8x8 board, but even this
would be up for change. The fact IAGO is involved here, is merely
just to stimulate things. If no one picks it up and runs with it, so
be it. It isn't going anywhere.

The approach is to acknowledge chess as an evolutionary design and
allow for it to keep evolving over time, rather than get codified. It
is also meant as a way to integrate variants into the mix as a valid
form of chess, and a way to get ideas to revitalize chess. The ideas
would work in a lot of areas. And in way is this supposed to be one
person, myself or anyone else trying to ramrod anything down the chess
community. Mostly, it acknowledges what will happen anyhow, but just
makes it more conscious.

- Rich


 
Date: 05 Apr 2008 22:24:56
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 1:50 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> For the record, when I say that chess is fine the way it is or
> that chess isn't broken and does not need fixing, I am referring
> to Articles 1 through 14 of the FIDE Laws of Chess as documented
> athttp://www.fide.com/official/handbook.asp?level=EE101, except
> where those articles assume that every game has an arbiter; two
> players need to be able to play a game without outside assistance
> and yet still have a defined set of rules. I have no problem
> with different kinds of clocks, tournament scoring systems, rating
> schemes, or anything else other than the rules that two players
> need to know to play a game against each other. I also have no
> problem with chess variants, or with one of the variants becoming
> more popular than chess. What I object to is someone trying to
> change the rules that determine how the game is played.

What team is the world Bughouse Champion and who holds the official
title to World Speed Chess Champion? Is there any governing body now
that officially has that? If it isn't FIDE, then there are versions
of chess that aren't being represented, thus the FIDE rules are not
perfect, not even those.

As for how the game is played, Chess has evolved over time, in
different forms. It adjusted. When there was seen a lack of
mobility, the Bishop took flight and the Queen became mad. And chess
adjusted, by adding castling.

What I was saying it isn't a case of one person trying to propose some
variant, but perhaps the chess community as a whole evaluating
everything and having a migration path that won't stiffle any
potential needed changes from happening.

- Rich


 
Date: 05 Apr 2008 22:20:03
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 7:34 pm, Quadibloc <[email protected] > wrote:
> On Apr 5, 3:03 pm, [email protected] wrote:
>
> > Now, would you rather I NOT call you a FIDE purist, and state
> > that you do believe that considering changes in the way chess is, is
> > NOT heresy?
>
> He has clearly stated his position on these matters in other posts in
> this thread. He is interested in Chess variants - as witness his
> comments on Gess - and games other than Chess, and has no objections
> to their becoming popular, but a game different from FIDE Chess will
> just have to make it on its own, rather than being somehow centrally
> dictated as the official replacement for Chess.
>
> On that latter point, I replied to him with some minor caveats.
>
> John Savard

Ok, well I will revise what I said a bit. To a hardcore FIDE purist,
they would consider any variants heresies. I don't consider people
who view variants as heretics at all. I do know from experience with
a local speed chess club, that they do though.

- Rich


 
Date: 05 Apr 2008 22:17:15
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 12:51 pm, Quadibloc <[email protected] > wrote:
> On Apr 5, 10:17 am, [email protected] wrote:
>
> > Too bad I can't find any info on it. Anyone have any URL links to
> > Intense Chess. I don't even see it up on the chessvariants site.
>
> Intense Chess is not that much different from standard four-player
> chess in its normal form, but they also have two-player and three-
> player rules.
>
> The article on Intense Chess in D. B. Pritchard's _Encyclopedia of
> Chess Variants_ has a photo of the three Polgar sisters sitting down
> to play a game.
>
> My own page, at
>
> http://www.quadibloc.com/chess/ch0206.htm
>
> mentions the main unique feature of Intense Chess: once one player's
> King is checkmated, that King, and the other pieces of that player,
> are immediately removed from the board. This is unlike traditional
> four-player Chess, where both Kings in a partnership must become
> simultaneously checkmated for a victory for the other side to take
> place.
>
> John Savard

So, this is 4 player chess, without teams? I happened to play that in
the past, in several versions. I recall one where I thought it would
be best to have it that the first person to knock someone out wins.
But that tended to cause the game to drag on forever.

I would recommend, if anyone was looking to do 4 player chess to do it
on a double sized Byzantine Chessboard. 32 Spaces round, 4 wide.
Every player has exactly two fronts to deal with.

- Rich


 
Date: 05 Apr 2008 22:13:07
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 5:43 am, Quadibloc <[email protected] > wrote:
> On Apr 4, 11:49 pm, [email protected] wrote:
>
> > But not to be able to cut
> > through, and not to the place where the masses even know there is
> > something like the Olympics involving chess, going on in China.
>
> Given the current unpleasantness in Tibet, it's probably just as well
> nobody knows about this choice of venue.
>
> John Savard

If the games attending had greater mindshare, and were generating
better revenues, this wouldn't be an issue. As of now, chess and
bridge muscle their way in. Go has the Asian contingent going. As
for checkers, well it is fend for yourself. Same with Chinese Chess
in North America, as far as I can tell.

- Rich


 
Date: 05 Apr 2008 16:59:52
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 5:16 pm, Guy Macon <http://www.guymacon.com/ > wrote:

> I happen to like Fischer Random Chess (I don't like to call it
> "Chess960", because I think Bobby Fischer deserves credit for
> his invention) but it is not chess, and thus there is no need
> to "integrate it into the chess community."

I've checked into this a bit more, and I see that indeed Chess960
isn't the original Shuffle Chess, but is instead indeed an alternate
name for Fischer's precise version.

I agree that anyone who invents something should be given credit, but
given some of R. J. Fischer's unfortunate actions and statements
during the latter part of his career, I'm afraid that anything with
his name on it will be anathema to many people. Such as, to give one
example, Kosovars, and to give another example, New Yorkers.

Castling elsewhere than to the edge of the board seems pointless, so I
would be inclined to recommend either constraining Shuffle Chess only
to the extent of keeping the Bishops on opposite colors, or shuffling
only the middle six pieces... leading to Chess 108.

John Savard


 
Date: 05 Apr 2008 16:34:37
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 3:03 pm, [email protected] wrote:
> Now, would you rather I NOT call you a FIDE purist, and state
> that you do believe that considering changes in the way chess is, is
> NOT heresy?

He has clearly stated his position on these matters in other posts in
this thread. He is interested in Chess variants - as witness his
comments on Gess - and games other than Chess, and has no objections
to their becoming popular, but a game different from FIDE Chess will
just have to make it on its own, rather than being somehow centrally
dictated as the official replacement for Chess.

On that latter point, I replied to him with some minor caveats.

John Savard


 
Date: 05 Apr 2008 16:31:11
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 4:45 pm, Harald Korneliussen <[email protected] > wrote:

> Interesting that you touch on this problem, because bent four in the
> corner is only a problem in Japanese scoring (and maybe Korean?). It
> is already cleared up in many rulesets, Area scoring rulesets never
> had it as I understand.

It just happened that I was familiar with this example because,
although not a Go player, I encountered it as I was researching
information on Go to add a page to my web site:

http://www.quadibloc.com/other/bo01.htm

in which I describe the starting arrangements for various national
forms of Go, the Tibetan/Mongolian game, the old Korean game (Sunjang
Baduk), and the pre-war Chinese game. I briefly make a note on area
versus territory scoring also, but other sources would be required for
full explanations.

John Savard


 
Date: 05 Apr 2008 15:45:25
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 10:46 pm, Quadibloc <[email protected] > wrote:
> When they brought in the
> rule about drawing for the first two, and then three, moves of
> Checkers, it wasn't because someone wanted to egotistically put his
> stamp on the game. It was because there was a problem generally
> recognized as existing by the Checkers community.

I agree 100%. There really are no short-cuts here: even if Richard
Hutnik's evolutionary chess programme is perfect, and even if he would
have proposed the same even if it didn't have his or his
organization's name on it... this is something Chess players will have
to deal with on their own, without outside intervention.

> (And cleaning up Go scoring to handle bent four in the corner
> better is another example.)

Interesting that you touch on this problem, because bent four in the
corner is only a problem in Japanese scoring (and maybe Korean?). It
is already cleared up in many rulesets, Area scoring rulesets never
had it as I understand.

American checkers players accepted a radical change to their game, but
the Japanese Go players apparently don't feel their game is broken
enough to warrant it. That's their call to make.

If you don't know it, take a look at Robert Jasiek's comparison of Go
rulesets:
http://home.snafu.de/jasiek/rules.html


 
Date: 05 Apr 2008 14:03:08
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 1:28 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> Is it OK if I accuse you of all sorts of things that are not true
> and dismiss it as a "slight nose tweak"? Or is being an asshole
> reserved for you alone?

The only thing I MAY of accused you of is being a FIDE purist, who
considers any changes to FIDE chess rules wrong, not needed, or more
strongly, "heresy" (ok, someone isn't going to use the actual word
"heresy", but by all practical terms, that is what they consider it).

> >I am curious though, did I call ANYONE on here a FIDE chess purist?
>
> You called me a heretic to my face. "And my comments about considering
> a change in the chess rules is considered heresy by you." You might
> want to make a note when you insult someone so you will know why they
> are so pissed off at you.

If anything I called you a FIDE purist, who considers the
contemplation of any changes heresy. I would be the heretic for
considering this, not you. I am the one who will get burned at the
stake for contemplating and suggesting such be given thought, not
you. I don't see where I ever called you a heretic. If I had, I am
sorry. Now, would you rather I NOT call you a FIDE purist, and state
that you do believe that considering changes in the way chess is, is
NOT heresy? If that is what you want, that is fine then. Then the
FIDE purist who considers chess as it is now immutable perfection,
wouldn't be a shoe for yourself.

After all this, if you are still offended here, then may I suggest you
ARE a FIDE purist who does consider changes to FIDE rules heresy.
Now, if you aren't that, then the shoe described doesn't fit you. I
will say, in no way, shape or form do I consider you a heretic.

- Rich


 
Date: 05 Apr 2008 13:55:53
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 1:16 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> [email protected] wrote:
> >Ok, what it sounds like what you are raising here is, how can chess
> >have a scoring system that can enable people who don't follow it to
> >quickly tell who is ahead.
>
> Do it like they do in televised poker: A computer evaluation of
> who is ahead is put on screen for the viewers, but cannot be seen
> by the players.

That is part of it. If Chess were shown on TV, then it would be done
reality TV editing stype, complete with compression of time, and
scoring. The issue is exactly what kind of scoring should be used?
Should it be a mix of computer analysis and art that puts up
percentages like they do with poker and backgammon, based on analysis
after the fact? Or should something else be used? Can there be less
time to play, and the clock be shown on how many seconds are left, so
that the clock will fall instead of a draw? This is the issue
regarding the scoring system that needs to be resolved.

- Rich


 
Date: 05 Apr 2008 13:46:51
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 11:50 am, Guy Macon <http://www.guymacon.com/ > wrote:
> I have no problem
> with different kinds of clocks, tournament scoring systems, rating
> schemes, or anything else other than the rules that two players
> need to know to play a game against each other. I also have no
> problem with chess variants, or with one of the variants becoming
> more popular than chess. What I object to is someone trying to
> change the rules that determine how the game is played.

Taking that statement literally, one might have expected you to
complain when the 50-move rule was modified to allow more moves in
some endgame positions proven by computer studies to require more than
50 moves to achieve mate.

But I presume you mean that if someone wants his chess variant to
become more popular than chess, you want it to happen honestly, by
popular demand - not by bribing someone at the USCF, as it were, to
hijack the existing infrastructure built up by people who joined it in
order to play Chess the way it is.

I have no problems with that position; I admire honesty and detest
sneakiness in general.

But there is another side to that argument. When they brought in the
rule about drawing for the first two, and then three, moves of
Checkers, it wasn't because someone wanted to egotistically put his
stamp on the game. It was because there was a problem generally
recognized as existing by the Checkers community.

If Chess players worldwide recognize that Chess has problems similar
in magnitude, then for the existing Chess federations to get directly
involved with experimentation with Chess variants in an attempt to
find a solution to the problems would be a legitimate activity. I'm
dubious that the problems are, yet, that serious, and that a Chess
variant would be effective in addressing them, but in principle this
can be as legitimate in the Chess world as it was in the Checkers
world. (And cleaning up Go scoring to handle bent four in the corner
better is another example.)

John Savard


 
Date: 05 Apr 2008 11:25:48
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 5, 7:14 am, [email protected] wrote:

> What will be interesting is if you start doing games where players can
> fundamentally alter the game rules to hinder their opponent, and then
> challenge the AI to do that.

Do you mean inside the game? If so, that's just another rule for the
game. You can define the movement of the chess pieces in terms of rule
changes, if you really want to. I don't understand why you care about
this.

Or do you mean outside the game? Then it's politics, and using
politics to redefine the game as to "hinder your opponent" is just an
ugly metagame I'm not interested in playing - or writing an AI for.

But for AI for a game with "rules that change" (or more properly,
there is one position in the game which has an infinite number of
possible moves), that can be done. MC programs in principle need only
a description of the game in order to play it, these descriptions can
be arbitrarily large.

I recently learned that Cameron Browne (game designer and author of
"Hex Strategy" and "Connection Games") has already done this,
developed a language to describe games and and MC/UCT player that can
play them well. He used it to evolve the game of Yavalath.

There are games which are hard for MC prgrams. There are games which
are easy for MC programs, but which are even easier for humans, like
Go. But this proves nothing. I'm sure it would be easy to evolve an
anti-human game with Browne's system. Indeed, I suspect the computer
will play better on most large randomly designed rulesets.


 
Date: 05 Apr 2008 17:50:58
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



For the record, when I say that chess is fine the way it is or
that chess isn't broken and does not need fixing, I am referring
to Articles 1 through 14 of the FIDE Laws of Chess as documented
at http://www.fide.com/official/handbook.asp?level=EE101, except
where those articles assume that every game has an arbiter; two
players need to be able to play a game without outside assistance
and yet still have a defined set of rules. I have no problem
with different kinds of clocks, tournament scoring systems, rating
schemes, or anything else other than the rules that two players
need to know to play a game against each other. I also have no
problem with chess variants, or with one of the variants becoming
more popular than chess. What I object to is someone trying to
change the rules that determine how the game is played.




 
Date: 05 Apr 2008 11:03:45
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 10:55 am, [email protected] wrote:

> It wasn't my intention to provide evidence of that. I guess my
> stating that does show, if someone objects to what I am saying, they
> are only proving my point that such individuals do exist, and believe
> that the current way FIDE Chess is played is perfect.
>
> People have actually written they want to play the EXACT SAME GAME
> that the likes of Kasparov, and other great chess masters in in the
> past played. If this is what people want, then if you take out all
> references to religion in my post, the same idea stands that chess is
> seen as a perfect game with imperfect people in it. And that talk,
> sounds like what I hear religious people talk about their religion.

Chess is a game. If you don't like it, there are plenty of other
choices. Checkers, Go, Backgammon, Monopoly... and even Chancellor
Chess, Capablanca Chess, Hexagonal Chess, and on and on and on.

Some people are indeed very happy with Chess as it is. They have
gotten good at recognizing patterns on the chessboard, and have
learned a lot of openings, and so on. So, if another variant of Chess
came along, they wouldn't be that interested.

Many professional chessplayers *do* have some interest in chess
variants. They see them as a useful way to develop their general
tactical and positional skills, especially for the opening phase,
because most of the time, these skills will not be exercised then, due
to book openings, but they're still needed in case the opponent goes
out of book. They wouldn't want a variant to become *the* dominant
game of Chess, though, as it would impair the value of their
investment in learning.

Could Chess change?

A new version could supplant it if that game was much more fun. The
new moves of the Queen and Bishop certainly juiced up Chess hundreds
of years ago, but since then attempts at enlarging the board or adding
a couple of new pieces have pretty much fallen flat.

On the other hand, Checkers changed to a limited extent because it was
seen as getting played out, and so in tournament play, first the first
two moves, and then the first three moves, ended up being picked by a
draw.

There are rumblings of discontent in this area with respect to Chess
as well, but the idea of being required to make opening moves at
random is strongly rejected by most chessplayers. It goes against the
spirit of the type of game they want to play when playing Chess, one
ruled by skill alone.

Fischerrandom is considered as an alternative by more chessplayers,
but since not everyone was happy with that, I came up with my notion
of another way to address that issue, should it be desired to do so.
And now there is Seirawan Chess.

So people looking for an alternative have plenty of choices. And if
not enough people feel there is a problem to make any one of those
choices prominent, I don't see a point in complaining about that. If I
were convinced there was a serious problem in Chess at this time, of
course, it would make sense to raise awareness about the problem.

But it would have to be done tactfully, and raising awareness about a
problem in connection with pitching a particular solution only makes
people suspicious. Not being a famous Grandmaster, I don't expect
people to have any particular inclination to honor me as the savior of
Chess by playing Savard Chess forever more.

It's easy enough to solve the problem of too much opening book with
just about any variant, and Seirawan Chess, Fischerrandom, or my
little notion will all do that on a longer-term basis.

Giving partial credit for forcing stalemate, or even bare king, might
help with too many draws, but it could as easily give White an
advantage big enough to show consistently on the board, which could
lead to very defensive play, making matters in general worse.

But making chess more exciting, in the sense of putting more tactical
fireworks into master games again - that would draw the crowds, but I
do not, at this time, have an idea of how one could achieve that by
means of a chess variant.

The advance from the Romantic era to the Modern era of Chess wasn't
due to more opening theory, but due to a change to a scientific and
objective temperament, an emphasis on winning in the most efficient
way one can as opposed to winning in style. So I think this would
apply to variants of Chess as well as to orthodox Chess.

Changing how people think, and encouraging masters engaged in
competitive play to take unnecessary risks and make suboptimal moves,
seem to me to be *very* difficult tasks, so making the change
_without_ somehow changing the rules of Chess to make the desired
behavior the winning behavior.

Combining a way to introduce variety into Chess with something to
change its balance as well, to push players to take risks to win,
seems like what is needed. Of course, good defensive play by an
opponent means that one can only win by taking risks - but if those
risks usually mean losses, it won't happen.

Another problem is that computers excel at analyzing variations, while
they are not as good at positional play, so improving Chess in this
way might make it more vulnerable to cheating, as if there weren't
enough worries already.

John Savard


 
Date: 05 Apr 2008 17:16:43
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:

>Ok, what it sounds like what you are raising here is, how can chess
>have a scoring system that can enable people who don't follow it to
>quickly tell who is ahead.

Do it like they do in televised poker: A computer evaluation of
who is ahead is put on screen for the viewers, but cannot be seen
by the players.





 
Date: 05 Apr 2008 10:01:55
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 5, 5:52 am, Quadibloc <[email protected] > wrote:
> On Apr 4, 2:25 pm, Christopher Dearlove <[email protected]>
> wrote:
>
> > Back when I used to see the English Bridge Union's magazine, the
> > bridge players had exactly the same concern (falling membership)
> > and an analogous "silver bullet" solution (simplified conventions).
>
> > Me, I don't believe in silver bullets (that's why I picked that term).
>
> Did the Lone Ranger ever meet the Wolfman?
>
> But I agree with you that there is not going to be a way to increase
> the popularity of Chess massively through a simple rules change.
>
> And, furthermore, a major rules change that creates a new game isn't
> something that is likely to be imposed from the top. Instead, any new
> version of Chess would have to gain popularity gradually, and there's
> really no reason to expect any such version to get very far.
>
> John Savard

I am of the belief that one of the issues variants and any changes
that are run into with chess adapting, is that people think changing a
single set of rules is the answer. Change the pawn, change the clock,
change this, change that. This is thinking at the same level. I had
suggested one possible approach. But I will stand by that the
framework about thinking about chess will need to change some in order
to have chess adapt. There will then be a distinct risk, if not done,
chess does deadend, and some other game replaces it. Maybe Go ends up
becoming the top game in the world, or XiangQi. You just don't know.
I do believe thinking about change and an evolutionary approach would
provide hope here. But then, this is is up for debate and discussion,
like in the case of this thread.

- Rich


 
Date: 05 Apr 2008 09:58:39
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 5, 5:48 am, Quadibloc <[email protected] > wrote:
> On Apr 4, 4:32 pm, Harald Korneliussen <[email protected]> wrote:
>
> > This thread has about come to the point where someone calls for Hikaru
> > no Abstract.
>
> Having encountered a mention of Hikaru no Go in my searches for
> information on Go, I then heard a friend who was learning Japanese
> note that he had seen that anime in Shonen Jump. I saw a few issues at
> a local secondhand bookstore, but glancing through them, I was not
> impressed; too many of the plots depended on people actually cheating
> at Go, which I suspect is just as rare as cheating at Chess in direct
> over-the-board play - that is, virtually nonexistent. (Cheating by
> computer consultation, on the other hand, is a big problem, but that's
> quite different from moving stones or knocking down one's opponent's
> hand...)
>
> John Savard

So, you are saying if it is shown that a player is channeling the
spirit of Bobby Fischer, they should be banned from a chess
tournament? :-) Or, were you saying that the main character went
against cheaters?

By the way, when I was running a game tournament at a local
convention, someone in a wheel chair who depended on his brother's
help, to actually play. He told his brother the moves, and his
brother played. Would this be acceptable? As for Hikaru No Go, it
has resulted in a worldwide interest in Go. It has done what Fischer
did with Chess, but doesn't rest on the stability of a single person
to be able to sustain it.

- Rich


 
Date: 05 Apr 2008 09:55:25
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 1:38 pm, Quadibloc <[email protected] > wrote:
> On Apr 4, 8:00 am, Guy Macon <http://www.guymacon.com/> wrote:
>
> > [email protected] wrote:
> > >And my comments about considering a change in the chess rules is
> > >considered heresy by you.

> He may be making an untrue statement, but he is not making _that_
> untrue statement.

I will state I did engage in a bit of hyperbole, but I have found that
when a game ends up getting very serious dedication to it, it does
take on religious overtones. Any suggestions to any change are seen
as heresy of a sort. So, while I end up overstating from a point of
absurdity, out of the intent for people to disagree and say, "Now now,
we aren't THAT intolerant, are we?" it is done in order to then
discuss the possible future and changes. I do recall a quote (I
forget whom or where) that said something like chess is too serious of
a game to be seen as play, and too unconnected to the rest of life to
be taken seriously. Someone else can find the right stating of that
quote. That does remind me of a Steve Wright quote that he doesn't
play boardgames because he doesn't like to buy problems that come in a
box (said as part of an interview, not part of his comedy routine, but
you do see where his humor comes from).

> His remark does not mean "you consider changing the rules of Chess to
> be contrary to the essentials of Christian belief, hence heretical",
> it means "you are among those chess players who have an intense
> emotional reaction to the idea of changing the rules of Chess, based
> on a rigid, irrational attachment to the rules as they are, such that
> your view of changing the rules of Chess is akin to the reaction of
> certain types of religious people to what they view as heresy".

And while no one will actually admit they hold such views, I would say
that everyone who plays chess knows of someone who is more rigid in
their views than they are.

> Given what his statement actually means, and would be understood to
> mean by the average reader, it may still be an unfair characterization
> of your views in this matter. But by playing the confrontational game
> with him, you're *providing* evidence that the latter statement might
> be true.

I have posted multiple messages on chess.misc regarding variants to
chess, and so on. I have found some people have displayed a dogmatism
in response, that my writing this (and I was even thinking of not
posting this on chess.misc) would end up generating the exact "HERESY"
type comments that were made in the past, so I end up with a slight
nose tweak, stick that (potential heresy for FIDE chess purists). If
one is a FIDE chess purists, what I said would be considered to be
heresy. I am curious though, did I call ANYONE on here a FIDE chess
purist? I said this: "I will acknowledge that this is potentially
heresy to those who live and die FIDE chess and consider it handed
down from the divine as some immutable set of rules that is meant to
last FOREVER". Does this fit anyone here? Do you know of anyone who
can fit that? You know, you want to do Bughouse, and they look at you
funny. You want to play speed chess, and the consider it wrong. For
someone who considers that chess it is now, is perfect (but the only
problems are greedy people doing power plays), then the end result
would be heresy to discuss whether or not something can change over
time.

> Even though you would still be providing absolutely no evidence of an
> objection to changes in the rules of chess that is of a theological
> nature.

It wasn't my intention to provide evidence of that. I guess my
stating that does show, if someone objects to what I am saying, they
are only proving my point that such individuals do exist, and believe
that the current way FIDE Chess is played is perfect.

People have actually written they want to play the EXACT SAME GAME
that the likes of Kasparov, and other great chess masters in in the
past played. If this is what people want, then if you take out all
references to religion in my post, the same idea stands that chess is
seen as a perfect game with imperfect people in it. And that talk,
sounds like what I hear religious people talk about their religion.

- Rich


  
Date: 05 Apr 2008 17:28:28
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:
>
>Quadibloc wrote:
>
>> He may be making an untrue statement, but he is not making _that_
>> untrue statement.
>
>I will state I did engage in a bit of hyperbole, but I have found that
>when a game ends up getting very serious dedication to it, it does
>take on religious overtones. Any suggestions to any change are seen
>as heresy of a sort. So, while I end up overstating from a point of
>absurdity, out of the intent for people to disagree and say, "Now now,
>we aren't THAT intolerant, are we?" it is done in order to then
>discuss the possible future and changes [...] so I end up with a slight
>nose tweak

Is it OK if I accuse you of all sorts of things that are not true
and dismiss it as a "slight nose tweak"? Or is being an asshole
reserved for you alone?

>I am curious though, did I call ANYONE on here a FIDE chess purist?

You called me a heretic to my face. "And my comments about considering
a change in the chess rules is considered heresy by you." You might
want to make a note when you insult someone so you will know why they
are so pissed off at you.



  
Date: 05 Apr 2008 13:13:18
From: Chess One
Subject: Re: The Future of Chess and Getting It "Unstuck"
I see a long way back along the thread that a proposal was put forth on
'philosophical' basis. In fact it was the type of philosophic argument which
is also termed 'metaphysical'. That means that no one owned the opinion put
forth, thus it was argumentation.

The thesis states that chess is stuck - but does not say for whom.

Part from an individual becoming 'stuck' at a certain level its stuckness is
not so evident at all, nevermind changing the nature of the game to fix what
is, after all, common to almost all chess players - reaching a temporary or
permanent plateau where further improvement is elusive.

In that sense what is stuck is often the will to be self-critical and
examine weaknesses, and a concommitant lack of will to study deeper in order
to become unstuck. I am not saying this lack of will is a bad thing, but
other things in life also require will, time, commitment, and rewards from
chess perhaps do not compete, neither 'should' they.

Some people become stuck because of rote learning, and need to recognise
that 'cramming' material of others can only provide a limited amount of
progression, and the amount retained cannot usefully be increased because it
cannot be deployed during actual play.

The route to 'unstick' this plateau effect is to attend more to looking than
to remembering. Visual factors are the greatest stimulus to memory - and
deep chess memory is not any sequence of moves, but pattern recognitions.
and the important thing that every chess player should know is that these
perceived patterns are learned without conscious effort by the act of
playing chess itself, or by employing the will to solve game-diagrams.

In terms of performance time - the pattern recognitions cannot be recognised
if the frontal lobes are busy straining to remember what to do from material
learned elsewhere.

This situation is true for almost all players of complex strategy games, and
to be 'stuck' in this is only to understand that one must get stuck-into it
more for clarity to appear.

Phil Innes




 
Date: 05 Apr 2008 09:51:01
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 10:17 am, [email protected] wrote:

> Too bad I can't find any info on it. Anyone have any URL links to
> Intense Chess. I don't even see it up on the chessvariants site.

Intense Chess is not that much different from standard four-player
chess in its normal form, but they also have two-player and three-
player rules.

The article on Intense Chess in D. B. Pritchard's _Encyclopedia of
Chess Variants_ has a photo of the three Polgar sisters sitting down
to play a game.

My own page, at

http://www.quadibloc.com/chess/ch0206.htm

mentions the main unique feature of Intense Chess: once one player's
King is checkmated, that King, and the other pieces of that player,
are immediately removed from the board. This is unlike traditional
four-player Chess, where both Kings in a partnership must become
simultaneously checkmated for a victory for the other side to take
place.

John Savard


 
Date: 05 Apr 2008 09:17:47
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 10:33 am, Quadibloc <[email protected] > wrote:
> On Apr 5, 5:53 am, Ed Murphy <[email protected]> wrote:
>
> > [email protected] wrote:
> > > On Apr 3, 10:30 pm, Quadibloc <[email protected]> wrote:
> > >> I don't mind the thought of adding a new variant of Chess to help to
> > >> address certain perceived problems; if Capablanca, Fischer, Seirawan,
> > >> and the Polgar sisters have all been involved with variants, they're
> > >> not entirely a bad idea. But they're no panacea - especially for the
> > >> issue of the popularity of Chess.
>
> > > I googled Polgar sisters variants in google and your post here comes
> > > up in the top 10. Go figure. Anyone know what variants the Polgars
> > > play?
>
> > Googling (Polgar chess variant) produces some more viable-looking
> > results. IOW, the answer may be different for each sister (actually
> > the first hit explains some variants suggested by their father).
>
> When I posted, I was thinking of the commercial variant Intense Chess
> which featured at least one of the Polgar sisters in advertisements.
>
> John Savard

Too bad I can't find any info on it. Anyone have any URL links to
Intense Chess. I don't even see it up on the chessvariants site.

- Rich


 
Date: 05 Apr 2008 09:12:09
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 7:53 am, Ed Murphy <[email protected] > wrote:
> Speaking as an amateur follower of both games, football is easier to
> partially understand, because more aspects of it follow simple linear
> scales that routinely vary widely:
>
> 1) Which team is behind on points? By how many? How much time do
> they have left to try to catch up?
>
> 2) Which team has possession, i.e. is in a short-term position to
> score more points? How close are they to a scoring position,
> i.e. where is the line of scrimmage, what down is it, and how
> far must they advance the ball to reset to first down?
>
> 3) What are each team's specific strengths and weaknesses? What
> strategies do these dictate? (This is where it gets complex.)
>
> The closest obvious analogy in chess is "which player is behind on
> captured pieces?". Beyond that, what would a similar breakdown of
> positional analysis look like?

Ok, what it sounds like what you are raising here is, how can chess
have a scoring system that can enable people who don't follow it to
quickly tell who is ahead. The issue then is finding the right sport
to equate it to, in order to come up with the right way to do a
scoring system for the people who are not able to follow. To this
end, I would suggest looking at boxing. The number of conditions
boxers are in exceeds what happens with chess. There is a lot more
angles moves can take, and so on. If you go mixed martial arts, even
more. Both chess and boxing have the equivalent of a knockout also
(in chess, that is checkmate). But the subtleties might get missed.
In the event there isn't a knockout (aka checkmate in chess), the
judges decide who should come out on top. While I am not suggesting
that subjective judges need to be done for chess, what I am saying is
that there may be a potential way to quickly show people who don't
play chess, who is ahead. People who don't follow chess then could
perhaps latch onto a player and root for them, and then learn the
game.

Just my take on it, figure out some way to communicate quickly who is
leading in a chess match to people who don't play chess. Chess has
gravitated this way with the use of the clock, and less time (speed
game), so it is happening anyhow now. Would need to perhaps improve
the graphics, analysis and pacing of the moves to show people.

- Rich


 
Date: 05 Apr 2008 07:36:25
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 7:49 am, SBD <[email protected] > wrote:
> Wasn't it Spielmann who
> said that Alekhine's combinative play was not difficult, he could have
> made the same combinations easily *if only* he could get those same
> positions on the board? It was the getting there that was hard, and I
> think that is why opening play is increasingly emphasized -

And not just opening play - *positional* play. One doesn't have to
look hard for this - Fred Reinfeld's books of Chess instruction
emphasize positional play on the basis that it is the small
accumulation of positional superiorities that allow a player to win
with a sound Queen sacrifice or some such thing.

John Savard


 
Date: 05 Apr 2008 07:33:21
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 5:53 am, Ed Murphy <[email protected] > wrote:
> [email protected] wrote:
> > On Apr 3, 10:30 pm, Quadibloc <[email protected]> wrote:

> >> I don't mind the thought of adding a new variant of Chess to help to
> >> address certain perceived problems; if Capablanca, Fischer, Seirawan,
> >> and the Polgar sisters have all been involved with variants, they're
> >> not entirely a bad idea. But they're no panacea - especially for the
> >> issue of the popularity of Chess.
>
> > I googled Polgar sisters variants in google and your post here comes
> > up in the top 10. Go figure. Anyone know what variants the Polgars
> > play?
>
> Googling (Polgar chess variant) produces some more viable-looking
> results. IOW, the answer may be different for each sister (actually
> the first hit explains some variants suggested by their father).

When I posted, I was thinking of the commercial variant Intense Chess
which featured at least one of the Polgar sisters in advertisements.

John Savard


 
Date: 05 Apr 2008 06:49:42
From: SBD
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 5, 7:49 am, Nick Wedd <[email protected] > wrote:

>
> It seems to me there's a relevant and obvious difference between chess
> and football. When I watch a football game, I can think "I could have
> done that myself, if I were fitter". Ok, it's not true, I couldn't
> really have done it, but I can understand what the guy did, and I can
> imagine my doing it. But in chess, I don't find myself thinking "I
> could have done that myself, if I were cleverer".


I would think you are in the minority then. Wasn't it Spielmann who
said that Alekhine's combinative play was not difficult, he could have
made the same combinations easily *if only* he could get those same
positions on the board? It was the getting there that was hard, and I
think that is why opening play is increasingly emphasized - the
thinking being, if I can get to a (superior, equal) position at move
x in a certain position type against a (GM, IM, master), I could win/
draw the game!


 
Date: 05 Apr 2008 13:49:58
From: Nick Wedd
Subject: Re: The Future of Chess and Getting It "Unstuck"
In message <[email protected] >, Ed Murphy
<[email protected] > writes
>[email protected] wrote:
>
>> On Apr 3, 10:30 pm, Quadibloc <[email protected]> wrote:
>>> I don't mind the thought of adding a new variant of Chess to help to
>>> address certain perceived problems; if Capablanca, Fischer, Seirawan,
>>> and the Polgar sisters have all been involved with variants, they're
>>> not entirely a bad idea. But they're no panacea - especially for the
>>> issue of the popularity of Chess.
>>
>> I googled Polgar sisters variants in google and your post here comes
>> up in the top 10. Go figure. Anyone know what variants the Polgars
>> play?
>
>Googling (Polgar chess variant) produces some more viable-looking
>results. IOW, the answer may be different for each sister (actually
>the first hit explains some variants suggested by their father).
>
>>> You don't need to be an athlete to watch a game of football, but you
>>> do need to be intelligent to understand a game of Chess.
>
>> Football, the game itself, is
>> FAR more complicated than chess. It is compared to chess, because
>> chess is a simplistic analogy to have people relate to it. It has
>> multiple ways you can score in it, a bunch of rules governing how the
>> pieces on the board can move, more than chess. It also has multiple
>> phases, unlike chess. Yes, football is on TV. It is because the NFL
>> made it TV friendly back then. Had it not done that, it wouldn't be
>> where it is today. It would be even less than hockey is. I believe
>> that it wouldn't even be necessary to change the basic time controls
>> either. Sure, change the scoring a bit, so you get closure, but for
>> TV, you can do time compression.
>
>Speaking as an amateur follower of both games, football is easier to
>partially understand, because more aspects of it follow simple linear
>scales that routinely vary widely:
>
> 1) Which team is behind on points? By how many? How much time do
> they have left to try to catch up?
>
> 2) Which team has possession, i.e. is in a short-term position to
> score more points? How close are they to a scoring position,
> i.e. where is the line of scrimmage, what down is it, and how
> far must they advance the ball to reset to first down?
>
> 3) What are each team's specific strengths and weaknesses? What
> strategies do these dictate? (This is where it gets complex.)
>
>The closest obvious analogy in chess is "which player is behind on
>captured pieces?". Beyond that, what would a similar breakdown of
>positional analysis look like?

It seems to me there's a relevant and obvious difference between chess
and football. When I watch a football game, I can think "I could have
done that myself, if I were fitter". Ok, it's not true, I couldn't
really have done it, but I can understand what the guy did, and I can
imagine my doing it. But in chess, I don't find myself thinking "I
could have done that myself, if I were cleverer".

Nick
--
Nick Wedd [email protected]


 
Date: 05 Apr 2008 02:52:58
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 2:25 pm, Christopher Dearlove <[email protected] >
wrote:
> Back when I used to see the English Bridge Union's magazine, the
> bridge players had exactly the same concern (falling membership)
> and an analogous "silver bullet" solution (simplified conventions).
>
> Me, I don't believe in silver bullets (that's why I picked that term).

Did the Lone Ranger ever meet the Wolfman?

But I agree with you that there is not going to be a way to increase
the popularity of Chess massively through a simple rules change.

And, furthermore, a major rules change that creates a new game isn't
something that is likely to be imposed from the top. Instead, any new
version of Chess would have to gain popularity gradually, and there's
really no reason to expect any such version to get very far.

John Savard


 
Date: 05 Apr 2008 02:48:10
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 4:32 pm, Harald Korneliussen <[email protected] > wrote:

> This thread has about come to the point where someone calls for Hikaru
> no Abstract.

Having encountered a mention of Hikaru no Go in my searches for
information on Go, I then heard a friend who was learning Japanese
note that he had seen that anime in Shonen Jump. I saw a few issues at
a local secondhand bookstore, but glancing through them, I was not
impressed; too many of the plots depended on people actually cheating
at Go, which I suspect is just as rare as cheating at Chess in direct
over-the-board play - that is, virtually nonexistent. (Cheating by
computer consultation, on the other hand, is a big problem, but that's
quite different from moving stones or knocking down one's opponent's
hand...)

John Savard


 
Date: 05 Apr 2008 02:43:28
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 11:49 pm, [email protected] wrote:
> But not to be able to cut
> through, and not to the place where the masses even know there is
> something like the Olympics involving chess, going on in China.

Given the current unpleasantness in Tibet, it's probably just as well
nobody knows about this choice of venue.

John Savard


 
Date: 04 Apr 2008 22:49:17
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 7:44 am, Quadibloc <[email protected] > wrote:
> People certainly do play a lot of Checkers and Monopoly at home
> without elevating competitive play of either of those games to
> anything above insignificance.
>
> Public interest in playing Chess will sell chess sets - and increase
> the pool of chess talent. Public interest in competitive Chess will
> increase the prizes paid to the winners of competitions. That interest
> will presumably increase if more people play Chess.
>
> More to the point, the fact that the following of high level Chess is
> weak is what is perceived as the problem.

And this is why public awareness of chess, competing for mindshare, is
important. You end up with the pie shrinking and pettiness growing,
and cranks proposing lawsuits that would be nothing if you were
growing, but actually are potentially fatal when you are not. In
other words, what you see today.

> High level Chess today indeed has serious problems, many of which
> result from fighting over a share of a much smaller pie.
>
> If FIDE hadn't been hauled off to Turkmenistan, if all was sweetness
> and light in the USCF, however, I doubt that it would really make much
> difference to decisions of individuals at home to play Chess rather
> than, oh, say, Mortal Kombat II or whatever.

And when you are in a place where the masses have an obscene number of
choices with their time, if you are fighting for that attention, you
end up losing their attention. With chess, there isn't even anything
really new that can be done with a chess program. The AI defeats most
people, and the feature list doesn't grow. It isn't like you can turn
it into a Madden franchise either, which you can sell people a new
version every year. Well, not the way it is now. Therefore, there
isn't a lot of apparent money floating about, so the media isn't
interested. Again, it fails to cut through the noise. The game can
still survive, as people don't get to fully master it. It also had
name recognition, so people acquire it. But not to be able to cut
through, and not to the place where the masses even know there is
something like the Olympics involving chess, going on in China. You
get less coverage than the Goodwill Games had. Of course, individuals
in the chess community will rationalize this by saying the masses are
too stupid to get it, and use the lack of media attention as a badge
of honor.


- Rich


 
Date: 04 Apr 2008 22:38:43
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 10:30 pm, Quadibloc <[email protected] > wrote:
> I don't mind the thought of adding a new variant of Chess to help to
> address certain perceived problems; if Capablanca, Fischer, Seirawan,
> and the Polgar sisters have all been involved with variants, they're
> not entirely a bad idea. But they're no panacea - especially for the
> issue of the popularity of Chess.

I googled Polgar sisters variants in google and your post here comes
up in the top 10. Go figure. Anyone know what variants the Polgars
play?

> You don't need to be an athlete to watch a game of football, but you
> do need to be intelligent to understand a game of Chess. That is where
> the limit to the popularity of Chess comes from, and a change to the
> rules to fix that would only destroy Chess! (Smess, anyone?)
>
> I would love for our society to become more intellectually-oriented.
> Perhaps someday DNA therapy will raise the average level of
> intelligence to that of a genius. But that is in the far future.

Are you saying chess is too complicated for most people? This line
will be said by some people as a rationalization for it not being able
to be followed, or recruiting new people into it. It is like chess is
for brains, and not idiots (implying the mass of people, who if chess
actually got decent ratings, would be able to generate enough money to
make it more viable professionally). Football, the game itself, is
FAR more complicated than chess. It is compared to chess, because
chess is a simplistic analogy to have people relate to it. It has
multiple ways you can score in it, a bunch of rules governing how the
pieces on the board can move, more than chess. It also has multiple
phases, unlike chess. Yes, football is on TV. It is because the NFL
made it TV friendly back then. Had it not done that, it wouldn't be
where it is today. It would be even less than hockey is. I believe
that it wouldn't even be necessary to change the basic time controls
either. Sure, change the scoring a bit, so you get closure, but for
TV, you can do time compression.

This issue of getting on TV and working is important. The World Mind
Sports Games, which is like the olympics, but covers chess, etc...
will be in China this year. The TV rights aren't being picked up in
North American. The reason? Because no one has found a way to get
chess to work on TV. If one feels this is impossible, then one is
going to look at NO chance of chess ever getting recognized by the IOC
as a genuine olympic event. In addition, without the TV, the other
games going, such as Chinese Chess, Checkers, etc... aren't going to
get the funds needed to get their players to there. In Checkers,
America is sending TWO players. This issue is too important to say it
is impossible, or doesn't matter, or everything is fine. It does
matter. It actually matters enough that is why I am involved with
this.

> But I have no illusions, unlike our original poster, that this will
> save the world or even boost the popularity of Chess. I just wish to
> offer an alternative that might be less uncomfortable than some of the
> others proposed, as a way to have a kind of Chess without a large body
> of opening theory, should that be desired.

Did you mention this alternative? I lost it in the flood of posts if
you have.

> Making sure to steer clear of Gothic Chess, I have provided an
> alternate version for the mere 10 x 8 board now, but with only 216
> variants, if it ever did become really popular, I suppose that
> extensive opening theory for each one of those variants would not be
> beyond human ingenuity over time.

As far as I know, Gothic has only ONE set up, which they patented, and
you are locked into. There is Capablanca Random Chess, with 40,000
openings. But all this merely adds more the same, like Sammy's "Grand
Chess". Oh there are plenty of other reasons besides what you said
regarding Gothic Chess. A lot have to do with being sued for looking
the wrong way. I am not going to go into details, but the nature
matches the chess.politics newsgroup in its nature. That is all I
will say. I may have to deal with the Gothic Chess people sometime
down the road actually, so I could be wrong here in my understanding
of things with them. I just heard a lot of bad stories about it.

> As to making Chess more of a fighting game and less defensive... Pawns
> are the soul of Chess, as Phildor noted. But I have no idea how to
> change the move of the Pawn to change Chess in that fashion! Partial
> credit for stalemate and bare King might help - or hurt.

The pawns do establish the lines of play and protect. They are the
foundation of every game. What I will say is when I have played
around with Zillions and IAGO Chess, the pawn structure gets blow
away. This results in almost no draws actually. The trend tends also
to be for black to win more, when you have reserves. Haven't played
with Seirawan Chess, which forces the Capablanca pieces in early
though, as the Seirawan group didn't want a Zillions adaptation done.

As for the baring the king, that was a victory condition prior to the
mad queen, I believe. It was considered a minor victory, as opposed
to a checkmate. What had happened along the way was the mad queen
changed everything and the minor victory was removed, because it was
felt it wasn't necessary.

- Rich


  
Date: 05 Apr 2008 04:53:33
From: Ed Murphy
Subject: Re: The Future of Chess and Getting It "Unstuck"
[email protected] wrote:

> On Apr 3, 10:30 pm, Quadibloc <[email protected]> wrote:
>> I don't mind the thought of adding a new variant of Chess to help to
>> address certain perceived problems; if Capablanca, Fischer, Seirawan,
>> and the Polgar sisters have all been involved with variants, they're
>> not entirely a bad idea. But they're no panacea - especially for the
>> issue of the popularity of Chess.
>
> I googled Polgar sisters variants in google and your post here comes
> up in the top 10. Go figure. Anyone know what variants the Polgars
> play?

Googling (Polgar chess variant) produces some more viable-looking
results. IOW, the answer may be different for each sister (actually
the first hit explains some variants suggested by their father).

>> You don't need to be an athlete to watch a game of football, but you
>> do need to be intelligent to understand a game of Chess.

> Football, the game itself, is
> FAR more complicated than chess. It is compared to chess, because
> chess is a simplistic analogy to have people relate to it. It has
> multiple ways you can score in it, a bunch of rules governing how the
> pieces on the board can move, more than chess. It also has multiple
> phases, unlike chess. Yes, football is on TV. It is because the NFL
> made it TV friendly back then. Had it not done that, it wouldn't be
> where it is today. It would be even less than hockey is. I believe
> that it wouldn't even be necessary to change the basic time controls
> either. Sure, change the scoring a bit, so you get closure, but for
> TV, you can do time compression.

Speaking as an amateur follower of both games, football is easier to
partially understand, because more aspects of it follow simple linear
scales that routinely vary widely:

1) Which team is behind on points? By how many? How much time do
they have left to try to catch up?

2) Which team has possession, i.e. is in a short-term position to
score more points? How close are they to a scoring position,
i.e. where is the line of scrimmage, what down is it, and how
far must they advance the ball to reset to first down?

3) What are each team's specific strengths and weaknesses? What
strategies do these dictate? (This is where it gets complex.)

The closest obvious analogy in chess is "which player is behind on
captured pieces?". Beyond that, what would a similar breakdown of
positional analysis look like?


 
Date: 04 Apr 2008 22:17:03
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 10:43 am, Guy Macon <http://www.guymacon.com/ > wrote:
> It was a surprise to me as well. Don't know how I missed it for so long.
> I thought that GESS stood for Gene Expression Statistical System... :)
>
> Looks REALLY interesting!

It is an interesting game. I saw it in Scientific American years ago,
and saw a Zillions adaptation of it. If you haven't gotten Zillions,
then get ahold of it, so you can try GESS and other games for it. I
am using it now to playtest stuff. Zillions provides a way to see how
a new chess variant can play.

- Rich


 
Date: 04 Apr 2008 22:14:44
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 4:26 am, Harald Korneliussen <[email protected] > wrote:
> On Apr 3, 3:07 am, Quadibloc <[email protected]> wrote:
>
> > I'm surprised you didn't mention Go here, since it has a bigger game
> > tree. Of course, computers are improving there too, but at least it
> > has a little time left.
>
> > Then there's the game of Gess, which seems to have been deliberately
> > devised to be a game for supergeniuses and extraordinarily difficult
> > for computers.
>
> And I'm suprised you mention Gess here, since I've never heard of
> it :-) I have heard of Arimaa and Havannah, though, and my impression
> is that the only reason these "designed for humans" games haven't been
> beaten by computers yet is that so few are working on it. No game
> deserves the label computer resistant unless academic programmers have
> been working on it for at least ten years, IMO.

Let's see if the prize for Arimaa gets over $100,000. That might do
things. Anyhow, a game like Go faces issues regarding the AI being
able to beat it.

What will be interesting is if you start doing games where players can
fundamentally alter the game rules to hinder their opponent, and then
challenge the AI to do that. The rule changes are set up to
strengthen or weaken what the players do go at. In other words, it is
more playing the player than the board. To this end, will an AI be
able to keep up with humans, and can such a game be a true abstract
strategy game?

- Rich


 
Date: 04 Apr 2008 22:12:03
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 3:27 am, Harald Korneliussen <[email protected] > wrote:
> You are ambitious on the behalf of abstract games, I respect that. But
> I just don't agree that we need to change chess to "buy it another
> 1000 years" or even a hundred. For one thing, Chess will live on even
> if it doesn't become mainstream (or mainstream enough for you). For
> the other, Chess has not stopped evolving, although it may look
> superficially like it.
>
> It's just that today, the benefit of playing with well-established
> rules we've spent decades exploring outweighs the benefits that can be
> had from tweaking them. The chess players say so, by continuing to
> prefer it. It's their call to make - sorry if I'm wrong, but I don't
> think either of us (or Sanny) are good enough Chess players to decide
> the future of that game. We're just not the main stakeholders in this.
>
> If Chess really was in danger of being "solved" or turned into a less
> satisfying game, steps would be taken, like they were in competition
> Checkers. Chess players would then start to switch over more
> permanently to these conservative variants that various grandmasters
> have proposed.

The thing is that there is momentum in place with chess that keeps it
as is. The rules also favor the current champion to push draws.
Players on the lower levels, which doesn't matter to the media, don't
see this at all. And then there is the whole political mess that is
causing the game to not consider new options, but to rally around the
rules, as they are, because it is the rare island of stability. Put
all these things together, and you aren't going to have any change
going on at all. This goes all way from Reformed Chess with the new
pawn, to the use of a Bronstein clock, or even something as simple as
a change in the scoring system to change ties. Things on the whole
are set up that the momentum of tradition squashes anything else,
eventhough people may keep to themselves they would want this change
or that.

If you don't think this momentum is an issue, consider checkers. The
tournament checkers sets are red and white checkers on a green and
pale board. Why aren't these sets available, yet checkers is still
sold? It is the momentum of tradition, which has had an impact on
professional checkers, by the way. It is red and black checkers on a
red and black board. This is because this is how it always has been
done, over 100 years now. People buy them because they are the only
thing available.

What I was considering and proposing is something that not a single
person would do. But, proposing a possible framework for people to
experiment in and develop a consensus over, that would integrate the
fullness of chess into it. It would also allow for an experiential
base by which the chess community could then be able to try out new
options, be accepted, and be able to adjust how chess is played the
way the NFL makes needed changes to football, in order to facilitate
its growth. All sports do this, by the way, well at least the ones
that want to keep growing. Please state what similar changes chess
has made over the past 100 years to facilitate growth? Has it done
any?

And for those who think that ties are the norm, they use tie-breaker
methods in soccer even, and also NHL hockey uses a shootout. But
chess isn't a sport, right? So if someone is going to argue that,
then why argue in defense of ties by bringing up soccer (football)?

- Rich


 
Date: 04 Apr 2008 22:01:48
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 3, 6:13 pm, Quadibloc <[email protected] > wrote:
> On Apr 3, 2:10 pm, Guy Macon <http://www.guymacon.com/> wrote:
> > Changing the rules of chess won't change that.
>
> Certainly it is possible to change that by changing the rules of
> chess, and I can prove it.
>
> 1) Football is presented on TV in the United States, and is highly
> popular.
>
> 2) Football has rules by which it is played.
>
> 3) Therefore, if you change the rules of Chess to the rules of
> football, it could attract public interest.

Actually, back in the early days of NFL football, they did change the
rules of the game, to make it work better over television. And they
keep tweaking the rules every year. Sometimes, they even
fundamentally changed the scoring. They added a 2-point conversion,
for example. That fundamentally changed the game. To say that no
changes can be made in ANY manner to generate interest, and get
spectators, is to give up before even thinking it through. It is an
immensely lazy way out to justify things as they are now.

> Of course, if one adds certain conditions to your statement, to make
> it:
>
> Changing the rules of Chess, subject to the constraint that the new
> rules still describe a game that would be recognizable as Chess, would
> not significantly affect the popularity of Chess in the United States.
>
> then, that statement may very well be true.

Changing TOURNAMENT scoring, how time-control is done, and reducing
the number of ties, so that a tournament produces a clear winner could
do that. My question originally had to do with more to do with where
a game like chess can end up, as it keeps getting played. As it is
now, innovation gets pushed further and futher out. These other
questions also relate to the subject.

> After all, major Go tournaments and major Checkers tournaments and
> major Reversi tournaments are not televised in the United States
> either.
>
> Thus, one might well consider it to be a reasonable conclusion that
> even with a serious marketing effort, sufficiently large audiences
> would not be attracted to, say, a Tsiu Shogi tournament *either*. Even
> if Tsiu Shogi were modified to have drops just like modern Shogi (they
> could always remove the Drunk Elephant from the board to balance it
> out, if it was felt it was necessary).

They do all face the same fundamental issues, which is why none of
them are on TV. Poker is, because it resolved these issues.
Backgammon is close, but hasn't broken through. Straight up pure
abstract strategy games haven't yet.

> Live telecasts of games of Jetan with living pieces from Barsoom, even
> assuming capture is by replacement and not a fight to the death, might
> well attract interest... but the real Mars is uninhabited, so we don't
> have that opportunity.

And again, you see the same issue brought up again here. How do you
get people quickly up to speed on a game enough they can follow it
actually being played? And beyond this, have enough drama around the
board that they can follow it. Those are key issues. How does it
have sufficient drama to interest people who don't play?

> Still, the Cold War caused Americans to pay close attention to first
> Van Cliburn and then R. J. Fischer. So, I would think that if the next
> President thinks it is vital to get more American children interested
> in science and engineering, because America needs some weapon more
> horrible than the hydrogen bomb to survive, perhaps we could have a
> cultural change towards an environment more congenial to the
> popularity of Chess. Or, the effort might be directed to beginning the
> colonization of outer space, which would be more congenial to the long-
> term survival of Chess, among other things.

What I will say that there are trends going on today that should make
things more condusive to chess, and other abstract strategy games
being able to break through. There is the whole Sudoku and paper
puzzle craze going on now. There is Nintendo pushing the whole Brain
Development bit. There is poker out there also, and the media is
seeking the next thing. If someone can get the actually play of the
games to be interest to people, then the World Mind Sports Games might
actually lead to a breakthrough here.

It is happening. It is just a few things are hindering it from
breaking through.

- Rich


 
Date: 04 Apr 2008 21:50:19
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 6:32 pm, Harald Korneliussen <[email protected] > wrote:
> On Apr 4, 10:25 pm, Christopher Dearlove <[email protected]>
> wrote:
>
> > Back when I used to see the English Bridge Union's magazine, the
> > bridge players had exactly the same concern (falling membership)
> > and an analogous "silver bullet" solution (simplified conventions).
>
> > Me, I don't believe in silver bullets (that's why I picked that term).
>
> This thread has about come to the point where someone calls for Hikaru
> no Abstract.

Well, there IS Hikaru No Go, which has causes a surge in Go. XiangQi
is attempting its own. Next up, let's see if Chess can get its own
anime. And yes, I will be looking to see if I can get an "Hikaru no
Abstract" anime done. Plotline would have the characters playing a
different abstract strategy game each episode/issue.

- Rich


 
Date: 04 Apr 2008 15:32:39
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 10:25 pm, Christopher Dearlove <[email protected] >
wrote:
> Back when I used to see the English Bridge Union's magazine, the
> bridge players had exactly the same concern (falling membership)
> and an analogous "silver bullet" solution (simplified conventions).
>
> Me, I don't believe in silver bullets (that's why I picked that term).

This thread has about come to the point where someone calls for Hikaru
no Abstract.


 
Date: 04 Apr 2008 21:25:24
From: Christopher Dearlove
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)
Back when I used to see the English Bridge Union's magazine, the
bridge players had exactly the same concern (falling membership)
and an analogous "silver bullet" solution (simplified conventions).

Me, I don't believe in silver bullets (that's why I picked that term).

--
Christopher Dearlove


 
Date: 04 Apr 2008 12:33:54
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 3:03 am, "Wlodzimierz Holsztynski (Wlod)"
<[email protected] > wrote:

> On Apr 2, 6:07 pm, Quadibloc <[email protected]> wrote:


> > Then there's the game of Gess, which seems
> > to have been deliberately devised to be a
> > game for supergeniuses and extraordinarily
> > difficult for computers.
>
> > John Savard
>
> Sounds like Arimaa. Thank you for mentioning
> Gess, I'll google on "Gess".

I did. Gess is a wonderful idea.
It was featured in Scientific American years
ago, I think.

For Arimaa, to emphasize it's logic,
I would use cylinders of different
heights for pieces, say in the

1 : 2 : 3 : 4 : 6 : 8

proportion, instead of the chess
pieces or of elephant, giraffe, horse,
dog, cat, rabbit. The cilinders can be
gfently marked for a pleasant, aesthetic
impression. Or they can be obtained by piling
up checkers. The top checker must be of the rpoper
color, but underneath one may use checkers
of a different color to make it easier on the eyes.

Best regards,

Wlod


 
Date: 04 Apr 2008 10:43:20
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 11:38=A0am, Quadibloc <[email protected] > wrote:

> Given what his statement actually means, and would be understood to
> mean by the average reader, it may still be an unfair characterization
> of your views in this matter.

In fact, given your post about Gess, it definitely is.

John Savard


 
Date: 04 Apr 2008 10:38:07
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 8:00=A0am, Guy Macon <http://www.guymacon.com/ > wrote:
> [email protected] wrote:

> >And my comments about considering a change in the chess rules is
> >considered heresy by you.

> Liar. =A0Either produce evidence that my opinions about chess are
> based on religious beliefs or shut your trap. =A0I will not stand
> by while you repeat the above lie again and again, always refusing
> to back up your words with evidence.

He may be making an untrue statement, but he is not making _that_
untrue statement.

His remark does not mean "you consider changing the rules of Chess to
be contrary to the essentials of Christian belief, hence heretical",
it means "you are among those chess players who have an intense
emotional reaction to the idea of changing the rules of Chess, based
on a rigid, irrational attachment to the rules as they are, such that
your view of changing the rules of Chess is akin to the reaction of
certain types of religious people to what they view as heresy".

Given what his statement actually means, and would be understood to
mean by the average reader, it may still be an unfair characterization
of your views in this matter. But by playing the confrontational game
with him, you're *providing* evidence that the latter statement might
be true.

Even though you would still be providing absolutely no evidence of an
objection to changes in the rules of chess that is of a theological
nature.

John Savard


 
Date: 04 Apr 2008 14:43:06
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Harald Korneliussen wrote:
>
>Quadibloc wrote:
>
>> I'm surprised you didn't mention Go here, since it has a bigger game
>> tree. Of course, computers are improving there too, but at least it
>> has a little time left.
>>
>> Then there's the game of Gess, which seems to have been deliberately
>> devised to be a game for supergeniuses and extraordinarily difficult
>> for computers.
>
>And I'm suprised you mention Gess here, since I've never heard of
>it :-)

It was a surprise to me as well. Don't know how I missed it for so long.
I thought that GESS stood for Gene Expression Statistical System... :)

Looks REALLY interesting!

References:
http://en.wikipedia.org/wiki/Gess
http://users.bigpond.net.au/gazzar/links.html
http://users.bigpond.net.au/gazzar/rules.html
http://www.chessvariants.org/crossover.dir/gess.html
http://www.cgl.uwaterloo.ca/~csk/washington/Gess/
http://www.archim.org.uk/eureka/53/gess.html
http://www.chessvariants.com/crossover.dir/gess.html
http://www.chessvariants.com/link2.dir/gessapplet.html



 
Date: 04 Apr 2008 14:09:38
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Quadibloc wrote:
>
>Guy Macon <http://www.guymacon.com/> wrote:
>
>> I happen to like Fischer Random Chess (I don't like to call it
>> "Chess960", because I think Bobby Fischer deserves credit for
>> his invention) but it is not chess, and thus there is no need
>> to "integrate it into the chess community."
>
>There was random chess before Fischer, but Fischer did develop a
>particular version with certain reasonable limitations of how the
>pieces should be placed.

Yes. And, in my opinion, his was the better invention. The
idea of randomizing the first and last ranks is snmething that
anybody could have come up with. Doing so in such a way that
the resulting game plays a lot more like chess was a big leap.
The way he preserved symmetry and castling was, to my way of
thinking, brilliant.


--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 04 Apr 2008 04:47:03
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 4, 2:26 am, Harald Korneliussen <[email protected] > wrote:

> And I'm suprised you mention Gess here, since I've never heard of
> it :-)

I heard of it some years ago because of a mention in one of the
successor columns to Martin Gardner's beloved "Mathematical Games" in
Scientific American.

John Savard


 
Date: 04 Apr 2008 04:44:57
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 9:22 pm, "David Kane" <[email protected] > wrote:
> "Quadibloc" <[email protected]> wrote in message
> news:3d837770-e043-4733-89af-875519c17cab@i12g2000prf.googlegroups.com...
>
> > You don't need to be an athlete to watch a game of football, but you
> > do need to be intelligent to understand a game of Chess. That is where
> > the limit to the popularity of Chess comes from, and a change to the
> > rules to fix that would only destroy Chess! (Smess, anyone?)
>
> This argument gets repeated enough that it's worth refuting.
> First, following high level chess is not even popular among
> those who play chess.

People certainly do play a lot of Checkers and Monopoly at home
without elevating competitive play of either of those games to
anything above insignificance.

Public interest in playing Chess will sell chess sets - and increase
the pool of chess talent. Public interest in competitive Chess will
increase the prizes paid to the winners of competitions. That interest
will presumably increase if more people play Chess.

More to the point, the fact that the following of high level Chess is
weak is what is perceived as the problem.

> Second, games that are even harder
> to understand than chess, e.g. Go, manage to get more of
> a following than chess does.

There were times and places where Chess had a much larger following
than it does today, proportionately.

> I have never seen anyone provide a single bit of data in
> support of the theory that chess' popularity is near some
> inherent limit. Holding that belief, given that high level
> chess has a number of obvious defects, is nothing more
> than a mindless defense of the status quo.

High level Chess today indeed has serious problems, many of which
result from fighting over a share of a much smaller pie.

If FIDE hadn't been hauled off to Turkmenistan, if all was sweetness
and light in the USCF, however, I doubt that it would really make much
difference to decisions of individuals at home to play Chess rather
than, oh, say, Mortal Kombat II or whatever.

It is an obvious reality that today competing distractions abound in a
way they did not in past eras when Chess was much more popular. Since
Chess _was_ more popular, it's not a question of an "inherent limit",
but it is obvious that Chess is more intellectually demanding, and
less immediately gratifying, than some other competing amusements.

One reads articles, recently, noting that people in the Western world
are not getting as much sleep as they used to. Urban expansion, plus
certain changes to the housing market, plus conditions in the labor
market, mean people have to spend longer driving or riding to work.
This could well incline working people towards different types of
amusement. But thoroughgoing social reform is something one would
pursue for its own sake; it is out of the scope of an effort to
promote Chess specifically.

John Savard


 
Date: 04 Apr 2008 03:03:20
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 6:07 pm, Quadibloc <[email protected] > wrote:
>
> I'm surprised you didn't mention Go here,
> since it has a bigger game tree. Of course,
> computers are improving there too, but at
> least it has a little time left.

At what level do they play today?

Weiqi (Go) can always switch to 21x21 board.

> Then there's the game of Gess, which seems
> to have been deliberately devised to be a
> game for supergeniuses and extraordinarily
> difficult for computers.
>
> John Savard

Sounds like Arimaa. Thank you for mentioning
Gess, I'll google on "Gess".

Over years I have read about several
interesting chess variants. One of them
allows to promote white (resp. black) pawns
also on the 7th (resp. 2nd) row but not to
a queen. Otherwise it is just chess :-)
A very nice idea!

Regards,

Wlod


 
Date: 04 Apr 2008 02:39:52
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 1:49 pm, [email protected] tells Sanny:
>
>
> Christian Freeling had a game called "Grand Chess"
> before you [Sanny] did.

and requests:

> Please [Sanny] change the name, [...]

Sanny could call his game Sanchess (if this
name is still available).

Regards,

Wlod


 
Date: 04 Apr 2008 02:33:46
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 2:50 pm, [email protected] wrote:
> On Apr 2, 1:27 pm, Sanny <[email protected]> wrote:
>
> [...] it would take me until next week to
> get my pawns across the board, or my knight.
> My personal preferences would have myself
> falling asleep about a third of the way
> through playing your game.

Perhaps Sanny should test not 16x16 board
but 16x12.

Wlod



 
Date: 04 Apr 2008 01:40:34
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 4, 5:22 am, "David Kane" <[email protected] > wrote:

> This argument gets repeated enough that it's worth refuting.
> First, following high level chess is not even popular among
> those who play chess.

I am no chess player, but I logged on to look at Carlsen vs. Anand on
Linares. So did a lot of other people. I see chess columns, I see
several chess sites dedicated to commenting and analyzing these games,
and I wonder why you say that?


  
Date: 04 Apr 2008 09:58:09
From: David Kane
Subject: Re: The Future of Chess and Getting It "Unstuck"

"Harald Korneliussen" <[email protected] > wrote in message
news:[email protected]...
> On Apr 4, 5:22 am, "David Kane" <[email protected]> wrote:
>
>> This argument gets repeated enough that it's worth refuting.
>> First, following high level chess is not even popular among
>> those who play chess.
>
> I am no chess player, but I logged on to look at Carlsen vs. Anand on
> Linares. So did a lot of other people. I see chess columns, I see
> several chess sites dedicated to commenting and analyzing these games,
> and I wonder why you say that?

In the US, not a traditional chess country, I've seen estimates along
the lines of 5 million players and 10's of million who know the rules.
I'd be surprised if the sites you mention have more than a miniscule
draw from that base.



 
Date: 04 Apr 2008 01:26:44
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 3, 3:07 am, Quadibloc <[email protected] > wrote:

> I'm surprised you didn't mention Go here, since it has a bigger game
> tree. Of course, computers are improving there too, but at least it
> has a little time left.
>
> Then there's the game of Gess, which seems to have been deliberately
> devised to be a game for supergeniuses and extraordinarily difficult
> for computers.

And I'm suprised you mention Gess here, since I've never heard of
it :-) I have heard of Arimaa and Havannah, though, and my impression
is that the only reason these "designed for humans" games haven't been
beaten by computers yet is that so few are working on it. No game
deserves the label computer resistant unless academic programmers have
been working on it for at least ten years, IMO.


 
Date: 04 Apr 2008 00:27:46
From: Harald Korneliussen
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
You are ambitious on the behalf of abstract games, I respect that. But
I just don't agree that we need to change chess to "buy it another
1000 years" or even a hundred. For one thing, Chess will live on even
if it doesn't become mainstream (or mainstream enough for you). For
the other, Chess has not stopped evolving, although it may look
superficially like it.

It's just that today, the benefit of playing with well-established
rules we've spent decades exploring outweighs the benefits that can be
had from tweaking them. The chess players say so, by continuing to
prefer it. It's their call to make - sorry if I'm wrong, but I don't
think either of us (or Sanny) are good enough Chess players to decide
the future of that game. We're just not the main stakeholders in this.

If Chess really was in danger of being "solved" or turned into a less
satisfying game, steps would be taken, like they were in competition
Checkers. Chess players would then start to switch over more
permanently to these conservative variants that various grandmasters
have proposed.


 
Date: 03 Apr 2008 23:57:38
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 8:22 pm, "David Kane" <[email protected] > wrote:
>
> I have never seen anyone provide a single bit of data in
> support of the theory that chess' popularity is near some
> inherent limit. Holding that belief, given that high level
> chess has a number of obvious defects, is nothing more
> than a mindless defense of the status quo.

I believe, after reading various accounts, that Chess' popularity had
been declining for decades before there was a boost inspired by the
famous international competitions, which was then followed by further
decline. Then the appearance of Chess on the Internet caused a surge
in popularity.

There's the added complication of an ever increasing number of other
quality abstract games to choose from. But there should be some limit
to Chess' peak popularity. For example, the percentage of people who
play Chess ten times a year or more, in real life or online, will
never exceed x percent. I'll hazard a timid guess that x is less than
20. I don't know how near Chess' popularity is to its limit now, or
even if the peak has already passed, but yes, there should be some
limit. And there should be a lower limit too. Chess' popularity,
measured as described, shouldn't drop below y percent over the next
millennium.


  
Date: 04 Apr 2008 09:42:55
From: David Kane
Subject: Re: The Future of Chess and Getting It "Unstuck"

<[email protected] > wrote in message
news:67261f68-becf-4e7e-8dfd-e4d784b0f67b@s19g2000prg.googlegroups.com...
> On Apr 3, 8:22 pm, "David Kane" <[email protected]> wrote:
>>
>> I have never seen anyone provide a single bit of data in
>> support of the theory that chess' popularity is near some
>> inherent limit. Holding that belief, given that high level
>> chess has a number of obvious defects, is nothing more
>> than a mindless defense of the status quo.
>
> I believe, after reading various accounts, that Chess' popularity had
> been declining for decades before there was a boost inspired by the
> famous international competitions, which was then followed by further
> decline. Then the appearance of Chess on the Internet caused a surge
> in popularity.
>
> There's the added complication of an ever increasing number of other
> quality abstract games to choose from. But there should be some limit
> to Chess' peak popularity. For example, the percentage of people who
> play Chess ten times a year or more, in real life or online, will
> never exceed x percent. I'll hazard a timid guess that x is less than
> 20. I don't know how near Chess' popularity is to its limit now, or
> even if the peak has already passed, but yes, there should be some
> limit. And there should be a lower limit too. Chess' popularity,
> measured as described, shouldn't drop below y percent over the next
> millennium.

My claim wasn't that there is no limit, but that there is no evidence
that we are near the limit. The usual "chess will never be as popular
as [football, food, sex etc.]" is an irrelevancy.




 
Date: 03 Apr 2008 19:30:11
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 5:19 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> Quadibloc wrote:
> >Regular chess is not all things to all people. It doesn't provide
> >cheerleaders!
>
> You want me to put on a cheerleader outfit and fix that deficiency? :)
>
> Move to the left! Move to the Right! Castle, Castle, Fight Fight Fight!

I know that the original poster is a little bit confrontational, but
not, I think to an extreme degree; in other newsgroups, I've
encountered much more contentious people with various strange theories
of mathematics or cryptography or astronomy.

I don't mind the thought of adding a new variant of Chess to help to
address certain perceived problems; if Capablanca, Fischer, Seirawan,
and the Polgar sisters have all been involved with variants, they're
not entirely a bad idea. But they're no panacea - especially for the
issue of the popularity of Chess.

You don't need to be an athlete to watch a game of football, but you
do need to be intelligent to understand a game of Chess. That is where
the limit to the popularity of Chess comes from, and a change to the
rules to fix that would only destroy Chess! (Smess, anyone?)

I would love for our society to become more intellectually-oriented.
Perhaps someday DNA therapy will raise the average level of
intelligence to that of a genius. But that is in the far future.

Even Fischerrandom chess makes a mess of the opening layout, and
prescribed openings, as they use in checkers, would seem antithetical
to the spirit of Chess. This is why I thought that I would propose a
different kind of randomized variant - add extra pieces with new
powers to the layout, but choose them at random from a list! I thought
that this was at least a somewhat novel idea - and it would be the
least uncomfortable for people used to conventional Chess as a way to
shake up the opening.

But I have no illusions, unlike our original poster, that this will
save the world or even boost the popularity of Chess. I just wish to
offer an alternative that might be less uncomfortable than some of the
others proposed, as a way to have a kind of Chess without a large body
of opening theory, should that be desired.

Making sure to steer clear of Gothic Chess, I have provided an
alternate version for the mere 10 x 8 board now, but with only 216
variants, if it ever did become really popular, I suppose that
extensive opening theory for each one of those variants would not be
beyond human ingenuity over time.

As to making Chess more of a fighting game and less defensive... Pawns
are the soul of Chess, as Phildor noted. But I have no idea how to
change the move of the Pawn to change Chess in that fashion! Partial
credit for stalemate and bare King might help - or hurt.

John Savard


  
Date: 03 Apr 2008 20:22:51
From: David Kane
Subject: Re: The Future of Chess and Getting It "Unstuck"

"Quadibloc" <[email protected] > wrote in message
news:3d837770-e043-4733-89af-875519c17cab@i12g2000prf.googlegroups.com...

>
> You don't need to be an athlete to watch a game of football, but you
> do need to be intelligent to understand a game of Chess. That is where
> the limit to the popularity of Chess comes from, and a change to the
> rules to fix that would only destroy Chess! (Smess, anyone?)

This argument gets repeated enough that it's worth refuting.
First, following high level chess is not even popular among
those who play chess. Second, games that are even harder
to understand than chess, e.g. Go, manage to get more of
a following than chess does.

I have never seen anyone provide a single bit of data in
support of the theory that chess' popularity is near some
inherent limit. Holding that belief, given that high level
chess has a number of obvious defects, is nothing more
than a mindless defense of the status quo.





 
Date: 03 Apr 2008 19:13:14
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 5:16 pm, Guy Macon <http://www.guymacon.com/ > wrote:

> I happen to like Fischer Random Chess (I don't like to call it
> "Chess960", because I think Bobby Fischer deserves credit for
> his invention) but it is not chess, and thus there is no need
> to "integrate it into the chess community."

There was random chess before Fischer, but Fischer did develop a
particular version with certain reasonable limitations of how the
pieces should be placed.

John Savard


 
Date: 03 Apr 2008 18:22:28
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 6:52 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> I think you need to focus. You are all over the map, first talking
> about changing the rules of chess, then the rules for organizing
> tournaments, now about chess federations. Pick one topic and discuss
> that. Then, later, pick another and discuss that.

And my comments about considering a change in the chess rules is
considered heresy by you. "There is nothing wrong with the rules" is
what you argue back. A large list can be mentioned pointing to this,
and then the words come back there is nothing wrong. This is a
statement which calls any changes to the rules as heresy. When I list
a bunch of examples, they get ignored. Even your comment about
Chess960 points to comments by you that anything not FIDE Chess isn't
chess. Chess960 isn't chess, it is some other game, as if it it is
Go or Checkers. Not that it is a VARIANT on chess, but another game.
In other words, only FIDE Chess is chess. Anything else is entirely
different game.

And it is this mentality that will kill what is thought of as chess
being able to adapt over time, crystalized in a perceived perfection
(complete from time control down to the tournament scoring). By the
way, good luck dealing with the draw issue. Oh, it isn't really any
issue, only at the highest levels? Well, the highest levels are what
the media cares about and what gets interest in a game. So, shoot,
let's have 80%+ draws there, because that is what tradition says.
Let's have the greatest argument be over Nigel Short demanding his
opponent lose a game, because he refused to shake Mr. Short's
hand.

- Rich


  
Date: 04 Apr 2008 14:00:57
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:

>And my comments about considering a change in the chess rules is
>considered heresy by you.

Liar. Either produce evidence that my opinions about chess are
based on religious beliefs or shut your trap. I will not stand
by while you repeat the above lie again and again, always refusing
to back up your words with evidence.




 
Date: 03 Apr 2008 18:12:52
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 6:28 pm, Chris Mattern <[email protected] > wrote:
> On 2008-04-03, [email protected] <[email protected]> wrote:
>
> > On Apr 3, 4:24 pm, Guy Macon <http://www.guymacon.com/> wrote:
> >> [email protected] wrote:
> >> >As time is going on, the discontent with chess is growing.
>
> >> Evidence, please.
>
> > Read rec.games.chess.politics . If this isn't a sign of discontent, I
> > don't know what is. Chess Federations in North America are at risk of
>
> Political usenet group is swamped by flamewars. Surely the end times are
> upon us.

What other games on Usenet have a group ending in politics? Does
poker have this?

> > You can go, "Oh that is just politics". If Chess were functioning
> > correctly as a community at this point, do you think it would nearly
> > have the issues it has?
>
> You haven't yet shown it *has* any issues, other than pointing at Usenet
> flamewars, which are about as inevitable as sun coming up in the morning.
> You seem to think that Chess in the past was free of cheating, controversy
> and bitter denounciation. That's an illusion created by distance.

The lawsuits aren't now part of usenet. They operate out of here.
The past had these also, but it seemed to transcend those. The likes
of the chess federations have less than 1% of the total number of
people who play the game, as members. Chess was a game, in the past,
that was able to adopt and evolve. Now all changes are locked into a
political system, where people who want certain changes are told to
leave the room, because what they have isn't chess. Actually what
Chess is isn't what chess was when it migrated from the East into
Europe. It actually had less mobility in the pieces. If the
mentality of chess locked in its political climate where around today,
the Mad Queen wouldn't be anywhere, the bulk would argue it wrecked
the balance of the game, and those who liked it would of been told to
get lost. Such a change would of labeled the person as mad as the
queen they were proposing.

> How much of a following? Who? What's the growth rate? *Facts*, not
> vague pronouncements!

Do YOU have numbers on the growth rates? How much do you see chess
growing worldwide. Care to explain the state of the U.S Chess
Federation today? Do you know the numbers on members joining? The
only guaranteed known numbers of players are how many are joining a
chess federation. Do you know if these numbers have increased or
decreased? I do know that U.S Chess Federation relocated from several
hours north of NYC, a major media capital to Tenn. for cost reasons.
Do you have any idea why?

- Rich


 
Date: 03 Apr 2008 23:19:10
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



Quadibloc wrote:

>Regular chess is not all things to all people. It doesn't provide
>cheerleaders!

You want me to put on a cheerleader outfit and fix that deficiency? :)

Move to the left! Move to the Right! Castle, Castle, Fight Fight Fight!

--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 03 Apr 2008 22:52:38
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:

>Guy Macon <http://www.guymacon.com/> wrote:

>> [email protected] wrote:

>> >As time is going on, the discontent with chess is growing.
>>
>> Evidence, please.
>
>Read rec.games.chess.politics . If this isn't a sign of discontent, I
>don't know what is.

I agree. You don't know what a sign of discontent is.

It sure as heck isn't the statistical sample of perhaps 1 out
of every 100,000 players who post to a newsgroup.

>Chess Federations in North America are at risk of
>going under for one thing. When I said discontent with chess is
>growing, I am referring to the whole of chess, not just the particular
>FIDE rules.
>
>You can go, "Oh that is just politics". If Chess were functioning
>correctly as a community at this point, do you think it would nearly
>have the issues it has?

I think you need to focus. You are all over the map, first talking
about changing the rules of chess, then the rules for organizing
tournaments, now about chess federations. Pick one topic and discuss
that. Then, later, pick another and discuss that.




 
Date: 03 Apr 2008 15:29:44
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 3:02=A0pm, [email protected] wrote:

> Chess960 is building a following, but as far as I know, it isn't
> integrated into the chess community. =A0Why would Chess960 pick up a
> following if there wasn't something there that regular chess isn't
> providing?

Glinski's hexagonal Chess has a following. For that matter, so does
Go, and Checkers, and Monopoly, and even football!

Regular chess is not all things to all people. It doesn't provide
cheerleaders!

So there may be many things that regular chess doesn't provide. The
right question to ask, therefore, has two parts:

Is Chess today failing to provide things that people who like Chess
expect from it that it formerly provided, and

Are other factors diminishing the number of people who are interested
in Chess?

If people are spending more time watching TV, playing video games, or
surfing the Web, and this is the major factor, then changes to the
rules of Chess won't help enough.

Chess players will play to win, so one can't expect them to forego
safe, defensive play if that is what is advantageous. The changes from
the Romantic era to the Modern and Hypermodern eras resulted not from
rules-specific advances in opening theory, but from a more general
improvement in understanding of the game.

John Savard



 
Date: 03 Apr 2008 15:15:57
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 3, 11:49=A0am, Erich Schneider <[email protected] > wrote:
> "[email protected]" <[email protected]> writes:
> > Making these occasional changes to Chess that you suggest doesn't
> > really make sense. =A0Not everyone is going to agree on what the changes=

> > should be, how often they should occur, etc. =A0The notion of keeping
> > Chess "off balance" like this, to prevent anyone from ever becoming
> > truly expert at the game is ill fated.
>
> Doesn't the US governing body for Mah Jongg do this every year? Or so
> I've heard.

There is indeed a U.S. Mah Jongg association that publishes a
different set of bonus hands for each year, but because Mah Jongg is a
game of chance to begin with, with each deal of the tiles making a new
game, it probably is not done for the same purpose as changes to Chess
would be made.

So the benefit is simply a bit of change and excitement, not the
breakup of a logjam of opening theory, nor any fundamental changes to
the strategy of the game.

John Savard


 
Date: 03 Apr 2008 15:13:30
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 3, 2:10=A0pm, Guy Macon <http://www.guymacon.com/ > wrote:
> [email protected] wrote:

> >Besides this, you don't even have Chess on TV. =A0It fails to
> > draw at all.

> Changing the rules of chess won't change that.

Certainly it is possible to change that by changing the rules of
chess, and I can prove it.

1) Football is presented on TV in the United States, and is highly
popular.

2) Football has rules by which it is played.

3) Therefore, if you change the rules of Chess to the rules of
football, it could attract public interest.

Of course, if one adds certain conditions to your statement, to make
it:

Changing the rules of Chess, subject to the constraint that the new
rules still describe a game that would be recognizable as Chess, would
not significantly affect the popularity of Chess in the United States.

then, that statement may very well be true.

After all, major Go tournaments and major Checkers tournaments and
major Reversi tournaments are not televised in the United States
either.

Thus, one might well consider it to be a reasonable conclusion that
even with a serious marketing effort, sufficiently large audiences
would not be attracted to, say, a Tsiu Shogi tournament *either*. Even
if Tsiu Shogi were modified to have drops just like modern Shogi (they
could always remove the Drunk Elephant from the board to balance it
out, if it was felt it was necessary).

Live telecasts of games of Jetan with living pieces from Barsoom, even
assuming capture is by replacement and not a fight to the death, might
well attract interest... but the real Mars is uninhabited, so we don't
have that opportunity.

Still, the Cold War caused Americans to pay close attention to first
Van Cliburn and then R. J. Fischer. So, I would think that if the next
President thinks it is vital to get more American children interested
in science and engineering, because America needs some weapon more
horrible than the hydrogen bomb to survive, perhaps we could have a
cultural change towards an environment more congenial to the
popularity of Chess. Or, the effort might be directed to beginning the
colonization of outer space, which would be more congenial to the long-
term survival of Chess, among other things.

John Savard


 
Date: 03 Apr 2008 14:02:09
From:
Subject: Re: The Future of Chess and Getting It "Unstuck"
On Apr 3, 4:24 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> [email protected] wrote:
> >As time is going on, the discontent with chess is growing.
>
> Evidence, please.

Read rec.games.chess.politics . If this isn't a sign of discontent, I
don't know what is. Chess Federations in North America are at risk of
going under for one thing. When I said discontent with chess is
growing, I am referring to the whole of chess, not just the particular
FIDE rules.

You can go, "Oh that is just politics". If Chess were functioning
correctly as a community at this point, do you think it would nearly
have the issues it has?

And let's take a look at Chess960. When they did a tournament for it,
did anyone pick it up? Did FIDE have it as an official game?
Chess960 is building a following, but as far as I know, it isn't
integrated into the chess community. Why would Chess960 pick up a
following if there wasn't something there that regular chess isn't
providing?

- Rich


  
Date: 04 Apr 2008 11:04:27
From: Phil Carmody
Subject: Re: The Future of Chess and Getting It "Unstuck"
[email protected] writes:
> On Apr 3, 4:24 pm, Guy Macon <http://www.guymacon.com/> wrote:
> > [email protected] wrote:
> > >As time is going on, the discontent with chess is growing.
> >
> > Evidence, please.
>
> Read rec.games.chess.politics . If this isn't a sign of discontent, I
> don't know what is.

Has anyone ever questioned the existence of discontent?

I think you were being asked for evidence that said discontent
is growing, which was your claim.

As one of the people most vociferously discontent with chess
has just popped his clogs, one might say that recently the
discontent has actually decreased.

Phil
--
Dear aunt, let's set so double the killer delete select all.
-- Microsoft voice recognition live demonstration


  
Date: 03 Apr 2008 17:28:43
From: Chris Mattern
Subject: Re: The Future of Chess and Getting It "Unstuck"
On 2008-04-03, [email protected] <[email protected] > wrote:
> On Apr 3, 4:24 pm, Guy Macon <http://www.guymacon.com/> wrote:
>> [email protected] wrote:
>> >As time is going on, the discontent with chess is growing.
>>
>> Evidence, please.
>
> Read rec.games.chess.politics . If this isn't a sign of discontent, I
> don't know what is. Chess Federations in North America are at risk of

Political usenet group is swamped by flamewars. Surely the end times are
upon us.

> going under for one thing. When I said discontent with chess is
> growing, I am referring to the whole of chess, not just the particular
> FIDE rules.
>
> You can go, "Oh that is just politics". If Chess were functioning
> correctly as a community at this point, do you think it would nearly
> have the issues it has?

You haven't yet shown it *has* any issues, other than pointing at Usenet
flamewars, which are about as inevitable as sun coming up in the morning.
You seem to think that Chess in the past was free of cheating, controversy
and bitter denounciation. That's an illusion created by distance.
>
> And let's take a look at Chess960. When they did a tournament for it,
> did anyone pick it up? Did FIDE have it as an official game?
> Chess960 is building a following, but as far as I know, it isn't
> integrated into the chess community. Why would Chess960 pick up a
> following if there wasn't something there that regular chess isn't
> providing?
>

How much of a following? Who? What's the growth rate? *Facts*, not
vague pronouncements!


--
Christopher Mattern

NOTICE
Thank you for noticing this new notice
Your noticing it has been noted
And will be reported to the authorities


   
Date: 03 Apr 2008 23:16:47
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:

> And let's take a look at Chess960. When they did a tournament for it,
> did anyone pick it up? Did FIDE have it as an official game?
> Chess960 is building a following, but as far as I know, it isn't
> integrated into the chess community. Why would Chess960 pick up a
> following if there wasn't something there that regular chess isn't
> providing?

I happen to like Fischer Random Chess (I don't like to call it
"Chess960", because I think Bobby Fischer deserves credit for
his invention) but it is not chess, and thus there is no need
to "integrate it into the chess community."

If it becomes popular, it becomes popular, and if there is a
demand for a FRC federation and a rating system, that will
follow from it becoming popular.

I have an engineer buddy who I play FRC with, because he has
never studied any openings. FRC puts us on an equal footing
from the start. We use the method where we take turns placing
QBBNN in white's back row, then put KRR in the remaining three
squares with K in the middle. This adds another level of
strategy that the dice/coin methods lack.

--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 03 Apr 2008 13:56:23
From:
Subject: Re: Arimaa / Re: The Future of Chess ...
On Apr 3, 3:41 am, "Wlodzimierz Holsztynski (Wlod)"
<[email protected] > wrote:
> On Apr 2, 9:43 am, [email protected] wrote:
>
> > This is a philosophical piece [...]
>
> Yawn.
>
> Let mi cite:
>
> http://arimaa.com/arimaa/

I agree fully about Arimaa being a great game. It is not chess
though. The Arimaa World Championship is actually on the 2008 IAGO
World Tour:
http://www.IAGOWorldTour.com

- Rich


 
Date: 03 Apr 2008 20:24:06
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:

>As time is going on, the discontent with chess is growing.

Evidence, please.




 
Date: 03 Apr 2008 20:19:46
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck"



[email protected] wrote:
>
>Guy Macon <http://www.guymacon.com/> wrote:
>
>> Chess is just fine the way it is. It doesn't need fixing.
>
>I assume you believe that Chess960 is fundamentally broken then?

Why would you assume that?

>And what are your thoughts on Bughouse and Dark Chess/Kriegspiel?

I love all sorts of variants, some more than others. That doesn't
mean that chess needs fixing. Chess is just fine the way it is.

I don't think that liking the 50-yard dash implies that marathons
are broken, I don't think that likeing deep-sea fishing means that
fly fishing is broken, and I don't think that liking chess variations
means that chess is broken.

>Do you see that variants are useful

Useful for what purpose? I see that some of them are fun to play,
and that's enough for me.

>but not chess, or that variants are heresy?

Either produce actual evidence showing that those who disagree
with you do so for religious reasons, or drop the constant
accusations that they do. The above is simply a cheap shot
debating trick. More light, less heat, please.



 
Date: 03 Apr 2008 20:10:28
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)



[email protected] wrote:

>Capablanca adds two new pieces (not a new idea, as it has
>been proposed before). Fischer promotes shuffling of the board (and
>Chess960 is catching on). People even have done Bughouse.

You need to difdferentiate between someone preoposing a new game
that is a vatriant of Chess with someone proposing to change the
way chess is played.

>You have Kasparov recommending a computer-human tandom approach.

That isn't a change in the rules of chess. It is a change in
tournament rules, which are already fluid and changable. You
don't need to propose anything to improve tournament rules.
Just have a tournament with whatever rules you like and be sure
to announce the new tournament rules in advance.

>Besides this, you don't even have Chess on TV. It fails to
draw at all.

Changing the rules of chess won't change that.

>You run a tournament for $1.5 million in Mexico last year, and
>no one in the world cares.

Changing the rules of chess won't change that.

>It rides on its laurels and tells people to make suggestions
>about this and that, "There is NOTHING wrong with chess that
>merely having some mature people can't fix".

Whoever told you that got it wrong. There is nothing wrong with
chess. Period. There is nothing that needs fixing about the
way chess is played. The rules are just fine. Nothing needs
fixing.

>Beyond this, do I need to go and explain about the draw issue that
>happens on the highest level? The scoring system is codified for
>draws. These are the tournament rules. People make excuses and
>rationalize this and that.

Again, if you want to change the tournament rules, you should talk
about that, and if you wish to change the rules of the game, you
should talk about *that*. Mixing the two kinds of suggestions makes
it hard to analyse your proposals.

>What I was trying to do is recognize that a bulk of players are FIDE
>purist out there, and suggestions about the direction chess could head
>in, complete with possible changes to the rules, is considered
>heresy. This crowd would be a number of people you find at chess
>clubs. I know a club where I am local that it is FIDE Chess and that
>is it (ok, Speed version, due to their time limits). For them, what I
>discuss here IS heresy. I acknowledge what I write as possible heresy
>and leave it at that. I know this from personal experience actually.

You are wrong. You seem to be unable to understand that someone
might disagee with you because your ideas suck, rather than doing
so for religious reasons.





 
Date: 03 Apr 2008 03:22:44
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 9:51 pm, "[email protected]" <[email protected] >
wrote:

> I can't imagine a more cumbersome game. Game equipment should be used
> (I believe) in the manner for which it was originally intended. So
> for example, stones should be added, not moved, one at a time, and
> occasionally a stone placement is accompanied by the removal of a
> group of stones.

It's certainly true that moving nine stones as a unit is awkwards.
However, Ming Mang and Hnefatafl, which involve moving individual
pieces, are not unreasonable.

As for Gess, one can always use a computer as the "board", and some
kind of plastic frame for picking up pieces (no longer stones, but
pieces that stand up) is also possible.

John Savard



 
Date: 03 Apr 2008 00:41:05
From: Wlodzimierz Holsztynski (Wlod)
Subject: Arimaa / Re: The Future of Chess ...
On Apr 2, 9:43 am, [email protected] wrote:

> This is a philosophical piece [...]

Yawn.

Let mi cite:

http://arimaa.com/arimaa/

Here is a thoughtful idea:

************ quote **********

Arimaa is a highly competitive strategy game.
It was designed to be:

* Difficult for computers.
* Playable with a standard chess set.
* Fun and interesting for humans.

Some features which make Arimaa highly competitive
and interesting for human players include:

* Rules that are simple, consistent and easy to learn.
* Lots of strategic concepts to explore and discover.
* Extremely low chance of draws even among experienced
players.
* Equal winning chances for both players.
Neither side has a clearly distinguishable
advantage.

Some features which make Arimaa difficult for computers
and challenging for AI programmers include:

* Extremely high branching factor significantly
limits the search depth.
* Less tactics and more strategy.
* Opening books are not very useful.
* End game databases are practically useless.

Some features which make Arimaa interesting for fans
and spectators include:

* Knowing that one player or the other will
prevail, since mutually agreed draws
are forbidden and natural draws are rare.

************ end of quote *******

One may learn the rules (very nice) here:

http://arimaa.com/arimaa/learn/

Regards,

Wlod


 
Date: 02 Apr 2008 22:57:50
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 9:03 pm, Quadibloc <[email protected] > wrote:
>
> For one thing, most chess players are not worried about Chess getting
> stuck. Yes, there is more and more opening theory to study, but that
> means we are learning more and more about the implications of this one
> set of rules, and obtaining better and better play.

As time is going on, the discontent with chess is growing. The
discontent is in a lot of different areas.

> To speak on the philosophical plane, to make a Chess that always moves
> out of being unstuck in the way you seek means that it has to grow,
> and grow, and get more complicated without limit. So after a Chess on
> a 12 by 8 board with thousands of variations - one idea I proposed -
> eventually gets solved, we have to switch to a 16 by 8 board or
> something bigger, and then something bigger still. Until the
> chessboard, even though the chessmen are so small we need tweezers to
> pick them up, is to wide for the chessplayers' arms to reach, so they
> have to walk to Kingside or Queenside to make their moves.

Who says the board has to get bigger? Why not, besides doing the 960
Shuffle, consider adding reserve pieces that are gated or dropped into
play, whose mix can change in the reserve? How about also adding
mutators to the game? If need be, play with larger board. How about
also figuring out a way to integrate variants into the full chess
experience, rather than considering them freaks who have flawed
designs and want to break things? In the initial email, is there
anything in there that forcefully demands a larger board? The whole
"we need a larger board" is a byproduct of thinking of chess in the
same framework, and deciding you want to change it somehow. There are
other ways that keep the core the same at start, but add another
dimension. Ideas like the reserve for example, and ideas like
mutators.

What you touch on here is EXACTLY the same thinking with the same
framework as has always been done in the past. Why not go
differently?

> To get more practical, then, the problem isn't really Chess getting
> 'stuck' in the abstract mathematical Godel sense. That could not be
> solved.

The Godel sense has to refer to the nature of the rules. Adding more
of the same rules, or mixing things up, isn't going to resolve the
issue of a game getting solved from a game theory level. Also it
doesn't resolve the issues chess is going through now.

> Part of the real perceived problem is that what is wanted is a contest
> of tactical and strategic skill, not of memorizing opening variations.
> This relates to your concept of Chess getting 'stuck', but it is more
> practical and less theoretical.

Stuck has to do with the framework hitting a deadend. All variants
keep bashing into this just about. They work from the same framework
and fail to catch on. This also does touch on to chess being more
universal in what people learn from it, rather than limited to its own
subset, where skill is more of an art than a science.

> The other part is that we want more games like that of Labourdonnais
> versus Macdonnell and Anderssen versus Kieseritzky. Exciting
> sacrifices, blazing tactical fireworks, not draws and defensive play.
> But subtle positional play is not without beauty, but it is a bland
> steady diet.

For the audience to get caught on, it is the surprise element. I
would agree there. The finding of new ways to adjust and discover.
To have chess seem new and fresh, and to be in a place where it can
continue to evolve. Not reducing the last "great" finding that pawn
structure is critical, or that a certain line of play is dead and so
on.

> The solution to that? I have no idea. I am neither the first or last
> to suggest giving partial credit for forcing stalemate to have fewer
> draws, but I'm not sure if it will promote more tactical play or more
> defensive play. Chess isn't like hockey or football, where a simple
> subtle rule change - the equivalent of replacing the 50-move draw rule
> with a 35-move draw rule - can change the balance between offence and
> defence.

And the more you end up doing refining rather than expanding, the end
result is you will finalize your rules until you end up putting them
into a state where a game can be "perfected". In that state, it is no
longer growing. It is more of a treasure hunt to find the last pieces
of its corpse. And if you have an attitude that the game is meant to
be like this, it will die off, with an entire community left with not
knowing how to go out. You then break off an occasional maverick who
proposes this or that, but then the community screams no, because it
doesn't feel that the rebel belongs. And you have a glorious
crystalized corpse that everyone is in awe at, but people except the
uninitiated, don't have much fun playing. Well, you can always pitch
it as an educational tool, and try to get people not to see other
games. Or, you can end up this attitude displayed:
Why is it that afficianados of a game can't just let it go? If the
game can be "solved" or can always be won against a human by a
computer, just admit the game is flawed. It's time is no more infinite
than music. Move on.

If you are moving around pieces and the like, is it really the same
game? And why would it worth it to "re-invent" chess. Connect Four is
solvable. Once you and your children figure this out, you move on. You
don't play it any more. You find a better game that isn't solved.
-----------------

In other words, once the game becomes a crystalized corpse, you drop
the game and let it slide into oblivion. Or you keep telling yourself
that people playing the same lines a million times over and over is
fine, because they are mortal and won't see it all anyway in their
lifetime. This last attitude then makes one to argue books on chess
should be banned.


Just my dogmatic 2 cents...
- Rich


 
Date: 02 Apr 2008 20:51:25
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 6:07 pm, Quadibloc <[email protected] > wrote:
>
> I'm surprised you didn't mention Go here, since it has a bigger game
> tree. Of course, computers are improving there too, but at least it
> has a little time left.

Go is often mentioned in discussions of large game trees. I think
it's a little overestimated though. Starting out you've got 361
places to move and then 360 and so on, so there is of course a
tremendous branching factor. A crude estimate of the number of final
board positions would be 3^361. Each of the 361 intersections can be
empty, black, or white. (It's a high estimate because you'll usually
end up with the board approximately half filled. You won't have a
final position with 3 stones on the board.) You can always move
anywhere you want, except eyes. On top of that it's a difficult game
to program, adding to the mystique. But the thing that's often
overlooked is redundancy. There are a gazillion ways to arrive at any
particular position, effectively reducing the game tree size to a
something manageable for humans. In other words the possibilities
aren't so astronomical that you never are able to form any kind of a
strategy.

Don't get me wrong. I'm a big fan of Go equipment. I've designed 5
games for it in the past 16 years: Tanbo, Rush, Crossway, Oust, and
Palisade (http://marksteeregames.com). I believe in simple rules and
simple equipment. Equipment doesn't get much simpler than that of Go.

>
> Then there's the game of Gess, which seems to have been deliberately
> devised to be a game for supergeniuses and extraordinarily difficult
> for computers.
>

I can't imagine a more cumbersome game. Game equipment should be used
(I believe) in the manner for which it was originally intended. So
for example, stones should be added, not moved, one at a time, and
occasionally a stone placement is accompanied by the removal of a
group of stones.



 
Date: 02 Apr 2008 18:19:37
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 3:20 pm, [email protected] wrote:
> And there are times where people DO want the rug pulled out
> from under them, because it beats being bored. I suggest all this be
> accounted for. You can have one version that is forever pulling the
> rug out as a challenge.

Well, one can already play a lot of different board games besides
Chess. Since Chess with one or two extra pieces, even with people like
Capablanca behind it, never took off, it seems like there isn't enough
interest.

Look at Glinski's hexagonal chess. It is the most popular hexagonal
chess version, but whoever hears of it?

It seems like most chessplayers don't want too much excitement. Maybe
they figure that people who want excitement and change will play
Dungeons and Dragons. Or, maybe they would like something regular
Chess does not have - but none of the variations anyone has suggested
are any better than regular Chess.

John Savard


 
Date: 02 Apr 2008 18:07:17
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 1:09 pm, "[email protected]" <[email protected] >
wrote:

> When you say "turn Chess into a solved game" it sounds like something
> that will ruin the game. When Chess is eventually solved that will be
> testimony to the state of the art of computer science and nothing
> more. It won't have any impact whatsoever on Chess gameplay among
> humans. Checkers was solved. Does that mean that you or I can now
> sit down and force a draw against the world's leading Checkers
> player? No. Does Checkers being solved have any impact whatsoever on
> its gameplay among beginners, intermediate, or even expert players?
> No. Not unless you happen to have a supercomputer handy that can play
> perfectly.

> All games are on a "path to being solved". That's a consequence of
> ever increasing computational power.

I'm surprised you didn't mention Go here, since it has a bigger game
tree. Of course, computers are improving there too, but at least it
has a little time left.

Then there's the game of Gess, which seems to have been deliberately
devised to be a game for supergeniuses and extraordinarily difficult
for computers.

John Savard


 
Date: 02 Apr 2008 18:03:31
From: Quadibloc
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 10:43 am, [email protected] wrote:
> This is a philosophical piece for the most part meant to give thought
> to where things can head, and why. I will acknowledge that this is
> potentially heresy to those who live and die FIDE chess and consider
> it handed down from the divine as some immutable set of rules that is
> meant to last FOREVER.
>
> I personally believe there is part of
> the answer in a game like Seirawan Chess, or a pocket version with
> reserves, but I don't think they alone have the answer. It also
> doesn't address the framework issue either that gets chess stuck, and
> all the classic abstract strategy game (stuck here means set on a path
> to being "solved", without a way to adjust before it does).
>
> My take on Godel's Incompleteness Theorm is that you don't solve the
> systemic issues with a certain set of rules by creating more rules of
> the same type. If it is show, for example with chess, that a set
> configuration of chess pieces on the board eventually produces
> something that is solved, then changing the configuration of the
> pieces on the board alone doesn't resolve it either (one time,
> fixed). You can change the their starting position (aka Chess960/Pick
> your Army/MetaChess or the V and X versions of IAGO Chess), the layout
> of the board at start (and also changing it during play, aka Beyond
> Chess), or when the pieces enter the game (IAGO/Seirawan/Pocket Knight/
> Pocket Mutant), and help to push things out further. If you build
> into the framework by which you can do all of the above, you buy more
> time. What regular chess has now is not a way to make chess get
> "unstuck", allowing it to adjust over time.

For one thing, most chess players are not worried about Chess getting
stuck. Yes, there is more and more opening theory to study, but that
means we are learning more and more about the implications of this one
set of rules, and obtaining better and better play.

To speak on the philosophical plane, to make a Chess that always moves
out of being unstuck in the way you seek means that it has to grow,
and grow, and get more complicated without limit. So after a Chess on
a 12 by 8 board with thousands of variations - one idea I proposed -
eventually gets solved, we have to switch to a 16 by 8 board or
something bigger, and then something bigger still. Until the
chessboard, even though the chessmen are so small we need tweezers to
pick them up, is to wide for the chessplayers' arms to reach, so they
have to walk to Kingside or Queenside to make their moves.

To get more practical, then, the problem isn't really Chess getting
'stuck' in the abstract mathematical Godel sense. That could not be
solved.

Part of the real percieved problem is that what is wanted is a contest
of tactical and strategic skill, not of memorizing opening variations.
This relates to your concept of Chess getting 'stuck', but it is more
practical and less theoretical.

The other part is that we want more games like that of Labourdonnais
versus Macdonnell and Anderssen versus Kieseritzky. Exciting
sacrifices, blazing tactical fireworks, not draws and defensive play.
But subtle positional play is not without beauty, but it is a bland
steady diet.

The solution to that? I have no idea. I am neither the first or last
to suggest giving partial credit for forcing stalemate to have fewer
draws, but I'm not sure if it will promote more tactical play or more
defensive play. Chess isn't like hockey or football, where a simple
subtle rule change - the equivalent of replacing the 50-move draw rule
with a 35-move draw rule - can change the balance between offence and
defence.

John Savard


 
Date: 02 Apr 2008 15:14:53
From: David Kane
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)

<[email protected] > wrote in message
news:4d19b8b5-1c1c-43e8-87e8-6184c0cb6598@s37g2000prg.googlegroups.com...
> This is a philosophical piece for the most part meant to give thought
> to where things can head, and why. I will acknowledge that this is
> potentially heresy to those who live and die FIDE chess and consider
> it handed down from the divine as some immutable set of rules that is
> meant to last FOREVER. It is a piece to ponder, refute, consider
> insane, or thought of value. I am not going to lay out here the exact
> form, but lay out what I believe is a direction chess could in that
> would be worth considering. Please DON'T cross-post this to politics,
> and try to keep it as a philosophical discussion. For those who think
> this is off, look at the changes that have been made to chess. The
> clock has been played with and so on. Scoring on the tournament level
> has been considered also. It goes on and on. Anyhow, onto the core
> of the document.
>
> I believe the framework of chess can be addressed now so that we never
> turn chess into a solved game.

I don't think solvability has any practical connection to how good a game
is. If a chess variant is good, it will be for other reasons.



 
Date: 02 Apr 2008 14:50:19
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 1:27 pm, Sanny <[email protected] > wrote:
> > >-----------------------------------
> > >-----------------------------------
> > >PPPPPPPPPPPPPPPP
> > >RRNNBBQQKKBBNNRR
>
> > >So we have to Finish Two Kings. Current Chess with 1 King you just
> > >find a way to kill the King and you win. With Grand Chess you have to
> > >play much tough game to beat the Opponent.
>
> > What are the rules for castling? Can you castle your kings' king with
> > either of your queens' rooks?
>
> Chastling not allowed. As it is already too big.

And it would take me until next week to get my pawns across the board,
or my knight. My personal preferences would have myself falling
asleep about a third of the way through playing your game. Also, your
pawns over your outer knights on the board are unprotected. I
personally don't get the point of you doing this variant, outside of
maybe you thought it as a cool idea. Any idea of how well it plays?

- Rich


 
Date: 02 Apr 2008 14:48:19
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 5:10 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> [email protected] wrote:
> >I will say, keep in mind that merely doubling everything doesn't make
> >a game better. Position, balance, protecting pawns, structure, etc...
> >all count.
>
> In addition, Sanny the spammer didn't even manage to double
> everything. He has twice as many men and four times as many
> squares. Anyone who has played with a variety of chess variants
> knows that having a higher percentage of empty squares makes
> bishops and queens more powerful while weakening knights, pawns,
> and kings. Being able to move 16 squares away also strengthens
> bishops and queens against knights.
>
> Chess is just fine the way it is. It doesn't need fixing.

I assume you believe that Chess960 is fundamentally broken then? And
what are your thoughts on Bughouse and Dark Chess/Kriegspiel? Do you
see that variants are useful, but not chess, or that variants are
heresy?

Regarding how to nearly double chess, there is Millennium Chess, which
at least lays out the pieces mirror images of one another.

- Rich


 
Date: 02 Apr 2008 14:20:56
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 3:09 pm, "[email protected]" <[email protected] >
wrote:
> Making these occasional changes to Chess that you suggest doesn't
> really make sense. Not everyone is going to agree on what the changes
> should be, how often they should occur, etc. The notion of keeping
> Chess "off balance" like this, to prevent anyone from ever becoming
> truly expert at the game is ill fated. People like to become expert
> at things and they're not going to take kindly to having the rug
> pulled out from under them just when they're approaching grandmaster
> status.

Fischer proposed Chess960. Seirawan and Harper propose their version
of Chess. People who are innovators, particularly on the Grand
Master status, get bored at times, and thus propose variants. Or they
see this and that, and want changes to make things better in their
eyes. And there are times where people DO want the rug pulled out
from under them, because it beats being bored. I suggest all this be
accounted for. You can have one version that is forever pulling the
rug out as a challenge.

> One thing you seem to be getting at here is game tree size. You could
> play Grand Chess on a 16x16 board but that has four times the number
> of squares an 8x8 board has, which has a monumental impact on the size
> of the game tree. A relatively huge game tree can create tedious,
> lengthy, difficult games for beginners. Beginners love Chess. They
> don't have a problem with it. It takes a half hour to 45 minutes to
> play and produces a winner almost every time. But there's a very
> broad range of skill levels in an established game like Chess.
> Experts are so much better than beginners that they wring the game
> out. Sure you could fix it for experts but at the cost of ruining it
> for beginners.

If there was a fair way to handicap at Chess, that would be well for
the novice and experts. Go has this. If it was found, it would work.

> You have Chess960, etc. but this creates problems for
> beginners too. You can't get started learning a few basic opening
> plays. Now you have this big, complex range of opening possibilities,
> as well as the problem of randomness (a topic in its own right).

Beginners is an issue with handicapping mostly.

> The only games which are immune to these tradeoffs are scalable games
> like Othello or Rush. For scalable games you just increase the board
> size a tad for increasing skill levels, gradually varying from 9x9 to
> 11x11 to 13x13, etc. It's exactly the same game - just a little
> bigger. Chess is not a scalable game. You don't have that option
> with Chess.

Mark, I will say Chess can scale by the use of reserve pieces you can
adjust accordingly. Pocket Mutant, Pocket Knight, Seirawan, and even
the core IAGO Chess game rules (B, C, and M-Class), in the IAGO Chess
System do this. This approach allows for a migration strategy and to
scale the game, without disrupting the foundation. It also allows for
players to be handicapped. You can change what is in the reserve, and
still keep the core game the same.

I would also add that you can add "mutators" to chess and balance
accordingly that way. Mutators being something that changes the rules
of the game, as you play it.

A main part of what I wrote here is to have a way for the variant
community to be more relevant to the general chess community, as a
source for tested ideas that may be considered. And, in this, you can
possibly see the future of chess happen.

- Rich


 
Date: 02 Apr 2008 21:10:59
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)



[email protected] wrote:

>I will say, keep in mind that merely doubling everything doesn't make
>a game better. Position, balance, protecting pawns, structure, etc...
>all count.

In addition, Sanny the spammer didn't even manage to double
everything. He has twice as many men and four times as many
squares. Anyone who has played with a variety of chess variants
knows that having a higher percentage of empty squares makes
bishops and queens more powerful while weakening knights, pawns,
and kings. Being able to move 16 squares away also strengthens
bishops and queens against knights.

Chess is just fine the way it is. It doesn't need fixing.



 
Date: 02 Apr 2008 14:10:20
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 1:22 pm, Guy Macon <http://www.guymacon.com/ > wrote:
> [email protected] wrote:
> >This is a philosophical piece for the most part meant to give thought
> >to where things can head, and why.
>
> One problem. The rest of your post was 100% "where things can head"
> and 0% "why". Like many who propose changes to chess, you have
> neglected to explain what it is about the present game that you
> believe needs fixing. Would you be so kind as to go back and fill
> in this gap for us? Thanks!

As a set of rules, chess is great in and of itself. It has been
tested and proved by a community of players, and works for what it is
intended. One can argue that it is potentially "kludgy" and not
elegant in how it does things, but all this is the result of
evolutionary development, and not some master creator. It works as is,
and things are in harmony. The issue isn't with the game, but with
the reality some run into that play it. As for a list, look at what
has been stated by people all over regarding issues they have with
it. Observe how different grandmasters, from Capablanca and even
before, have stated what they have. If everything was just great, why
do you see grandmasters of note, wanting to do this and that
different. Capablanca adds two new pieces (not a new idea, as it has
been proposed before). Fischer promotes shuffling of the board (and
Chess960 is catching on). People even have done Bughouse. You have
Kasparov recommending a computer-human tandom approach. Recently, you
have Seirawan bring up his answer to Chess. These are what people
have spoken on. It is over and over. Besides this, you don't even
have Chess on TV. It fails to draw at all. This is rationalized as
"Oh, we are just too brainy for the average Joe who would rather drink
beer and oggle cheerleaders". You run a tournament for $1.5 million
in Mexico last year, and no one in the world cares. It isn't that the
set of rules is a problem, per-se, but the fact is that the game isn't
fully serving the community of players, potential or otherwise. It
rides on its laurels and tells people to make suggestions about this
and that, "There is NOTHING wrong with chess that merely having some
mature people can't fix". I will say, if things were going well, then
you wouldn't be having these issues. Do you think poker has less
problems? It doesn't even have an association for it, and it is
functioning and growing. Oh, but this will be rationalized in a lot
of different ways. If it wasn't for the name recognition, then it
wouldn't have much, in light of all these issues.

Beyond this, do I need to go and explain about the draw issue that
happens on the highest level? The scoring system is codified for
draws. These are the tournament rules. People make excuses and
rationalize this and that. Its time control SUCKS for spectators,
and this is also rationalized by saying the masses is idiots who don't
get it. Not growing is taken as a badge of honor, not a problem. Oh,
you manage to pitch it as some sort of educational tool, and hope that
someone manages to hope tax dollars fund it in schools as teaching.
Maybe you get more interested into it.

In other words, opening lines that are played out that have been seen
over and over. Unless one plays suboptimally,

> BTW, starting off by insulting anyone who disagrees is usually
> a poor method of initiating a dialog. If, as you claim, you
> wish to "keep it as a philosophical discussion", why did you start
> with an insulting straw-man argument like "this is potentially
> heresy to those who live and die FIDE chess and consider it handed
> down from the divine as some immutable set of rules that is meant
> to last FOREVER"?

What I was trying to do is recognize that a bulk of players are FIDE
purist out there, and suggestions about the direction chess could head
in, complete with possible changes to the rules, is considered
heresy. This crowd would be a number of people you find at chess
clubs. I know a club where I am local that it is FIDE Chess and that
is it (ok, Speed version, due to their time limits). For them, what I
discuss here IS heresy. I acknowledge what I write as possible heresy
and leave it at that. I know this from personal experience actually.

> Do you have a direct quote from anyone here
> claiming that the present rules came directly from God, or is that
> just something you made up to belittle anyone who dares to disagree
> with you?

If would be great if I found the exact quote on it. That is an over-
the-top paraphrase of what chess player had said, how Chess was some
sort of game handed down by the divine. I figured I would be a bit
over the top here, to have people say that is "absurd" and then move
on with the discussion.

- Rich


 
Date: 02 Apr 2008 13:49:28
From:
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 12:56 pm, Sanny <[email protected] > wrote:
> > Please feel free to comment here. I ask people to consider finding
> > some merit in this, taking what they will of value and discard the
> > rest.
>
> I invented GRAND CHESS

Christian Freeling had a game called "Grand Chess" before you did.
For reference:
http://www.chessvariants.org/large.dir/freeling.html

There is also Ministers Chess that has a copyright with that name.
Please change the name, and allow the variant community to evaluate
it. Also, get ahold of Zillions and run your game in it, to see how
it plays. Your desire to keep calling it what someone else has isn't
going to facilitate its adoption.

I will say, keep in mind that merely doubling everything doesn't make
a game better. Position, balance, protecting pawns, structure, etc...
all count. And, as I had posted in an earlier post, a game like
Millennium Chess does nearly what you want to do, but it also happens
to have balance to it. It is double chess, where the sides mirror
each other.

If you are serious about wanting it considered, do a Zillions
adaptation of it, and have the computer play itself like 100 times or
so, to see how lines play out, etc...

- Rich



 
Date: 02 Apr 2008 12:09:55
From: [email protected]
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
On Apr 2, 9:43 am, [email protected] wrote:
>
> I believe the framework of chess can be addressed now so that we never
> turn chess into a solved game.

When you say "turn Chess into a solved game" it sounds like something
that will ruin the game. When Chess is eventually solved that will be
testimony to the state of the art of computer science and nothing
more. It won't have any impact whatsoever on Chess gameplay among
humans. Checkers was solved. Does that mean that you or I can now
sit down and force a draw against the world's leading Checkers
player? No. Does Checkers being solved have any impact whatsoever on
its gameplay among beginners, intermediate, or even expert players?
No. Not unless you happen to have a supercomputer handy that can play
perfectly.

More and more Chess opening plays get cataloged but that doesn't move
Chess any closer to being solved. It just creates more opening plays
that aspiring Chess masters have to learn. Eventually (or perhaps
already) there will be a balance between the number of new openings
that are sufficiently unique and thus worth memorizing and the number
of openings that can reasonably be memorized.

> ... (stuck here means set on a path
> to being "solved", without a way to adjust before it does).
>

All games are on a "path to being solved". That's a consequence of
ever increasing computational power. By the way, Backgammon is no
further from being solved than a lot of other games without dice. Yes
the dice rolls between moves increase the branching factor, but
Backgammon is played on a one dimensional board with simple, uniform
playing pieces which results in a small branching factor (for a given
dice roll) compared to something like Grand Chess. Solving a game has
absolutely zero consequences for gameplay among humans. It's only an
issue for robots.

Making these occasional changes to Chess that you suggest doesn't
really make sense. Not everyone is going to agree on what the changes
should be, how often they should occur, etc. The notion of keeping
Chess "off balance" like this, to prevent anyone from ever becoming
truly expert at the game is ill fated. People like to become expert
at things and they're not going to take kindly to having the rug
pulled out from under them just when they're approaching grandmaster
status.

One thing you seem to be getting at here is game tree size. You could
play Grand Chess on a 16x16 board but that has four times the number
of squares an 8x8 board has, which has a monumental impact on the size
of the game tree. A relatively huge game tree can create tedious,
lengthy, difficult games for beginners. Beginners love Chess. They
don't have a problem with it. It takes a half hour to 45 minutes to
play and produces a winner almost every time. But there's a very
broad range of skill levels in an established game like Chess.
Experts are so much better than beginners that they wring the game
out. Sure you could fix it for experts but at the cost of ruining it
for beginners. You have Chess960, etc. but this creates problems for
beginners too. You can't get started learning a few basic opening
plays. Now you have this big, complex range of opening possibilities,
as well as the problem of randomness (a topic in its own right).

The only games which are immune to these tradeoffs are scalable games
like Othello or Rush. For scalable games you just increase the board
size a tad for increasing skill levels, gradually varying from 9x9 to
11x11 to 13x13, etc. It's exactly the same game - just a little
bigger. Chess is not a scalable game. You don't have that option
with Chess.


  
Date: 03 Apr 2008 10:49:18
From: Erich Schneider
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)
"[email protected]" <[email protected] > writes:

> Making these occasional changes to Chess that you suggest doesn't
> really make sense. Not everyone is going to agree on what the changes
> should be, how often they should occur, etc. The notion of keeping
> Chess "off balance" like this, to prevent anyone from ever becoming
> truly expert at the game is ill fated.

Doesn't the US governing body for Mah Jongg do this every year? Or so
I've heard.

--
Erich Schneider [email protected]


 
Date: 02 Apr 2008 10:27:40
From: Sanny
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
> >-----------------------------------
> >-----------------------------------
> >PPPPPPPPPPPPPPPP
> >RRNNBBQQKKBBNNRR
>
> >So we have to Finish Two Kings. Current Chess with 1 King you just
> >find a way to kill the King and you win. With Grand Chess you have to
> >play much tough game to beat the Opponent.
>
> What are the rules for castling? =A0Can you castle your kings' king with
> either of your queens' rooks?

Chastling not allowed. As it is already too big.

Bye
Sanny

Play Chess at:http://www.GetClub.com/Chess.html


 
Date: 02 Apr 2008 17:22:30
From: Guy Macon
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)



[email protected] wrote:

>This is a philosophical piece for the most part meant to give thought
>to where things can head, and why.

One problem. The rest of your post was 100% "where things can head"
and 0% "why". Like many who propose changes to chess, you have
neglected to explain what it is about the present game that you
believe needs fixing. Would you be so kind as to go back and fill
in this gap for us? Thanks!

BTW, starting off by insulting anyone who disagrees is usually
a poor method of initiating a dialog. If, as you claim, you
wish to "keep it as a philosophical discussion", why did you start
with an insulting straw-man argument like "this is potentially
heresy to those who live and die FIDE chess and consider it handed
down from the divine as some immutable set of rules that is meant
to last FOREVER"? Do you have a direct quote from anyone here
claiming that the present rules came directly from God, or is that
just something you made up to belittle anyone who dares to disagree
with you?


--
Guy Macon
<http://www.guymacon.com/ >



 
Date: 02 Apr 2008 18:15:39
From: Nick Wedd
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy for FIDE chess purists)
In message
<d3d1fe58-079d-4821-8ccf-fbce490d9818@i36g2000prf.googlegroups.com >,
Sanny <[email protected] > writes
>> Please feel free to comment here. �I ask people to consider finding
>> some merit in this, taking what they will of value and discard the
>> rest.
>
>
>I invented GRAND CHESS
>
>Learn about Grand Chess
>
>http://www.getclub.com/Show/view.php?best=Discussion&itemid=18
>
>It increases the Size of Board to 16x16. With Each piece doubled.
>
>RRNNBBQQKKBBNNRR
>PPPPPPPPPPPPPPPP
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>-----------------------------------
>PPPPPPPPPPPPPPPP
>RRNNBBQQKKBBNNRR
>
>So we have to Finish Two Kings. Current Chess with 1 King you just
>find a way to kill the King and you win. With Grand Chess you have to
>play much tough game to beat the Opponent.

What are the rules for castling? Can you castle your kings' king with
either of your queens' rooks?

Nick

>I hope my reply is as per your satisfaction.
>
>Bye
>Sanny
>
>Play Chess at: http://www.GetClub.com/Chess.html
>

--
Nick Wedd [email protected]


 
Date: 02 Apr 2008 09:56:13
From: Sanny
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy
> Please feel free to comment here. =A0I ask people to consider finding
> some merit in this, taking what they will of value and discard the
> rest.


I invented GRAND CHESS

Learn about Grand Chess

http://www.getclub.com/Show/view.php?best=3DDiscussion&itemid=3D18

It increases the Size of Board to 16x16. With Each piece doubled.

RRNNBBQQKKBBNNRR
PPPPPPPPPPPPPPPP
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
-----------------------------------
PPPPPPPPPPPPPPPP
RRNNBBQQKKBBNNRR

So we have to Finish Two Kings. Current Chess with 1 King you just
find a way to kill the King and you win. With Grand Chess you have to
play much tough game to beat the Opponent.

I hope my reply is as per your satisfaction.

Bye
Sanny

Play Chess at: http://www.GetClub.com/Chess.html



  
Date: 07 Apr 2008 23:03:27
From: ChessVariant Inventor
Subject: Re: The Future of Chess and Getting It "Unstuck" (potential heresy forFIDE chess purists)

> I believe the framework of chess can be addressed now so that we never
> turn chess into a solved game. I personally believe there is part of
> the answer in a game like Seirawan Chess, or a pocket version with
> reserves, but I don't think they alone have the answer. It also
> doesn't address the framework issue either that gets chess stuck, and
> all the classic abstract strategy game (stuck here means set on a path
> to being "solved", without a way to adjust before it does).

I am 100% behind Richard in promoting chess variants and if IAGO is
means by which this can be done - great!
I do not however see a problem with people wanting to keep one fixe
set of rules because all GOOD games do have this. Chess is also one o
those games that some people have gotten quite attached to and canno
stand the idea of someone lecturing that the game is flawed or needs t
be 'changed'.

Rather than proclaim that CHESS needs to be changed - why not simpl
promote this new framework as an organized, logical categorization o
chess variants and related tournaments and events.

The key point being keep chess the way it is but you dont have to jus
play chess - there is a wide assortment of very playable chess variant
out there which even a dedicated chess player might enjoy playing.
A good analogy - Poker. Sure, many people might specialize in Texa
Holdem but there are many other types of games that a player can dabbl
in Omaha, Stud etc


Playing chess on a bigger board with extra pieces has always intereste
me,
the game below:
http://chess.computerwebservices.net/titan.php

has an entire new class of pieces with different capturing mechanisms
And it is a large board variant 12x12. While the much weakened knigh
remains, the leaping ninja guard - a new type of leaper has roughly th
same power as the now more powerful bishop due to larger board size.
find the game play of this variant to be quite intriguing. Sure th
gameplay is similar to chess, but it is NOT the SAME as chess.

While it is every chess variant inventor's dream to replace chess wit
their variant , perhaps this enthusiasm is sometimes mistaken as disdai
for orthodox chess. (there are some who do actually hate chess bu
thats another story ...)







Sanny;265259 Wrote:
> Please feel free to comment here. I ask people to consider finding-
> some merit in this, taking what they will of value and discard the
> rest.-
>
>
> I invented GRAND CHESS
>
> Learn about Grand Chess
>
> http://www.getclub.com/Show/view.php?best=Discussion&itemid=18
>
> It increases the Size of Board to 16x16. With Each piece doubled.
>

A very quick and easy way to CHECK your variant is to play it b
yourself - You can sign up for a free account at chessvariants and pla
around with your new variant.

At least some adjustments are necessary. I suggest allowing the pawn t
move maybe 2 squares forward (if vacant) and allowing enpassant at an
point - this suggestion was already implemented in a variant o
chessvariants called Toulousain chess.
http://www.chessvariants.org/large.dir/toulousain.html

Consider adding also another row of pawns - maybe another type of paw
like in Titan Chess
http://chess.computerwebservices.net/titan.php

Also the knights can be powered up a bit by adding some additiona
leaping movements to them. Then your 16x16 variant would be much mor
playable.

I tend not to worry too much about the king being weakened on thes
larger boards - this is intrinsic to these larger boards. You canno
exactly replicate standard chess but you can certainly create a
interesting playing experience


--
ChessVariant Inventor